Merge physics rewrite
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@@ -42,7 +42,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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{
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var angle = GetAngleFromClickLocation(source, coord);
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FireAtAngle(source, angle, projectileType, spreadStdDev, projectilesFired, evenSpreadAngle, velocity);
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}
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}
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/// <summary>
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/// Fires projectile in the direction of an angle.
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