Fix pulling distance being too short (#2407)
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@@ -5,7 +5,6 @@ using Content.Shared.Physics.Pull;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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