More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,9 +1,11 @@
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using Content.Server.Construction.Components;
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using Content.Server.Stack;
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using Content.Shared.Construction;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Stacks;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction
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{
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@@ -15,29 +17,22 @@ namespace Content.Server.Construction
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{
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base.Initialize();
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SubscribeLocalEvent<WelderRefinableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<WelderRefinableComponent, WelderRefineDoAfterEvent>(OnDoAfter);
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}
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private async void OnInteractUsing(EntityUid uid, WelderRefinableComponent component, InteractUsingEvent args)
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private void OnInteractUsing(EntityUid uid, WelderRefinableComponent component, InteractUsingEvent args)
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{
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// check if object is welder
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if (!HasComp<ToolComponent>(args.Used))
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if (args.Handled)
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return;
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// check if someone is already welding object
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if (component.BeingWelded)
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, component.RefineTime, component.QualityNeeded, new WelderRefineDoAfterEvent(), component.RefineFuel);
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}
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private void OnDoAfter(EntityUid uid, WelderRefinableComponent component, WelderRefineDoAfterEvent args)
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{
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if (args.Cancelled)
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return;
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component.BeingWelded = true;
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var toolEvData = new ToolEventData(null);
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if (!_toolSystem.UseTool(args.Used, args.User, uid, component.RefineTime, component.QualityNeeded, toolEvData, component.RefineFuel))
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{
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// failed to veld - abort refine
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component.BeingWelded = false;
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return;
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}
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// get last owner coordinates and delete it
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var resultPosition = Transform(uid).Coordinates;
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EntityManager.DeleteEntity(uid);
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@@ -50,7 +45,7 @@ namespace Content.Server.Construction
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// TODO: If something has a stack... Just use a prototype with a single thing in the stack.
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// This is not a good way to do it.
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if (TryComp<StackComponent?>(droppedEnt, out var stack))
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_stackSystem.SetCount(droppedEnt,1, stack);
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_stackSystem.SetCount(droppedEnt, 1, stack);
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}
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}
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}
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