More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,8 +1,6 @@
using System.Threading;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Coordinates.Helpers;
using Content.Server.DoAfter;
using Content.Server.Doors.Systems;
using Content.Server.Magic.Events;
using Content.Server.Weapons.Ranged.Systems;
@@ -13,6 +11,7 @@ using Content.Shared.DoAfter;
using Content.Shared.Doors.Components;
using Content.Shared.Doors.Systems;
using Content.Shared.Interaction.Events;
using Content.Shared.Magic;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Spawners.Components;
@@ -42,7 +41,7 @@ public sealed class MagicSystem : EntitySystem
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly GunSystem _gunSystem = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
@@ -54,7 +53,7 @@ public sealed class MagicSystem : EntitySystem
SubscribeLocalEvent<SpellbookComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SpellbookComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<SpellbookComponent, DoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<SpellbookComponent, SpellbookDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<InstantSpawnSpellEvent>(OnInstantSpawn);
SubscribeLocalEvent<TeleportSpellEvent>(OnTeleportSpell);
@@ -111,16 +110,15 @@ public sealed class MagicSystem : EntitySystem
private void AttemptLearn(EntityUid uid, SpellbookComponent component, UseInHandEvent args)
{
var doAfterEventArgs = new DoAfterEventArgs(args.User, component.LearnTime, target:uid)
var doAfterEventArgs = new DoAfterArgs(args.User, component.LearnTime, new SpellbookDoAfterEvent(), uid, target: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = true //What, are you going to read with your eyes only??
};
_doAfter.DoAfter(doAfterEventArgs);
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
#region Spells