Fix AI singulo shenanigans (#31556)
* weh * Fix broken tests directly mutating entities from wrong thread. * fix build * gundam * weher * WHY --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -11,7 +11,9 @@ using Content.Shared.Tag;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Content.Server.Singularity.EntitySystems;
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@@ -28,16 +30,20 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
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[Dependency] private readonly IMapManager _mapMan = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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#endregion Dependencies
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private EntityQuery<PhysicsComponent> _physicsQuery;
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public override void Initialize()
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{
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base.Initialize();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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SubscribeLocalEvent<MapGridComponent, EventHorizonAttemptConsumeEntityEvent>(PreventConsume);
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SubscribeLocalEvent<GhostComponent, EventHorizonAttemptConsumeEntityEvent>(PreventConsume);
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SubscribeLocalEvent<StationDataComponent, EventHorizonAttemptConsumeEntityEvent>(PreventConsume);
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SubscribeLocalEvent<EventHorizonComponent, MapInitEvent>(OnHorizonMapInit);
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SubscribeLocalEvent<EventHorizonComponent, StartCollideEvent>(OnStartCollide);
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@@ -159,24 +165,19 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
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/// Attempts to consume all entities within a given distance of an entity;
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/// Excludes the center entity.
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/// </summary>
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public void ConsumeEntitiesInRange(EntityUid uid, float range, TransformComponent? xform = null, EventHorizonComponent? eventHorizon = null)
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public void ConsumeEntitiesInRange(EntityUid uid, float range, PhysicsComponent? body = null, EventHorizonComponent? eventHorizon = null)
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{
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if (!Resolve(uid, ref xform, ref eventHorizon))
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if (!Resolve(uid, ref body, ref eventHorizon))
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return;
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var range2 = range * range;
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var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
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var epicenter = _xformSystem.GetWorldPosition(xform, xformQuery);
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foreach (var entity in _lookup.GetEntitiesInRange(_xformSystem.GetMapCoordinates(uid, xform), range, flags: LookupFlags.Uncontained))
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// TODO: Should be sundries + static-sundries but apparently this is load-bearing for SpawnAndDeleteAllEntitiesInTheSameSpot so go figure.
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foreach (var entity in _lookup.GetEntitiesInRange(uid, range, flags: LookupFlags.Uncontained))
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{
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if (entity == uid)
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continue;
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if (!xformQuery.TryGetComponent(entity, out var entityXform))
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continue;
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// GetEntitiesInRange gets everything in a _square_ centered on the given position, but we are a _circle_. If we don't have this check and the station is rotated it is possible for the singularity to reach _outside of the containment field_ and eat the emitters.
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var displacement = _xformSystem.GetWorldPosition(entityXform, xformQuery) - epicenter;
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if (displacement.LengthSquared() > range2)
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// See TODO above
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if (_physicsQuery.TryComp(entity, out var otherBody) && !_physics.IsHardCollidable((uid, null, body), (entity, null, otherBody)))
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continue;
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AttemptConsumeEntity(uid, entity, eventHorizon);
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@@ -318,11 +319,11 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
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/// </summary>
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public void ConsumeEverythingInRange(EntityUid uid, float range, TransformComponent? xform = null, EventHorizonComponent? eventHorizon = null)
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{
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if (!Resolve(uid, ref xform, ref eventHorizon))
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if (!Resolve(uid, ref eventHorizon))
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return;
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if (eventHorizon.ConsumeEntities)
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ConsumeEntitiesInRange(uid, range, xform, eventHorizon);
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ConsumeEntitiesInRange(uid, range, null, eventHorizon);
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if (eventHorizon.ConsumeTiles)
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ConsumeTilesInRange(uid, range, xform, eventHorizon);
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}
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@@ -2,6 +2,7 @@ using System.Numerics;
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using Content.Server.Singularity.Components;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Physics;
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using Content.Shared.Singularity.EntitySystems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -33,9 +34,18 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
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/// </summary>
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public const float MinGravPulseRange = 0.00001f;
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private EntityQuery<GravityWellComponent> _wellQuery;
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private EntityQuery<MapComponent> _mapQuery;
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private EntityQuery<MapGridComponent> _gridQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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public override void Initialize()
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{
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base.Initialize();
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_wellQuery = GetEntityQuery<GravityWellComponent>();
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_mapQuery = GetEntityQuery<MapComponent>();
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_gridQuery = GetEntityQuery<MapGridComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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SubscribeLocalEvent<GravityWellComponent, ComponentStartup>(OnGravityWellStartup);
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var vvHandle = _vvManager.GetTypeHandler<GravityWellComponent>();
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@@ -111,11 +121,15 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
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/// <param name="entity">The entity to check.</param>
