Merge physics rewrite
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@@ -65,8 +65,8 @@ namespace Content.Server.GameObjects.Components.Movement
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if (!gridEntity.HasComponent<ICollidableComponent>())
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{
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var collideComp = gridEntity.AddComponent<CollidableComponent>();
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collideComp.CollisionEnabled = true;
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collideComp.IsHardCollidable = true;
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collideComp.CanCollide = true;
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//collideComp.IsHardCollidable = true;
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collideComp.PhysicsShapes.Add(new PhysShapeGrid(grid));
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}
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