Partial atmos refactor (#22521)
* Reduce atmos component queries * Remove method events * Cache airtight data * Make MolesArchived nullable * Fix airtight cache * only get tile def once * Immutable mixtures * firelock queries * misc * misc cleanup * Trim disconnected tiles * Fix merge issues and bugs * Why does the PR keep increasing in scope * debug overlay * Fix bugs * Fix test, remove unused events * Add setmapatmos command * Fix overlays * Add map check * A * Resolve conflicts with #26102 * Remove some obsolete methods
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@@ -493,7 +493,7 @@ public sealed partial class ExplosionSystem
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if (_tileDefinitionManager[tileRef.Tile.TypeId] is not ContentTileDefinition tileDef)
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return;
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if (tileDef.IsSpace)
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if (tileDef.MapAtmosphere)
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canCreateVacuum = true; // is already a vacuum.
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int tileBreakages = 0;
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@@ -509,7 +509,7 @@ public sealed partial class ExplosionSystem
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if (_tileDefinitionManager[tileDef.BaseTurf] is not ContentTileDefinition newDef)
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break;
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if (newDef.IsSpace && !canCreateVacuum)
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if (newDef.MapAtmosphere && !canCreateVacuum)
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break;
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tileDef = newDef;
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