Fix a couple compiler warnings.

This commit is contained in:
Pieter-Jan Briers
2020-01-15 14:51:01 +01:00
parent 56f1233967
commit 1856cb079c
2 changed files with 3 additions and 8 deletions

View File

@@ -71,11 +71,6 @@ namespace Content.Client
public void FrameUpdate(FrameEventArgs eventArgs) public void FrameUpdate(FrameEventArgs eventArgs)
{ {
foreach (var label in _aliveLabels)
{
label.Update(eventArgs);
}
_aliveLabels.RemoveAll(l => l.Disposed); _aliveLabels.RemoveAll(l => l.Disposed);
} }
@@ -91,7 +86,7 @@ namespace Content.Client
FontColorShadowOverride = Color.Black; FontColorShadowOverride = Color.Black;
} }
public void Update(FrameEventArgs eventArgs) protected override void Update(FrameEventArgs eventArgs)
{ {
_timeLeft += eventArgs.DeltaSeconds; _timeLeft += eventArgs.DeltaSeconds;
LayoutContainer.SetPosition(this, InitialPos - (0, 20 * (_timeLeft * _timeLeft + _timeLeft))); LayoutContainer.SetPosition(this, InitialPos - (0, 20 * (_timeLeft * _timeLeft + _timeLeft)));

View File

@@ -125,12 +125,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
// Maybe make this increment count depend on the width/length? // Maybe make this increment count depend on the width/length?
const int increments = 5; const int increments = 5;
var widthRad = Angle.FromDegrees(ArcWidth); var widthRad = Angle.FromDegrees(ArcWidth);
var increment = widthRad / 5; var increment = widthRad / increments;
var baseAngle = angle - widthRad / 2; var baseAngle = angle - widthRad / 2;
var resSet = new HashSet<IEntity>(); var resSet = new HashSet<IEntity>();
for (var i = 0; i < 5; i++) for (var i = 0; i < increments; i++)
{ {
var castAngle = new Angle(baseAngle + increment * i); var castAngle = new Angle(baseAngle + increment * i);
var res = _physicsManager.IntersectRay(new Ray(position, castAngle.ToVec(), 19), _range, ignore); var res = _physicsManager.IntersectRay(new Ray(position, castAngle.ToVec(), 19), _range, ignore);