@@ -63,6 +63,7 @@ namespace Content.Client.Entry
|
||||
"AtmosFixMarker",
|
||||
"CablePlacer",
|
||||
"Drink",
|
||||
"Drain",
|
||||
"Food",
|
||||
"DeployableBarrier",
|
||||
"MagicMirror",
|
||||
|
||||
39
Content.Server/Fluids/Components/DrainComponent.cs
Normal file
39
Content.Server/Fluids/Components/DrainComponent.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
namespace Content.Server.Fluids.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class DrainComponent : Component
|
||||
{
|
||||
public const string SolutionName = "drainBuffer";
|
||||
|
||||
[DataField("accumulator")]
|
||||
public float Accumulator = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// How many units per second the drain can absorb from the surrounding puddles.
|
||||
/// Divided by puddles, so if there are 5 puddles this will take 1/5 from each puddle.
|
||||
/// This will stay fixed to 1 second no matter what DrainFrequency is.
|
||||
/// </summary>
|
||||
[DataField("unitsPerSecond")]
|
||||
public float UnitsPerSecond = 6f;
|
||||
|
||||
/// <summary>
|
||||
/// How many units are ejected from the buffer per second.
|
||||
/// </summary>
|
||||
[DataField("unitsDestroyedPerSecond")]
|
||||
public float UnitsDestroyedPerSecond = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// How many (unobstructed) tiles away the drain will
|
||||
/// drain puddles from.
|
||||
/// </summary>
|
||||
[DataField("range")]
|
||||
public float Range = 2f;
|
||||
|
||||
/// <summary>
|
||||
/// How often in seconds the drain checks for puddles around it.
|
||||
/// If the EntityQuery seems a bit unperformant this can be increased.
|
||||
/// <summary>
|
||||
[DataField("drainFrequency")]
|
||||
public float DrainFrequency = 1f;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,5 @@
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Fluids.Components
|
||||
{
|
||||
|
||||
89
Content.Server/Fluids/EntitySystems/DrainSystem.cs
Normal file
89
Content.Server/Fluids/EntitySystems/DrainSystem.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using Content.Server.Fluids.Components;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Fluids.EntitySystems
|
||||
{
|
||||
public sealed class DrainSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
|
||||
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
|
||||
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
foreach (var drain in EntityQuery<DrainComponent>())
|
||||
{
|
||||
drain.Accumulator += frameTime;
|
||||
if (drain.Accumulator < drain.DrainFrequency)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
drain.Accumulator -= drain.DrainFrequency;
|
||||
|
||||
/// Best to do this one every second rather than once every tick...
|
||||
_solutionSystem.TryGetSolution(drain.Owner, DrainComponent.SolutionName, out var drainSolution);
|
||||
|
||||
if (drainSolution is null)
|
||||
return;
|
||||
|
||||
/// Remove a bit from the buffer
|
||||
_solutionSystem.SplitSolution(drain.Owner, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
|
||||
|
||||
/// This will ensure that UnitsPerSecond is per second...
|
||||
var amount = drain.UnitsPerSecond * drain.DrainFrequency;
|
||||
var xform = Transform(drain.Owner);
|
||||
List<PuddleComponent> puddles = new();
|
||||
|
||||
foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, drain.Range))
|
||||
{
|
||||
/// No InRangeUnobstructed because there's no collision group that fits right now
|
||||
/// and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
|
||||
if (TryComp<PuddleComponent>(entity, out var puddleComp))
|
||||
{
|
||||
puddles.Add(puddleComp);
|
||||
}
|
||||
}
|
||||
|
||||
if (puddles.Count == 0)
|
||||
{
|
||||
_ambientSoundSystem.SetAmbience(drain.Owner, false);
|
||||
continue;
|
||||
}
|
||||
|
||||
_ambientSoundSystem.SetAmbience(drain.Owner, true);
|
||||
|
||||
amount /= puddles.Count;
|
||||
|
||||
foreach (var puddle in puddles)
|
||||
{
|
||||
/// Queue the solution deletion if it's empty. EvaporationSystem might also do this
|
||||
/// but queuedelete should be pretty safe.
