Merge physics rewrite
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@@ -30,7 +30,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
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//Handle net updates
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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var cast = (InjectorComponentState) curState;
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var cast = (InjectorComponentState) curState;
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if (cast != null)
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{
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CurrentVolume = cast.CurrentVolume;
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@@ -64,7 +64,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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//Update current volume and injector state
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