More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,5 +1,3 @@
using System.Threading;
using Content.Server.DoAfter;
using Content.Server.Contests;
using Robust.Shared.Containers;
using Content.Server.Popups;
@@ -10,12 +8,13 @@ using Content.Shared.ActionBlocker;
using Content.Shared.DoAfter;
using Content.Shared.Movement.Events;
using Content.Shared.Interaction.Events;
using Content.Shared.Resist;
namespace Content.Server.Resist;
public sealed class EscapeInventorySystem : EntitySystem
{
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
@@ -32,7 +31,7 @@ public sealed class EscapeInventorySystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<CanEscapeInventoryComponent, MoveInputEvent>(OnRelayMovement);
SubscribeLocalEvent<CanEscapeInventoryComponent, DoAfterEvent<EscapeInventoryEvent>>(OnEscape);
SubscribeLocalEvent<CanEscapeInventoryComponent, EscapeInventoryEvent>(OnEscape);
SubscribeLocalEvent<CanEscapeInventoryComponent, DroppedEvent>(OnDropped);
}
@@ -69,50 +68,37 @@ public sealed class EscapeInventorySystem : EntitySystem
if (component.IsEscaping)
return;
component.CancelToken = new CancellationTokenSource();
component.IsEscaping = true;
var escapeEvent = new EscapeInventoryEvent();
var doAfterEventArgs = new DoAfterEventArgs(user, component.BaseResistTime * multiplier, cancelToken: component.CancelToken.Token, target:container)
var doAfterEventArgs = new DoAfterArgs(user, component.BaseResistTime * multiplier, new EscapeInventoryEvent(), user, target: container)
{
BreakOnTargetMove = false,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = false
};
if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs, out component.DoAfter))
return;
Dirty(component);
_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting"), user, user);
_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting-target"), container, container);
_doAfterSystem.DoAfter(doAfterEventArgs, escapeEvent);
}
private void OnEscape(EntityUid uid, CanEscapeInventoryComponent component, DoAfterEvent<EscapeInventoryEvent> args)
private void OnEscape(EntityUid uid, CanEscapeInventoryComponent component, EscapeInventoryEvent args)
{
if (args.Cancelled)
{
component.CancelToken = null;
component.IsEscaping = false;
return;
}
component.DoAfter = null;
Dirty(component);
if (args.Handled)
if (args.Handled || args.Cancelled)
return;
Transform(uid).AttachParentToContainerOrGrid(EntityManager);
component.CancelToken = null;
component.IsEscaping = false;
args.Handled = true;
}
private void OnDropped(EntityUid uid, CanEscapeInventoryComponent component, DroppedEvent args)
{
component.CancelToken?.Cancel();
component.CancelToken = null;
}
private sealed class EscapeInventoryEvent : EntityEventArgs
{
if (component.DoAfter != null)
_doAfterSystem.Cancel(component.DoAfter);
}
}