Merge physics rewrite

This commit is contained in:
Pieter-Jan Briers
2020-05-23 01:23:36 +02:00
parent b6b4482ca0
commit 18ce80a43c
20 changed files with 224 additions and 104 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
@@ -140,7 +141,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
for (var i = 0; i < increments; i++)
{
var castAngle = new Angle(baseAngle + increment * i);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore, ignoreNonHardCollidables: true);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore).First();
if (res.HitEntity != null)
{
resSet.Add(res.HitEntity);