More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,11 +1,9 @@
using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Chemistry.Components;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using System.Threading;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
@@ -33,7 +31,7 @@ namespace Content.Server.Dragon
[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
@@ -63,7 +61,7 @@ namespace Content.Server.Dragon
SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnDragonRift);
SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
SubscribeLocalEvent<DragonComponent, DoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<DragonComponent, DragonDevourDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
@@ -75,7 +73,7 @@ namespace Content.Server.Dragon
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRiftRoundEnd);
}
private void OnDoAfter(EntityUid uid, DragonComponent component, DoAfterEvent args)
private void OnDoAfter(EntityUid uid, DragonComponent component, DragonDevourDoAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
@@ -95,8 +93,7 @@ namespace Content.Server.Dragon
else if (args.Args.Target != null)
EntityManager.QueueDeleteEntity(args.Args.Target.Value);
if (component.SoundDevour != null)
_audioSystem.PlayPvs(component.SoundDevour, uid, component.SoundDevour.Params);
_audioSystem.PlayPvs(component.SoundDevour, uid);
}
public override void Update(float frameTime)
@@ -355,11 +352,10 @@ namespace Content.Server.Dragon
case MobState.Critical:
case MobState.Dead:
_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.DevourTime, target:target)
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(uid, component.DevourTime, new DragonDevourDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
});
break;
default:
@@ -375,11 +371,10 @@ namespace Content.Server.Dragon
if (component.SoundStructureDevour != null)
_audioSystem.PlayPvs(component.SoundStructureDevour, uid, component.SoundStructureDevour.Params);
_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.StructureDevourTime, target:target)
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(uid, component.StructureDevourTime, new DragonDevourDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
});
}
}