More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,4 +1,5 @@
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.DoAfter;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Construction.Components
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@@ -33,10 +34,12 @@ namespace Content.Server.Construction.Components
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[DataField("deconstructionTarget")]
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public string? DeconstructionNode { get; set; } = "start";
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[ViewVariables]
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public bool WaitingDoAfter { get; set; } = false;
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[DataField("doAfter")]
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public DoAfterId? DoAfter;
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[ViewVariables]
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// TODO Force flush interaction queue before serializing to YAML.
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// Otherwise you can end up with entities stuck in invalid states (e.g., waiting for DoAfters).
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public readonly Queue<object> InteractionQueue = new();
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}
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}
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