More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
@@ -1,14 +1,12 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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@@ -20,6 +18,7 @@ using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -39,7 +38,7 @@ namespace Content.Server.Nutrition.EntitySystems
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly UtensilSystem _utensilSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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@@ -51,10 +50,11 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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base.Initialize();
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// TODO add InteractNoHandEvent for entities like mice.
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SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand);
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SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
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SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
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SubscribeLocalEvent<FoodComponent, DoAfterEvent<FoodData>>(OnDoAfter);
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SubscribeLocalEvent<FoodComponent, ConsumeDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
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}
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@@ -66,7 +66,8 @@ namespace Content.Server.Nutrition.EntitySystems
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if (ev.Handled)
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return;
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ev.Handled = TryFeed(ev.User, ev.User, uid, foodComponent);
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ev.Handled = true;
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TryFeed(ev.User, ev.User, uid, foodComponent);
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}
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/// <summary>
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@@ -77,7 +78,8 @@ namespace Content.Server.Nutrition.EntitySystems
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if (args.Handled || args.Target == null || !args.CanReach)
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return;
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args.Handled = TryFeed(args.User, args.Target.Value, uid, foodComponent);
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args.Handled = true;
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TryFeed(args.User, args.Target.Value, uid, foodComponent);
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}
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public bool TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
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@@ -87,10 +89,10 @@ namespace Content.Server.Nutrition.EntitySystems
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return false;
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// Target can't be fed or they're already eating
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if (!EntityManager.HasComponent<BodyComponent>(target) || foodComp.Eating)
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if (!EntityManager.HasComponent<BodyComponent>(target))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution))
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if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null)
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return false;
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var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution);
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@@ -105,16 +107,15 @@ namespace Content.Server.Nutrition.EntitySystems
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if (IsMouthBlocked(target, user))
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return false;
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if (!TryGetRequiredUtensils(user, foodComp, out var utensils))
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return false;
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if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
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return true;
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foodComp.Eating = true;
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foodComp.ForceFeed = user != target;
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if (!TryGetRequiredUtensils(user, foodComp, out _))
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return true;
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if (foodComp.ForceFeed)
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var forceFeed = user != target;
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if (forceFeed)
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{
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var userName = Identity.Entity(user, EntityManager);
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_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
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@@ -129,38 +130,31 @@ namespace Content.Server.Nutrition.EntitySystems
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_adminLogger.Add(LogType.Ingestion, LogImpact.Low, $"{ToPrettyString(target):target} is eating {ToPrettyString(food):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
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}
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var foodData = new FoodData(foodSolution, flavors, utensils);
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var doAfterEventArgs = new DoAfterEventArgs(user, foodComp.ForceFeed ? foodComp.ForceFeedDelay : foodComp.Delay, target: target, used: food)
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var doAfterEventArgs = new DoAfterArgs(
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user,
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forceFeed ? foodComp.ForceFeedDelay : foodComp.Delay,
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new ConsumeDoAfterEvent(foodSolution.Name, flavors),
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eventTarget: food,
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target: target,
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used: food)
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{
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RaiseOnTarget = foodComp.ForceFeed,
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RaiseOnUser = false, //causes a crash if mice eat if true
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BreakOnUserMove = foodComp.ForceFeed,
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BreakOnUserMove = forceFeed,
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = foodComp.ForceFeed,
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BreakOnTargetMove = forceFeed,
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MovementThreshold = 0.01f,
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DistanceThreshold = 1.0f,
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NeedHand = true
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// Mice and the like can eat without hands.
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// TODO maybe set this based on some CanEatWithoutHands event or component?
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NeedHand = forceFeed,
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};
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_doAfterSystem.DoAfter(doAfterEventArgs, foodData);
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_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
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return true;
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}
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private void OnDoAfter(EntityUid uid, FoodComponent component, DoAfterEvent<FoodData> args)
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private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
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{
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//Prevents the target from being force fed food but allows the user to chow down
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if (args.Cancelled)
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{
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component.Eating = false;
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component.ForceFeed = false;
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return;
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}
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if (args.Handled || component.Deleted || args.Args.Target == null)
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if (args.Cancelled || args.Handled || component.Deleted || args.Args.Target == null)
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return;
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if (!TryComp<BodyComponent>(args.Args.Target.Value, out var body))
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@@ -169,29 +163,36 @@ namespace Content.Server.Nutrition.EntitySystems
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Args.Target.Value, out var stomachs, body))
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return;
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component.Eating = false;
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if (!_solutionContainerSystem.TryGetSolution(args.Used, args.Solution, out var solution))
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return;
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var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, args.AdditionalData.FoodSolution.Volume) : args.AdditionalData.FoodSolution.Volume;
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if (!TryGetRequiredUtensils(args.User, component, out var utensils))
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return;
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var split = _solutionContainerSystem.SplitSolution(uid, args.AdditionalData.FoodSolution, transferAmount);
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args.Handled = true;
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var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.Volume) : solution.Volume;
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var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
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//TODO: Get the stomach UID somehow without nabbing owner
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var firstStomach = stomachs.FirstOrNull(stomach => _stomachSystem.CanTransferSolution(stomach.Comp.Owner, split));
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var forceFeed = args.User != args.Target;
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// No stomach so just popup a message that they can't eat.
