More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,14 +1,12 @@
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.DoAfter;
@@ -20,6 +18,7 @@ using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Player;
@@ -39,7 +38,7 @@ namespace Content.Server.Nutrition.EntitySystems
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly UtensilSystem _utensilSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
@@ -51,10 +50,11 @@ namespace Content.Server.Nutrition.EntitySystems
{
base.Initialize();
// TODO add InteractNoHandEvent for entities like mice.
SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand);
SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
SubscribeLocalEvent<FoodComponent, DoAfterEvent<FoodData>>(OnDoAfter);
SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
}
@@ -66,7 +66,8 @@ namespace Content.Server.Nutrition.EntitySystems
if (ev.Handled)
return;
ev.Handled = TryFeed(ev.User, ev.User, uid, foodComponent);
ev.Handled = true;
TryFeed(ev.User, ev.User, uid, foodComponent);
}
/// <summary>
@@ -77,7 +78,8 @@ namespace Content.Server.Nutrition.EntitySystems
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = TryFeed(args.User, args.Target.Value, uid, foodComponent);
args.Handled = true;
TryFeed(args.User, args.Target.Value, uid, foodComponent);
}
public bool TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
@@ -87,10 +89,10 @@ namespace Content.Server.Nutrition.EntitySystems
return false;
// Target can't be fed or they're already eating
if (!EntityManager.HasComponent<BodyComponent>(target) || foodComp.Eating)
if (!EntityManager.HasComponent<BodyComponent>(target))
return false;
if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution))
if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null)
return false;
var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution);
@@ -105,16 +107,15 @@ namespace Content.Server.Nutrition.EntitySystems
if (IsMouthBlocked(target, user))
return false;
if (!TryGetRequiredUtensils(user, foodComp, out var utensils))
return false;
if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
return true;
foodComp.Eating = true;
foodComp.ForceFeed = user != target;
if (!TryGetRequiredUtensils(user, foodComp, out _))
return true;
if (foodComp.ForceFeed)
var forceFeed = user != target;
if (forceFeed)
{
var userName = Identity.Entity(user, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
@@ -129,38 +130,31 @@ namespace Content.Server.Nutrition.EntitySystems
_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
}
var foodData = new FoodData(foodSolution, flavors, utensils);
var doAfterEventArgs = new DoAfterEventArgs(user, foodComp.ForceFeed ? foodComp.ForceFeedDelay : foodComp.Delay, target: target, used: food)
var doAfterEventArgs = new DoAfterArgs(
user,
forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
new ConsumeDoAfterEvent(foodSolution.Name, flavors),
eventTarget: food,
target: target,
used: food)
{
RaiseOnTarget = foodComp.ForceFeed,
RaiseOnUser = false, //causes a crash if mice eat if true
BreakOnUserMove = foodComp.ForceFeed,
BreakOnUserMove = forceFeed,
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = foodComp.ForceFeed,
BreakOnTargetMove = forceFeed,
MovementThreshold = 0.01f,
DistanceThreshold = 1.0f,
NeedHand = true
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceFeed,
};
_doAfterSystem.DoAfter(doAfterEventArgs, foodData);
_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
return true;
}
private void OnDoAfter(EntityUid uid, FoodComponent component, DoAfterEvent<FoodData> args)
private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
{
//Prevents the target from being force fed food but allows the user to chow down
if (args.Cancelled)
{
component.Eating = false;
component.ForceFeed = false;
return;
}
if (args.Handled || component.Deleted || args.Args.Target == null)
if (args.Cancelled || args.Handled || component.Deleted || args.Args.Target == null)
return;
if (!TryComp<BodyComponent>(args.Args.Target.Value, out var body))
@@ -169,29 +163,36 @@ namespace Content.Server.Nutrition.EntitySystems
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Args.Target.Value, out var stomachs, body))
return;
component.Eating = false;
if (!_solutionContainerSystem.TryGetSolution(args.Used, args.Solution, out var solution))
return;
var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, args.AdditionalData.FoodSolution.Volume) : args.AdditionalData.FoodSolution.Volume;
if (!TryGetRequiredUtensils(args.User, component, out var utensils))
return;
var split = _solutionContainerSystem.SplitSolution(uid, args.AdditionalData.FoodSolution, transferAmount);
args.Handled = true;
var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume;
var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
//TODO: Get the stomach UID somehow without nabbing owner
var firstStomach = stomachs.FirstOrNull(stomach => _stomachSystem.CanTransferSolution(stomach.Comp.Owner, split));
var forceFeed = args.User != args.Target;
// No stomach so just popup a message that they can't eat.
