ItemMapper ECS (#9867)

This commit is contained in:
metalgearsloth
2022-08-08 12:35:57 +10:00
committed by GitHub
parent b55b806c6b
commit 189d49a51f
13 changed files with 112 additions and 156 deletions

View File

@@ -1,74 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Storage.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Client.Storage.Visualizers
{
[UsedImplicitly]
public sealed class MappedItemVisualizer : AppearanceVisualizer
{
[DataField("sprite")] private ResourcePath? _rsiPath;
private List<string> _spriteLayers = new();
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<ISpriteComponent?>(entity, out var spriteComponent))
{
_rsiPath ??= spriteComponent.BaseRSI!.Path!;
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (entities.TryGetComponent(component.Owner, out ISpriteComponent? spriteComponent))
{
if (_spriteLayers.Count == 0)
{
InitLayers(spriteComponent, component);
}
EnableLayers(spriteComponent, component);
}
}
private void InitLayers(ISpriteComponent spriteComponent, AppearanceComponent component)
{
if (!component.TryGetData<ShowLayerData>(StorageMapVisuals.InitLayers, out var wrapper))
return;
_spriteLayers.AddRange(wrapper.QueuedEntities);
foreach (var sprite in _spriteLayers)
{
spriteComponent.LayerMapReserveBlank(sprite);
spriteComponent.LayerSetSprite(sprite, new SpriteSpecifier.Rsi(_rsiPath!, sprite));
spriteComponent.LayerSetVisible(sprite, false);
}
}
private void EnableLayers(ISpriteComponent spriteComponent, AppearanceComponent component)
{
if (!component.TryGetData<ShowLayerData>(StorageMapVisuals.LayerChanged, out var wrapper))
return;
foreach (var layerName in _spriteLayers)
{
var show = wrapper.QueuedEntities.Contains(layerName);
spriteComponent.LayerSetVisible(layerName, show);
}
}
}
}