Add doors to the station map (#23639)
* Add doors to the navmap * tweaksies * gah * draw primitive * draw primitive? at least take me out to dinner first! * Update Content.Client/Pinpointer/UI/NavMapControl.cs * casualties --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -37,8 +37,13 @@ public abstract class SharedNavMapSystem : EntitySystem
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public Dictionary<Vector2i, int> TileData = new();
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public List<NavMapBeacon> Beacons = new();
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public List<NavMapAirlock> Airlocks = new();
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}
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[Serializable, NetSerializable]
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public readonly record struct NavMapBeacon(Color Color, string Text, Vector2 Position);
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[Serializable, NetSerializable]
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public readonly record struct NavMapAirlock(Vector2 Position);
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}
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