More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,4 +1,3 @@
using Content.Server.DoAfter;
using Content.Server.Medical.Components;
using Content.Server.Disease;
using Content.Server.Popups;
@@ -6,6 +5,7 @@ using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Robust.Server.GameObjects;
using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
@@ -16,7 +16,7 @@ namespace Content.Server.Medical
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly DiseaseSystem _disease = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
@@ -25,7 +25,7 @@ namespace Content.Server.Medical
base.Initialize();
SubscribeLocalEvent<HealthAnalyzerComponent, ActivateInWorldEvent>(HandleActivateInWorld);
SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HealthAnalyzerComponent, DoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
}
private void HandleActivateInWorld(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, ActivateInWorldEvent args)
@@ -40,11 +40,10 @@ namespace Content.Server.Medical
_audio.PlayPvs(healthAnalyzer.ScanningBeginSound, uid);
_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, healthAnalyzer.ScanDelay, target: args.Target, used:uid)
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(args.User, healthAnalyzer.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
NeedHand = true
});
}