@@ -63,6 +63,7 @@ namespace Content.Client.Entry
|
|||||||
"AtmosFixMarker",
|
"AtmosFixMarker",
|
||||||
"CablePlacer",
|
"CablePlacer",
|
||||||
"Drink",
|
"Drink",
|
||||||
|
"Drain",
|
||||||
"Food",
|
"Food",
|
||||||
"DeployableBarrier",
|
"DeployableBarrier",
|
||||||
"MagicMirror",
|
"MagicMirror",
|
||||||
|
|||||||
39
Content.Server/Fluids/Components/DrainComponent.cs
Normal file
39
Content.Server/Fluids/Components/DrainComponent.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
namespace Content.Server.Fluids.Components
|
||||||
|
{
|
||||||
|
[RegisterComponent]
|
||||||
|
public sealed class DrainComponent : Component
|
||||||
|
{
|
||||||
|
public const string SolutionName = "drainBuffer";
|
||||||
|
|
||||||
|
[DataField("accumulator")]
|
||||||
|
public float Accumulator = 0f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How many units per second the drain can absorb from the surrounding puddles.
|
||||||
|
/// Divided by puddles, so if there are 5 puddles this will take 1/5 from each puddle.
|
||||||
|
/// This will stay fixed to 1 second no matter what DrainFrequency is.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("unitsPerSecond")]
|
||||||
|
public float UnitsPerSecond = 6f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How many units are ejected from the buffer per second.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("unitsDestroyedPerSecond")]
|
||||||
|
public float UnitsDestroyedPerSecond = 1f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How many (unobstructed) tiles away the drain will
|
||||||
|
/// drain puddles from.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("range")]
|
||||||
|
public float Range = 2f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How often in seconds the drain checks for puddles around it.
|
||||||
|
/// If the EntityQuery seems a bit unperformant this can be increased.
|
||||||
|
/// <summary>
|
||||||
|
[DataField("drainFrequency")]
|
||||||
|
public float DrainFrequency = 1f;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,9 +1,5 @@
|
|||||||
using Content.Server.Fluids.EntitySystems;
|
using Content.Server.Fluids.EntitySystems;
|
||||||
using Content.Shared.Chemistry.Reagent;
|
|
||||||
using Content.Shared.FixedPoint;
|
using Content.Shared.FixedPoint;
|
||||||
using Robust.Shared.Analyzers;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
|
||||||
|
|
||||||
namespace Content.Server.Fluids.Components
|
namespace Content.Server.Fluids.Components
|
||||||
{
|
{
|
||||||
|
|||||||
89
Content.Server/Fluids/EntitySystems/DrainSystem.cs
Normal file
89
Content.Server/Fluids/EntitySystems/DrainSystem.cs
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
using Content.Server.Fluids.Components;
|
||||||
|
using Content.Server.Chemistry.EntitySystems;
|
||||||
|
using Content.Shared.FixedPoint;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.Audio;
|
||||||
|
|
||||||
|
namespace Content.Server.Fluids.EntitySystems
|
||||||
|
{
|
||||||
|
public sealed class DrainSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||||
|
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
|
||||||
|
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
|
||||||
|
|
||||||
|
|
||||||
|
public override void Update(float frameTime)
|
||||||
|
{
|
||||||
|
base.Update(frameTime);
|
||||||
|
foreach (var drain in EntityQuery<DrainComponent>())
|
||||||
|
{
|
||||||
|
drain.Accumulator += frameTime;
|
||||||
|
if (drain.Accumulator < drain.DrainFrequency)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
drain.Accumulator -= drain.DrainFrequency;
|
||||||
|
|
||||||
|
/// Best to do this one every second rather than once every tick...
|
||||||
|
_solutionSystem.TryGetSolution(drain.Owner, DrainComponent.SolutionName, out var drainSolution);
|
||||||
|
|
||||||
|
if (drainSolution is null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
/// Remove a bit from the buffer
|
||||||
|
_solutionSystem.SplitSolution(drain.Owner, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
|
||||||
|
|
||||||
|
/// This will ensure that UnitsPerSecond is per second...
|
||||||
|
var amount = drain.UnitsPerSecond * drain.DrainFrequency;
|
||||||
|
var xform = Transform(drain.Owner);
|
||||||
|
List<PuddleComponent> puddles = new();
|
||||||
|
|
||||||
|
foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, drain.Range))
|
||||||
|
{
|
||||||
|
/// No InRangeUnobstructed because there's no collision group that fits right now
|
||||||
|
/// and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
|
||||||
|
if (TryComp<PuddleComponent>(entity, out var puddleComp))
|
||||||
|
{
|
||||||
|
puddles.Add(puddleComp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (puddles.Count == 0)
|
||||||
|
{
|
||||||
|
_ambientSoundSystem.SetAmbience(drain.Owner, false);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
_ambientSoundSystem.SetAmbience(drain.Owner, true);
|
||||||
|
|
||||||
|
amount /= puddles.Count;
|
||||||
|
|
||||||
|
foreach (var puddle in puddles)
|
||||||
|
{
|
||||||
|
/// Queue the solution deletion if it's empty. EvaporationSystem might also do this
|
||||||
|
/// but queuedelete should be pretty safe.