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if (firstStomach == null)
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{
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_solutionContainerSystem.TryAddSolution(uid, args.AdditionalData.FoodSolution, split);
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_popupSystem.PopupEntity(component.ForceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Args.Target.Value, args.Args.User);
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args.Handled = true;
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_solutionContainerSystem.TryAddSolution(uid, solution, split);
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_popupSystem.PopupEntity(forceFeed ? Loc.GetString("food-system-you-cannot-eat-any-more-other") : Loc.GetString("food-system-you-cannot-eat-any-more"), args.Args.Target.Value, args.Args.User);
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return;
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}
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_reaction.DoEntityReaction(args.Args.Target.Value, args.AdditionalData.FoodSolution, ReactionMethod.Ingestion);
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_reaction.DoEntityReaction(args.Args.Target.Value, solution, ReactionMethod.Ingestion);
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_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, split, firstStomach.Value.Comp);
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var flavors = args.AdditionalData.FlavorMessage;
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var flavors = args.FlavorMessage;
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if (component.ForceFeed)
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if (forceFeed)
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{
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var targetName = Identity.Entity(args.Args.Target.Value, EntityManager);
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var userName = Identity.Entity(args.Args.User, EntityManager);
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@@ -202,7 +203,6 @@ namespace Content.Server.Nutrition.EntitySystems
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// log successful force feed
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_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(uid):user} forced {ToPrettyString(args.Args.User):target} to eat {ToPrettyString(uid):food}");
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component.ForceFeed = false;
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}
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else
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{
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@@ -215,26 +215,19 @@ namespace Content.Server.Nutrition.EntitySystems
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_audio.Play(component.UseSound, Filter.Pvs(args.Args.Target.Value), args.Args.Target.Value, true, AudioParams.Default.WithVolume(-1f));
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// Try to break all used utensils
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//TODO: Replace utensil owner with actual UID
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foreach (var utensil in args.AdditionalData.Utensils)
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foreach (var utensil in utensils)
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{
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_utensilSystem.TryBreak(utensil.Owner, args.Args.User);
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_utensilSystem.TryBreak(utensil, args.Args.User);
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}
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if (component.UsesRemaining > 0)
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{
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args.Handled = true;
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return;
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}
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if (string.IsNullOrEmpty(component.TrashPrototype))
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EntityManager.QueueDeleteEntity(uid);
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else
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DeleteAndSpawnTrash(component, uid, args.Args.User);
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args.Handled = true;
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}
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private void DeleteAndSpawnTrash(FoodComponent component, EntityUid food, EntityUid? user = null)
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@@ -329,9 +322,9 @@ namespace Content.Server.Nutrition.EntitySystems
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}
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private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
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out List<UtensilComponent> utensils, HandsComponent? hands = null)
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out List<EntityUid> utensils, HandsComponent? hands = null)
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{
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utensils = new List<UtensilComponent>();
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utensils = new List<EntityUid>();
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if (component.Utensil != UtensilType.None)
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return true;
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@@ -352,7 +345,7 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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// Add to used list
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usedTypes |= utensil.Types;
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utensils.Add(utensil);
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utensils.Add(item);
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}
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}
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@@ -415,12 +408,5 @@ namespace Content.Server.Nutrition.EntitySystems
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return attempt.Cancelled;
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}
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private record struct FoodData(Solution FoodSolution, string FlavorMessage, List<UtensilComponent> Utensils)
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{
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public readonly Solution FoodSolution = FoodSolution;
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public readonly string FlavorMessage = FlavorMessage;
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public readonly List<UtensilComponent> Utensils = Utensils;
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}
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}
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}
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