More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,11 +1,9 @@
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using Content.Server.Body.Systems;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using System.Threading;
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using Content.Server.Chat.Systems;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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@@ -33,7 +31,7 @@ namespace Content.Server.Dragon
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[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
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@@ -63,7 +61,7 @@ namespace Content.Server.Dragon
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnDragonRift);
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SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
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SubscribeLocalEvent<DragonComponent, DoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<DragonComponent, DragonDevourDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
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@@ -75,7 +73,7 @@ namespace Content.Server.Dragon
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SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRiftRoundEnd);
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}
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private void OnDoAfter(EntityUid uid, DragonComponent component, DoAfterEvent args)
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private void OnDoAfter(EntityUid uid, DragonComponent component, DragonDevourDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled)
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return;
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@@ -95,8 +93,7 @@ namespace Content.Server.Dragon
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else if (args.Args.Target != null)
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EntityManager.QueueDeleteEntity(args.Args.Target.Value);
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if (component.SoundDevour != null)
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_audioSystem.PlayPvs(component.SoundDevour, uid, component.SoundDevour.Params);
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_audioSystem.PlayPvs(component.SoundDevour, uid);
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}
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public override void Update(float frameTime)
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@@ -355,11 +352,10 @@ namespace Content.Server.Dragon
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case MobState.Critical:
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case MobState.Dead:
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_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.DevourTime, target:target)
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(uid, component.DevourTime, new DragonDevourDoAfterEvent(), uid, target: target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnStun = true,
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});
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break;
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default:
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@@ -375,11 +371,10 @@ namespace Content.Server.Dragon
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if (component.SoundStructureDevour != null)
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_audioSystem.PlayPvs(component.SoundStructureDevour, uid, component.SoundStructureDevour.Params);
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_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.StructureDevourTime, target:target)
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(uid, component.StructureDevourTime, new DragonDevourDoAfterEvent(), uid, target: target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnStun = true,
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});
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}
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}
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