Fix a couple compiler warnings.
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@@ -71,11 +71,6 @@ namespace Content.Client
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public void FrameUpdate(FrameEventArgs eventArgs)
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public void FrameUpdate(FrameEventArgs eventArgs)
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{
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{
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foreach (var label in _aliveLabels)
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{
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label.Update(eventArgs);
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}
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_aliveLabels.RemoveAll(l => l.Disposed);
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_aliveLabels.RemoveAll(l => l.Disposed);
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}
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}
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@@ -91,7 +86,7 @@ namespace Content.Client
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FontColorShadowOverride = Color.Black;
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FontColorShadowOverride = Color.Black;
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}
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}
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public void Update(FrameEventArgs eventArgs)
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protected override void Update(FrameEventArgs eventArgs)
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{
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{
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_timeLeft += eventArgs.DeltaSeconds;
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_timeLeft += eventArgs.DeltaSeconds;
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LayoutContainer.SetPosition(this, InitialPos - (0, 20 * (_timeLeft * _timeLeft + _timeLeft)));
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LayoutContainer.SetPosition(this, InitialPos - (0, 20 * (_timeLeft * _timeLeft + _timeLeft)));
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@@ -125,12 +125,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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// Maybe make this increment count depend on the width/length?
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// Maybe make this increment count depend on the width/length?
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const int increments = 5;
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const int increments = 5;
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var widthRad = Angle.FromDegrees(ArcWidth);
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var widthRad = Angle.FromDegrees(ArcWidth);
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var increment = widthRad / 5;
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var increment = widthRad / increments;
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var baseAngle = angle - widthRad / 2;
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var baseAngle = angle - widthRad / 2;
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var resSet = new HashSet<IEntity>();
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var resSet = new HashSet<IEntity>();
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for (var i = 0; i < 5; i++)
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for (var i = 0; i < increments; i++)
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{
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{
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var castAngle = new Angle(baseAngle + increment * i);
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var castAngle = new Angle(baseAngle + increment * i);
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var res = _physicsManager.IntersectRay(new Ray(position, castAngle.ToVec(), 19), _range, ignore);
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var res = _physicsManager.IntersectRay(new Ray(position, castAngle.ToVec(), 19), _range, ignore);
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