More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,5 +1,4 @@
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using Content.Server.Administration.Logs;
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using Content.Server.DoAfter;
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using Content.Server.Kitchen.Components;
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using Content.Server.Popups;
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using Content.Shared.Database;
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@@ -25,7 +24,7 @@ namespace Content.Server.Kitchen.EntitySystems
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public sealed class KitchenSpikeSystem : SharedKitchenSpikeSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -43,7 +42,7 @@ namespace Content.Server.Kitchen.EntitySystems
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SubscribeLocalEvent<KitchenSpikeComponent, DragDropTargetEvent>(OnDragDrop);
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//DoAfter
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SubscribeLocalEvent<KitchenSpikeComponent, DoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<KitchenSpikeComponent, SpikeDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<KitchenSpikeComponent, SuicideEvent>(OnSuicide);
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@@ -251,16 +250,15 @@ namespace Content.Server.Kitchen.EntitySystems
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butcherable.BeingButchered = true;
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component.InUse = true;
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var doAfterArgs = new DoAfterEventArgs(userUid, component.SpikeDelay + butcherable.ButcherDelay, target:victimUid, used:uid)
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var doAfterArgs = new DoAfterArgs(userUid, component.SpikeDelay + butcherable.ButcherDelay, new SpikeDoAfterEvent(), uid, target: victimUid, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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NeedHand = true
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};
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_doAfter.DoAfter(doAfterArgs);
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_doAfter.TryStartDoAfter(doAfterArgs);
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return true;
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}
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