Partial atmos refactor (#22521)
* Reduce atmos component queries * Remove method events * Cache airtight data * Make MolesArchived nullable * Fix airtight cache * only get tile def once * Immutable mixtures * firelock queries * misc * misc cleanup * Trim disconnected tiles * Fix merge issues and bugs * Why does the PR keep increasing in scope * debug overlay * Fix bugs * Fix test, remove unused events * Add setmapatmos command * Fix overlays * Add map check * A * Resolve conflicts with #26102 * Remove some obsolete methods
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@@ -12,22 +12,6 @@ namespace Content.Shared.Maps
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// That, or make the interface arguments non-optional so people stop failing to pass them in.
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public static class TurfHelpers
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{
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/// <summary>
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/// Attempts to get the turf at map indices with grid id or null if no such turf is found.
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/// </summary>
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public static TileRef GetTileRef(this Vector2i vector2i, EntityUid gridId, IEntityManager? entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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if (!entityManager.TryGetComponent<MapGridComponent>(gridId, out var grid))
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return default;
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if (!grid.TryGetTileRef(vector2i, out var tile))
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return default;
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return tile;
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}
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/// <summary>
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/// Attempts to get the turf at a certain coordinates or null if no such turf is found.
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/// </summary>
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@@ -68,7 +52,7 @@ namespace Content.Shared.Maps
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/// </summary>
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public static bool IsSpace(this Tile tile, ITileDefinitionManager? tileDefinitionManager = null)
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{
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return tile.GetContentTileDefinition(tileDefinitionManager).IsSpace;
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return tile.GetContentTileDefinition(tileDefinitionManager).MapAtmosphere;
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}
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/// <summary>
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@@ -116,15 +100,6 @@ namespace Content.Shared.Maps
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return GetEntitiesInTile(turf.Value, flags, lookupSystem);
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}
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/// <summary>
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/// Helper that returns all entities in a turf.
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/// </summary>
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[Obsolete("Use the lookup system")]
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public static IEnumerable<EntityUid> GetEntitiesInTile(this Vector2i indices, EntityUid gridId, LookupFlags flags = LookupFlags.Static, EntityLookupSystem? lookupSystem = null)
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{
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return GetEntitiesInTile(indices.GetTileRef(gridId), flags, lookupSystem);
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}
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/// <summary>
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/// Checks if a turf has something dense on it.
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/// </summary>
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