More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,4 +1,3 @@
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using Content.Server.DoAfter;
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using Content.Server.Medical.Components;
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using Content.Server.Disease;
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using Content.Server.Popups;
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@@ -6,6 +5,7 @@ using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.MedicalScanner;
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using Content.Shared.Mobs.Components;
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using Robust.Server.GameObjects;
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using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
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@@ -16,7 +16,7 @@ namespace Content.Server.Medical
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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@@ -25,7 +25,7 @@ namespace Content.Server.Medical
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base.Initialize();
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SubscribeLocalEvent<HealthAnalyzerComponent, ActivateInWorldEvent>(HandleActivateInWorld);
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SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HealthAnalyzerComponent, DoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
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}
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private void HandleActivateInWorld(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, ActivateInWorldEvent args)
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@@ -40,11 +40,10 @@ namespace Content.Server.Medical
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_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
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_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, healthAnalyzer.ScanDelay, target: args.Target, used:uid)
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(args.User, healthAnalyzer.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnStun = true,
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NeedHand = true
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});
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}
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