More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -1,12 +1,12 @@
using Content.Server.Anomaly.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Audio;
using Content.Server.DoAfter;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Materials;
using Content.Server.Radio.EntitySystems;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.DoAfter;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Physics.Events;
@@ -24,7 +24,7 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
[Dependency] private readonly MaterialStorageSystem _material = default!;
[Dependency] private readonly RadioSystem _radio = default!;