|
||||
if (!_solutionSystem.TryGetSolution(puddle.Owner, puddle.SolutionName, out var puddleSolution))
|
||||
{
|
||||
EntityManager.QueueDeleteEntity(puddle.Owner);
|
||||
continue;
|
||||
}
|
||||
|
||||
/// Removes the lowest of:
|
||||
/// the drain component's units per second adjusted for # of puddles
|
||||
/// the puddle's remaining volume (making it cleanly zero)
|
||||
/// the drain's remaining volume in its buffer.
|
||||
var transferSolution = _solutionSystem.SplitSolution(puddle.Owner, puddleSolution,
|
||||
FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.CurrentVolume, drainSolution.AvailableVolume));
|
||||
|
||||
_solutionSystem.TryAddSolution(drain.Owner, drainSolution, transferSolution);
|
||||
|
||||
if (puddleSolution.CurrentVolume <= 0)
|
||||
{
|
||||
EntityManager.QueueDeleteEntity(puddle.Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
Resources/Audio/Ambience/Objects/drain.ogg
Normal file
BIN
Resources/Audio/Ambience/Objects/drain.ogg
Normal file
Binary file not shown.
@@ -4,3 +4,4 @@ gas_hiss - https://freesound.org/people/geodylabs/sounds/122803/ - CC-BY-3.0
|
||||
gas_vent - https://freesound.org/people/kyles/sounds/453642/ - CC0-1.0
|
||||
flowing_water_open - https://freesound.org/people/sterferny/sounds/382322/ - CC0-1.0
|
||||
server_fans - https://freesound.org/people/DeVern/sounds/610761/ - CC-BY-3.0
|
||||
drain.ogg - https://freesound.org/people/PhreaKsAccount/sounds/46266/ - CC-BY-3.0 (by PhreaKsAccount)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
maxVol: 50
|
||||
- type: Tag
|
||||
tags:
|
||||
- DroneUsable #No bucket because it holds chems, they can drag the thing around instead
|
||||
- DroneUsable #No bucket because it holds chems, they can drag the cart or use a drain
|
||||
- Mop
|
||||
|
||||
- type: entity
|
||||
@@ -42,6 +42,7 @@
|
||||
reagents:
|
||||
- ReagentId: Water
|
||||
Quantity: 250 # half-full at roundstart to leave room for puddles
|
||||
- type: Spillable
|
||||
- type: DrainableSolution
|
||||
solution: bucket
|
||||
- type: RefillableSolution
|
||||
@@ -128,6 +129,7 @@
|
||||
mask:
|
||||
- VaultImpassable
|
||||
mass: 100
|
||||
- type: Spillable
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
bucket:
|
||||
@@ -203,3 +205,37 @@
|
||||
maxFillLevels: 3
|
||||
fillBaseName: cart_water_
|
||||
changeColor: false
|
||||
|
||||
|
||||
- type: entity
|
||||
id: FloorDrain
|
||||
name: drain
|
||||
description: Drains puddles around it. Useful for dumping mop buckets or keeping certain rooms clean.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
drawdepth: FloorObjects
|
||||
sprite: Objects/Specific/Janitorial/drain.rsi
|
||||
state: icon
|
||||
- type: InteractionOutline
|
||||
- type: Clickable
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Drain
|
||||
- type: AmbientSound
|
||||
enabled: false
|
||||
volume: -8
|
||||
range: 8
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/drain.ogg
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
drainBuffer:
|
||||
maxVol: 500
|
||||
- type: DrainableSolution
|
||||
solution: drainBuffer
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"version":1,
|
||||
"size":{
|
||||
"x":32,
|
||||
"y":32
|
||||
},
|
||||
"license":"CC-BY-SA-3.0",
|
||||
"copyright":"Created by EmoGarbage",
|
||||
"states":[
|
||||
{
|
||||
"name":"icon",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user