|
||||||
|
if (!_solutionSystem.TryGetSolution(puddle.Owner, puddle.SolutionName, out var puddleSolution))
|
||||||
|
{
|
||||||
|
EntityManager.QueueDeleteEntity(puddle.Owner);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Removes the lowest of:
|
||||||
|
/// the drain component's units per second adjusted for # of puddles
|
||||||
|
/// the puddle's remaining volume (making it cleanly zero)
|
||||||
|
/// the drain's remaining volume in its buffer.
|
||||||
|
var transferSolution = _solutionSystem.SplitSolution(puddle.Owner, puddleSolution,
|
||||||
|
FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.CurrentVolume, drainSolution.AvailableVolume));
|
||||||
|
|
||||||
|
_solutionSystem.TryAddSolution(drain.Owner, drainSolution, transferSolution);
|
||||||
|
|
||||||
|
if (puddleSolution.CurrentVolume <= 0)
|
||||||
|
{
|
||||||
|
EntityManager.QueueDeleteEntity(puddle.Owner);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
Resources/Audio/Ambience/Objects/drain.ogg
Normal file
BIN
Resources/Audio/Ambience/Objects/drain.ogg
Normal file
Binary file not shown.
@@ -4,3 +4,4 @@ gas_hiss - https://freesound.org/people/geodylabs/sounds/122803/ - CC-BY-3.0
|
|||||||
gas_vent - https://freesound.org/people/kyles/sounds/453642/ - CC0-1.0
|
gas_vent - https://freesound.org/people/kyles/sounds/453642/ - CC0-1.0
|
||||||
flowing_water_open - https://freesound.org/people/sterferny/sounds/382322/ - CC0-1.0
|
flowing_water_open - https://freesound.org/people/sterferny/sounds/382322/ - CC0-1.0
|
||||||
server_fans - https://freesound.org/people/DeVern/sounds/610761/ - CC-BY-3.0
|
server_fans - https://freesound.org/people/DeVern/sounds/610761/ - CC-BY-3.0
|
||||||
|
drain.ogg - https://freesound.org/people/PhreaKsAccount/sounds/46266/ - CC-BY-3.0 (by PhreaKsAccount)
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
maxVol: 50
|
maxVol: 50
|
||||||
- type: Tag
|
- type: Tag
|
||||||
tags:
|
tags:
|
||||||
- DroneUsable #No bucket because it holds chems, they can drag the thing around instead
|
- DroneUsable #No bucket because it holds chems, they can drag the cart or use a drain
|
||||||
- Mop
|
- Mop
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -42,6 +42,7 @@
|
|||||||
reagents:
|
reagents:
|
||||||
- ReagentId: Water
|
- ReagentId: Water
|
||||||
Quantity: 250 # half-full at roundstart to leave room for puddles
|
Quantity: 250 # half-full at roundstart to leave room for puddles
|
||||||
|
- type: Spillable
|
||||||
- type: DrainableSolution
|
- type: DrainableSolution
|
||||||
solution: bucket
|
solution: bucket
|
||||||
- type: RefillableSolution
|
- type: RefillableSolution
|
||||||
@@ -128,6 +129,7 @@
|
|||||||
mask:
|
mask:
|
||||||
- VaultImpassable
|
- VaultImpassable
|
||||||
mass: 100
|
mass: 100
|
||||||
|
- type: Spillable
|
||||||
- type: SolutionContainerManager
|
- type: SolutionContainerManager
|
||||||
solutions:
|
solutions:
|
||||||
bucket:
|
bucket:
|
||||||
@@ -203,3 +205,37 @@
|
|||||||
maxFillLevels: 3
|
maxFillLevels: 3
|
||||||
fillBaseName: cart_water_
|
fillBaseName: cart_water_
|
||||||
changeColor: false
|
changeColor: false
|
||||||
|
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
id: FloorDrain
|
||||||
|
name: drain
|
||||||
|
description: Drains puddles around it. Useful for dumping mop buckets or keeping certain rooms clean.
|
||||||
|
placement:
|
||||||
|
mode: SnapgridCenter
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
drawdepth: FloorObjects
|
||||||
|
sprite: Objects/Specific/Janitorial/drain.rsi
|
||||||
|
state: icon
|
||||||
|
- type: InteractionOutline
|
||||||
|
- type: Clickable
|
||||||
|
- type: Transform
|
||||||
|
anchored: true
|
||||||
|
- type: Physics
|
||||||
|
bodyType: Static
|
||||||
|
- type: Drain
|
||||||
|
- type: AmbientSound
|
||||||
|
enabled: false
|
||||||
|
volume: -8
|
||||||
|
range: 8
|
||||||
|
sound:
|
||||||
|
path: /Audio/Ambience/Objects/drain.ogg
|
||||||
|
- type: SolutionContainerManager
|
||||||
|
solutions:
|
||||||
|
drainBuffer:
|
||||||
|
maxVol: 500
|
||||||
|
- type: DrainableSolution
|
||||||
|
solution: drainBuffer
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"version":1,
|
||||||
|
"size":{
|
||||||
|
"x":32,
|
||||||
|
"y":32
|
||||||
|
},
|
||||||
|
"license":"CC-BY-SA-3.0",
|
||||||
|
"copyright":"Created by EmoGarbage",
|
||||||
|
"states":[
|
||||||
|
{
|
||||||
|
"name":"icon",
|
||||||
|
"directions": 4
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user