More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,22 +1,20 @@
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Server.Sticky.Components;
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using Content.Server.Sticky.Events;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Sticky;
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using Content.Shared.Sticky.Components;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Sticky.Systems;
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public sealed class StickySystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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@@ -28,7 +26,7 @@ public sealed class StickySystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StickyComponent, DoAfterEvent>(OnStickSuccessful);
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SubscribeLocalEvent<StickyComponent, StickyDoAfterEvent>(OnStickFinished);
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SubscribeLocalEvent<StickyComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<StickyComponent, GetVerbsEvent<Verb>>(AddUnstickVerb);
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}
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@@ -88,9 +86,8 @@ public sealed class StickySystem : EntitySystem
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component.Stick = true;
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// start sticking object to target
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_doAfterSystem.DoAfter(new DoAfterEventArgs(user, delay, target: target, used: uid)
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(user, delay, new StickyDoAfterEvent(), uid, target: target, used: uid)
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{
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true
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@@ -105,14 +102,13 @@ public sealed class StickySystem : EntitySystem
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return true;
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}
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private void OnStickSuccessful(EntityUid uid, StickyComponent component, DoAfterEvent args)
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private void OnStickFinished(EntityUid uid, StickyComponent component, DoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null)
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return;
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if (component.Stick)
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StickToEntity(uid, args.Args.Target.Value, args.Args.User, component);
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else
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UnstickFromEntity(uid, args.Args.User, component);
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@@ -137,9 +133,8 @@ public sealed class StickySystem : EntitySystem
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component.Stick = false;
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// start unsticking object
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_doAfterSystem.DoAfter(new DoAfterEventArgs(user, delay, target: uid)
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(user, delay, new StickyDoAfterEvent(), uid, target: uid)
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{
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true
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