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private bool CanGravPulseAffect(EntityUid entity)
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{
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return !(
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EntityManager.HasComponent<GhostComponent>(entity) ||
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EntityManager.HasComponent<MapGridComponent>(entity) ||
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EntityManager.HasComponent<MapComponent>(entity) ||
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EntityManager.HasComponent<GravityWellComponent>(entity)
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if (_physicsQuery.TryComp(entity, out var physics))
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{
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if (physics.CollisionLayer == (int) CollisionGroup.GhostImpassable)
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return false;
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}
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return !(_gridQuery.HasComp(entity) ||
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_mapQuery.HasComp(entity) ||
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_wellQuery.HasComp(entity)
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);
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}
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@@ -22,13 +22,17 @@ public enum CollisionGroup
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GhostImpassable = 1 << 5, // 32 Things impassible by ghosts/observers, ie blessed tiles or forcefields
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BulletImpassable = 1 << 6, // 64 Can be hit by bullets
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InteractImpassable = 1 << 7, // 128 Blocks interaction/InRangeUnobstructed
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// Y dis door passable when all the others impassable / collision.
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DoorPassable = 1 << 8, // 256 Allows door to close over top, Like blast doors over conveyors for disposals rooms/cargo.
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MapGrid = MapGridHelpers.CollisionGroup, // Map grids, like shuttles. This is the actual grid itself, not the walls or other entities connected to the grid.
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// 32 possible groups
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// Why dis exist
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AllMask = -1,
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SingularityLayer = Opaque | Impassable | MidImpassable | HighImpassable | LowImpassable | BulletImpassable | InteractImpassable | DoorPassable,
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// Humanoids, etc.
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MobMask = Impassable | HighImpassable | MidImpassable | LowImpassable,
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MobLayer = Opaque | BulletImpassable,
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@@ -52,18 +52,18 @@
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restitution: 0.8
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density: 99999
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mask:
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- AllMask
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- SingularityLayer
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layer:
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- AllMask
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- SingularityLayer
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EventHorizonConsumer:
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shape:
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!type:PhysShapeCircle
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radius: 5
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hard: false
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mask:
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- AllMask
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- SingularityLayer
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layer:
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- AllMask
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- SingularityLayer
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- type: Input
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context: "ghost"
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- type: MovementIgnoreGravity
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@@ -24,7 +24,7 @@
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!type:PhysShapeCircle
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radius: 0.35
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density: 15
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mask:
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layer:
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- GhostImpassable
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- type: entity
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@@ -49,18 +49,18 @@
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restitution: 0.8
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density: 1
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mask:
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- AllMask
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- SingularityLayer
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layer:
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- AllMask
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- SingularityLayer
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EventHorizonConsumer:
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shape:
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!type:PhysShapeCircle
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radius: 5
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hard: false
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mask:
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- AllMask
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- SingularityLayer
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layer:
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- AllMask
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- SingularityLayer
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- type: Input
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context: "ghost"
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- type: MovementIgnoreGravity
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@@ -31,18 +31,18 @@
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restitution: 0.8
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density: 99999
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mask:
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- AllMask
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- SingularityLayer
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layer:
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- AllMask
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- SingularityLayer
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EventHorizonConsumer:
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shape:
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!type:PhysShapeCircle
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radius: 0.35
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hard: false
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mask:
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- AllMask
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- SingularityLayer
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layer:
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- AllMask
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- SingularityLayer
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- type: Singularity
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energy: 180
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level: 1
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