More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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@@ -1,10 +1,10 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.DoAfter;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Shared.CombatMode;
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using Content.Shared.Chemistry;
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using Content.Shared.DoAfter;
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using Content.Shared.Mobs.Systems;
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namespace Content.Server.Chemistry.EntitySystems;
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@@ -15,7 +15,7 @@ public sealed partial class ChemistrySystem : EntitySystem
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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