Added tabs to separate player info and general round info.
Colored players IC name depending on antag status.
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@@ -18,52 +18,79 @@ namespace Content.Client.UserInterface
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{
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{
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public sealed class RoundEndSummaryWindow : SS14Window
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public sealed class RoundEndSummaryWindow : SS14Window
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{
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private VBoxContainer VBox { get; }
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private VBoxContainer RoundEndSummaryTab { get; }
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private VBoxContainer PlayerManifestoTab { get; }
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private TabContainer RoundEndWindowTabs { get; }
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protected override Vector2? CustomSize => (520, 580);
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protected override Vector2? CustomSize => (520, 580);
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public RoundEndSummaryWindow(string gm, uint duration, List<RoundEndPlayerInfo> info )
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public RoundEndSummaryWindow(string gm, uint duration, List<RoundEndPlayerInfo> info )
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Title = Loc.GetString("Round End Summary");
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Title = Loc.GetString("Round End Summary");
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VBox = new VBoxContainer();
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Contents.AddChild(VBox);
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//Round End Window is split into two tabs, one about the round stats
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//and the other is a list of RoundEndPlayerInfo for each player.
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//This tab would be a good place for things like: "x many people died.",
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//"clown slipped the crew x times.", "x shots were fired this round.", etc.
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//Also good for serious info.
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RoundEndSummaryTab = new VBoxContainer()
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Name = Loc.GetString("Round Information")
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};
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//Tab for listing unique info per player.
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PlayerManifestoTab = new VBoxContainer()
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Name = Loc.GetString("Player Manifesto")
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};
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RoundEndWindowTabs = new TabContainer();
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RoundEndWindowTabs.AddChild(RoundEndSummaryTab);
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RoundEndWindowTabs.AddChild(PlayerManifestoTab);
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Contents.AddChild(RoundEndWindowTabs);
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//Gamemode Name
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//Gamemode Name
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var gamemodeLabel = new RichTextLabel();
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var gamemodeLabel = new RichTextLabel();
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gamemodeLabel.SetMarkup(Loc.GetString("Round of [color=white]{0}[/color] has ended.", gm));
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gamemodeLabel.SetMarkup(Loc.GetString("Round of [color=white]{0}[/color] has ended.", gm));
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VBox.AddChild(gamemodeLabel);
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RoundEndSummaryTab.AddChild(gamemodeLabel);
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//Duration
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//var roundDurationInfo = new RichTextLabel();
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//roundDurationInfo.SetMarkup(Loc.GetString("The round lasted for [color=yellow]{0}[/color] hours.", duration));
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//VBox.AddChild(roundDurationInfo);
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//TODO: Implement showing the duration of the round.
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//Initialize what will be the list of players display.
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//Initialize what will be the list of players display.
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var scrollContainer = new ScrollContainer();
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var scrollContainer = new ScrollContainer();
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scrollContainer.SizeFlagsVertical = SizeFlags.FillExpand;
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scrollContainer.SizeFlagsVertical = SizeFlags.FillExpand;
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var innerScrollContainer = new VBoxContainer();
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var innerScrollContainer = new VBoxContainer();
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//Put antags on top of the list.
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var manifestSortedList = info.OrderBy(p => !p.Antag);
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//Create labels for each player info.
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//Create labels for each player info.
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foreach (var plyinfo in info)
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foreach (var plyinfo in manifestSortedList)
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{
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{
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var oocName = plyinfo.PlayerOOCName;
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var icName = plyinfo.PlayerICName;
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var role = plyinfo.Role;
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var wasAntag = plyinfo.Antag;
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var playerInfoText = new RichTextLabel();
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var playerInfoText = new RichTextLabel()
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playerInfoText.SetMarkup(Loc.GetString($"[color=gray]{oocName}[/color] was [color=white]{icName}[/color] playing role of [color=orange]{role}[/color]."));
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{
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SizeFlagsVertical = SizeFlags.Fill
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};
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//TODO: On Hover display a popup detailing more play info.
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//For example: their antag goals and if they completed them sucessfully.
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var icNameColor = plyinfo.Antag ? "red" : "white";
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playerInfoText.SetMarkup(
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Loc.GetString($"[color=gray]{plyinfo.PlayerOOCName}[/color] was [color={icNameColor}]{plyinfo.PlayerICName}[/color] playing role of [color=orange]{plyinfo.Role}[/color]."));
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innerScrollContainer.AddChild(playerInfoText);
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innerScrollContainer.AddChild(playerInfoText);
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}
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}
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scrollContainer.AddChild(innerScrollContainer);
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scrollContainer.AddChild(innerScrollContainer);
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//Attach the entire ScrollContainer that holds all the playerinfo.
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//Attach the entire ScrollContainer that holds all the playerinfo.
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VBox.AddChild(scrollContainer);
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PlayerManifestoTab.AddChild(scrollContainer);
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//Finally, display the window.
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//Finally, display the window.
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OpenCentered();
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OpenCentered();
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MoveToFront();
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MoveToFront();
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}
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}
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}
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}
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}
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}
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