if (firstStomach == null)
{
_solutionContainerSystem.TryAddSolution(uid, args.AdditionalData.FoodSolution, split);
_popupSystem.PopupEntity(component.ForceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Args.Target.Value, args.Args.User);
args.Handled = true;
_solutionContainerSystem.TryAddSolution(uid, solution, split);
_popupSystem.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Args.Target.Value, args.Args.User);
return;
}
_reaction.DoEntityReaction(args.Args.Target.Value, args.AdditionalData.FoodSolution, ReactionMethod.Ingestion);
_reaction.DoEntityReaction(args.Args.Target.Value, solution, ReactionMethod.Ingestion);
_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, split, firstStomach.Value.Comp);
var flavors = args.AdditionalData.FlavorMessage;
var flavors = args.FlavorMessage;
if (component.ForceFeed)
if (forceFeed)
{
var targetName = Identity.Entity(args.Args.Target.Value, EntityManager);
var userName = Identity.Entity(args.Args.User, EntityManager);
@@ -202,7 +203,6 @@ namespace Content.Server.Nutrition.EntitySystems
// log successful force feed
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.Args.User):target} to eat {ToPrettyString(uid):food}");
component.ForceFeed = false;
}
else
{
@@ -215,26 +215,19 @@ namespace Content.Server.Nutrition.EntitySystems
_audio.Play(component.UseSound, Filter.Pvs(args.Args.Target.Value), args.Args.Target.Value, true, AudioParams.Default.WithVolume(-1f));
// Try to break all used utensils
//TODO: Replace utensil owner with actual UID
foreach (var utensil in args.AdditionalData.Utensils)
foreach (var utensil in utensils)
{
_utensilSystem.TryBreak(utensil.Owner, args.Args.User);
_utensilSystem.TryBreak(utensil, args.Args.User);
}
if (component.UsesRemaining > 0)
{
args.Handled = true;
return;
}
if (string.IsNullOrEmpty(component.TrashPrototype))
EntityManager.QueueDeleteEntity(uid);
else
DeleteAndSpawnTrash(component, uid, args.Args.User);
args.Handled = true;
}
private void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
@@ -329,9 +322,9 @@ namespace Content.Server.Nutrition.EntitySystems
}
private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
out List<UtensilComponent> utensils, HandsComponent? hands = null)
out List<EntityUid> utensils, HandsComponent? hands = null)
{
utensils = new List<UtensilComponent>();
utensils = new List<EntityUid>();
if (component.Utensil != UtensilType.None)
return true;
@@ -352,7 +345,7 @@ namespace Content.Server.Nutrition.EntitySystems
{
// Add to used list
usedTypes |= utensil.Types;
utensils.Add(utensil);
utensils.Add(item);
}
}
@@ -415,12 +408,5 @@ namespace Content.Server.Nutrition.EntitySystems
return attempt.Cancelled;
}
private record struct FoodData(Solution FoodSolution, string FlavorMessage, List<UtensilComponent> Utensils)
{
public readonly Solution FoodSolution = FoodSolution;
public readonly string FlavorMessage = FlavorMessage;
public readonly List<UtensilComponent> Utensils = Utensils;
}
}
}