Merge physics rewrite
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@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Movement
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base.OnAdd();
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if (Owner.TryGetComponent<CollidableComponent>(out var collide))
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{
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collide.IsHardCollidable = false;
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//collide.IsHardCollidable = false;
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}
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_state = PortalState.Pending;
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