More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,10 +1,12 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Tools.Components;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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@@ -22,7 +24,6 @@ public sealed class WeldableSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<WeldableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<WeldableComponent, WeldFinishedEvent>(OnWeldFinished);
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SubscribeLocalEvent<WeldableComponent, WeldCancelledEvent>(OnWeldCanceled);
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SubscribeLocalEvent<LayerChangeOnWeldComponent, WeldableChangedEvent>(OnWeldChanged);
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SubscribeLocalEvent<WeldableComponent, ExaminedEvent>(OnExamine);
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}
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@@ -47,9 +48,7 @@ public sealed class WeldableSystem : EntitySystem
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return false;
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// Basic checks
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if (!component.Weldable || component.BeingWelded)
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return false;
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if (!_toolSystem.HasQuality(tool, component.WeldingQuality))
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if (!component.Weldable)
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return false;
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// Other component systems
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@@ -69,8 +68,8 @@ public sealed class WeldableSystem : EntitySystem
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if (!CanWeld(uid, tool, user, component))
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return false;
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var toolEvData = new ToolEventData(new WeldFinishedEvent(user, tool), cancelledEv: new WeldCancelledEvent(),targetEntity: uid);
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component.BeingWelded = _toolSystem.UseTool(tool, user, uid, component.WeldingTime.Seconds, new[] { component.WeldingQuality }, toolEvData, fuel: component.FuelConsumption);
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if (!_toolSystem.UseTool(tool, user, uid, component.WeldingTime.Seconds, component.WeldingQuality, new WeldFinishedEvent(), fuel: component.FuelConsumption))
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return false;
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// Log attempt
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user):user} is {(component.IsWelded ? "un" : "")}welding {ToPrettyString(uid):target} at {Transform(uid).Coordinates:targetlocation}");
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@@ -80,10 +79,11 @@ public sealed class WeldableSystem : EntitySystem
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private void OnWeldFinished(EntityUid uid, WeldableComponent component, WeldFinishedEvent args)
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{
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component.BeingWelded = false;
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if (args.Cancelled || args.Used == null)
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return;
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// Check if target is still valid
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if (!CanWeld(uid, args.Tool, args.User, component))
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if (!CanWeld(uid, args.Used.Value, args.User, component))
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return;
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component.IsWelded = !component.IsWelded;
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@@ -95,11 +95,6 @@ public sealed class WeldableSystem : EntitySystem
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):user} {(!component.IsWelded ? "un" : "")}welded {ToPrettyString(uid):target}");
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}
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private void OnWeldCanceled(EntityUid uid, WeldableComponent component, WeldCancelledEvent args)
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{
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component.BeingWelded = false;
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}
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private void OnWeldChanged(EntityUid uid, LayerChangeOnWeldComponent component, WeldableChangedEvent args)
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{
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if (!TryComp<FixturesComponent>(uid, out var fixtures))
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@@ -148,30 +143,6 @@ public sealed class WeldableSystem : EntitySystem
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return;
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component.WeldingTime = time;
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}
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/// <summary>
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/// Raised after welding do_after has finished. It doesn't guarantee success,
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/// use <see cref="WeldableChangedEvent"/> to get updated status.
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/// </summary>
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private sealed class WeldFinishedEvent : EntityEventArgs
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{
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public readonly EntityUid User;
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public readonly EntityUid Tool;
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public WeldFinishedEvent(EntityUid user, EntityUid tool)
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{
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User = user;
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Tool = tool;
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}
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}
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/// <summary>
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/// Raised when entity welding has failed.
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/// </summary>
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private sealed class WeldCancelledEvent : EntityEventArgs
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{
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}
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}
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/// <summary>
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