More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -99,7 +99,8 @@ public sealed partial class NPCSteeringSystem
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if (doorQuery.TryGetComponent(ent, out var door) && door.State != DoorState.Open)
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{
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// TODO: Use the verb.
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if (door.State != DoorState.Opening && !door.BeingPried)
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if (door.State != DoorState.Opening)
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_doors.TryPryDoor(ent, uid, uid, door, true);
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return SteeringObstacleStatus.Continuing;
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