Fix AI singulo shenanigans (#31556)

* weh

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* weher

* WHY

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2024-08-31 18:24:12 +10:00
committed by GitHub
parent 2d43bb6b38
commit 18f5a0dca8
7 changed files with 51 additions and 32 deletions

View File

@@ -11,7 +11,9 @@ using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Timing;
namespace Content.Server.Singularity.EntitySystems;
@@ -28,16 +30,20 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
[Dependency] private readonly IMapManager _mapMan = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
#endregion Dependencies
private EntityQuery<PhysicsComponent> _physicsQuery;
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<MapGridComponent, EventHorizonAttemptConsumeEntityEvent>(PreventConsume);
SubscribeLocalEvent<GhostComponent, EventHorizonAttemptConsumeEntityEvent>(PreventConsume);
SubscribeLocalEvent<StationDataComponent, EventHorizonAttemptConsumeEntityEvent>(PreventConsume);
SubscribeLocalEvent<EventHorizonComponent, MapInitEvent>(OnHorizonMapInit);
SubscribeLocalEvent<EventHorizonComponent, StartCollideEvent>(OnStartCollide);
@@ -159,24 +165,19 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
/// Attempts to consume all entities within a given distance of an entity;
/// Excludes the center entity.
/// </summary>
public void ConsumeEntitiesInRange(EntityUid uid, float range, TransformComponent? xform = null, EventHorizonComponent? eventHorizon = null)
public void ConsumeEntitiesInRange(EntityUid uid, float range, PhysicsComponent? body = null, EventHorizonComponent? eventHorizon = null)
{
if (!Resolve(uid, ref xform, ref eventHorizon))
if (!Resolve(uid, ref body, ref eventHorizon))
return;
var range2 = range * range;
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
var epicenter = _xformSystem.GetWorldPosition(xform, xformQuery);
foreach (var entity in _lookup.GetEntitiesInRange(_xformSystem.GetMapCoordinates(uid, xform), range, flags: LookupFlags.Uncontained))
// TODO: Should be sundries + static-sundries but apparently this is load-bearing for SpawnAndDeleteAllEntitiesInTheSameSpot so go figure.
foreach (var entity in _lookup.GetEntitiesInRange(uid, range, flags: LookupFlags.Uncontained))
{
if (entity == uid)
continue;
if (!xformQuery.TryGetComponent(entity, out var entityXform))
continue;
// GetEntitiesInRange gets everything in a _square_ centered on the given position, but we are a _circle_. If we don't have this check and the station is rotated it is possible for the singularity to reach _outside of the containment field_ and eat the emitters.
var displacement = _xformSystem.GetWorldPosition(entityXform, xformQuery) - epicenter;
if (displacement.LengthSquared() > range2)
// See TODO above
if (_physicsQuery.TryComp(entity, out var otherBody) && !_physics.IsHardCollidable((uid, null, body), (entity, null, otherBody)))
continue;
AttemptConsumeEntity(uid, entity, eventHorizon);
@@ -318,11 +319,11 @@ public sealed class EventHorizonSystem : SharedEventHorizonSystem
/// </summary>
public void ConsumeEverythingInRange(EntityUid uid, float range, TransformComponent? xform = null, EventHorizonComponent? eventHorizon = null)
{
if (!Resolve(uid, ref xform, ref eventHorizon))
if (!Resolve(uid, ref eventHorizon))
return;
if (eventHorizon.ConsumeEntities)
ConsumeEntitiesInRange(uid, range, xform, eventHorizon);
ConsumeEntitiesInRange(uid, range, null, eventHorizon);
if (eventHorizon.ConsumeTiles)
ConsumeTilesInRange(uid, range, xform, eventHorizon);
}