Merge physics rewrite

This commit is contained in:
Pieter-Jan Briers
2020-05-23 01:23:36 +02:00
parent b6b4482ca0
commit 18ce80a43c
20 changed files with 224 additions and 104 deletions

View File

@@ -1,4 +1,5 @@
using System;
using System.Linq;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
@@ -90,10 +91,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
var angle = new Angle(clickLocation.Position - userPosition);
var ray = new CollisionRay(userPosition, angle.ToVec(), (int)(CollisionGroup.Impassable | CollisionGroup.MobImpassable));
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(user.Transform.MapID, ray, MaxLength, user, ignoreNonHardCollidables: true);
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(user.Transform.MapID, ray, MaxLength, user).ToList();
Hit(rayCastResults, energyModifier, user);
AfterEffects(user, rayCastResults, angle, energyModifier);
if (rayCastResults.Count == 1)
{
Hit(rayCastResults[0], energyModifier, user);
AfterEffects(user, rayCastResults[0], angle, energyModifier);
}
}
protected virtual void Hit(RayCastResults ray, float damageModifier, IEntity user = null)
@@ -109,7 +113,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
protected virtual void AfterEffects(IEntity user, RayCastResults ray, Angle angle, float energyModifier)
{
var time = IoCManager.Resolve<IGameTiming>().CurTime;
var dist = ray.DidHitObject ? ray.Distance : MaxLength;
var dist = ray.Distance;
var offset = angle.ToVec() * dist / 2;
var message = new EffectSystemMessage
{