Merge physics rewrite
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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@@ -140,7 +141,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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for (var i = 0; i < increments; i++)
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{
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var castAngle = new Angle(baseAngle + increment * i);
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var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore, ignoreNonHardCollidables: true);
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var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore).First();
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if (res.HitEntity != null)
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{
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resSet.Add(res.HitEntity);
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