More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,6 +1,5 @@
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using Content.Server.Body.Systems;
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using Content.Server.Climbing.Components;
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using Content.Server.DoAfter;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.Stunnable;
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@@ -36,7 +35,7 @@ public sealed class ClimbSystem : SharedClimbSystem
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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@@ -57,7 +56,7 @@ public sealed class ClimbSystem : SharedClimbSystem
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SubscribeLocalEvent<ClimbableComponent, GetVerbsEvent<AlternativeVerb>>(AddClimbableVerb);
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SubscribeLocalEvent<ClimbableComponent, DragDropTargetEvent>(OnClimbableDragDrop);
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SubscribeLocalEvent<ClimbingComponent, DoAfterEvent<ClimbExtraEvent>>(OnDoAfter);
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SubscribeLocalEvent<ClimbingComponent, ClimbDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<ClimbingComponent, EndCollideEvent>(OnClimbEndCollide);
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SubscribeLocalEvent<ClimbingComponent, BuckleChangeEvent>(OnBuckleChange);
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SubscribeLocalEvent<ClimbingComponent, ComponentGetState>(OnClimbingGetState);
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@@ -114,22 +113,17 @@ public sealed class ClimbSystem : SharedClimbSystem
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if (_bonkSystem.TryBonk(entityToMove, climbable))
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return;
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var ev = new ClimbExtraEvent();
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var args = new DoAfterEventArgs(user, component.ClimbDelay, target: climbable, used: entityToMove)
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var args = new DoAfterArgs(user, component.ClimbDelay, new ClimbDoAfterEvent(), entityToMove, target: climbable, used: entityToMove)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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BreakOnStun = true,
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RaiseOnUser = false,
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RaiseOnTarget = false,
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BreakOnDamage = true
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};
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_doAfterSystem.DoAfter(args, ev);
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_doAfterSystem.TryStartDoAfter(args);
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}
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private void OnDoAfter(EntityUid uid, ClimbingComponent component, DoAfterEvent<ClimbExtraEvent> args)
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private void OnDoAfter(EntityUid uid, ClimbingComponent component, ClimbDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Used == null)
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return;
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@@ -436,10 +430,6 @@ public sealed class ClimbSystem : SharedClimbSystem
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_fixtureRemoveQueue.Clear();
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}
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private sealed class ClimbExtraEvent : EntityEventArgs
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{
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//Honestly this is only here because otherwise this activates on every single doafter on a human
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}
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}
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/// <summary>
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