Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Rane
2022-04-23 21:04:49 -04:00
committed by GitHub
parent 9730e8f193
commit 18220b6488
9 changed files with 182 additions and 5 deletions

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@@ -63,6 +63,7 @@ namespace Content.Client.Entry
"AtmosFixMarker", "AtmosFixMarker",
"CablePlacer", "CablePlacer",
"Drink", "Drink",
"Drain",
"Food", "Food",
"DeployableBarrier", "DeployableBarrier",
"MagicMirror", "MagicMirror",

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@@ -0,0 +1,39 @@
namespace Content.Server.Fluids.Components
{
[RegisterComponent]
public sealed class DrainComponent : Component
{
public const string SolutionName = "drainBuffer";
[DataField("accumulator")]
public float Accumulator = 0f;
/// <summary>
/// How many units per second the drain can absorb from the surrounding puddles.
/// Divided by puddles, so if there are 5 puddles this will take 1/5 from each puddle.
/// This will stay fixed to 1 second no matter what DrainFrequency is.
/// </summary>
[DataField("unitsPerSecond")]
public float UnitsPerSecond = 6f;
/// <summary>
/// How many units are ejected from the buffer per second.
/// </summary>
[DataField("unitsDestroyedPerSecond")]
public float UnitsDestroyedPerSecond = 1f;
/// <summary>
/// How many (unobstructed) tiles away the drain will
/// drain puddles from.
/// </summary>
[DataField("range")]
public float Range = 2f;
/// <summary>
/// How often in seconds the drain checks for puddles around it.
/// If the EntityQuery seems a bit unperformant this can be increased.
/// <summary>
[DataField("drainFrequency")]
public float DrainFrequency = 1f;
}
}

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@@ -1,9 +1,5 @@
using Content.Server.Fluids.EntitySystems; using Content.Server.Fluids.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint; using Content.Shared.FixedPoint;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Fluids.Components namespace Content.Server.Fluids.Components
{ {

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@@ -0,0 +1,89 @@
using Content.Server.Fluids.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Audio;
namespace Content.Server.Fluids.EntitySystems
{
public sealed class DrainSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var drain in EntityQuery<DrainComponent>())
{
drain.Accumulator += frameTime;
if (drain.Accumulator < drain.DrainFrequency)
{
continue;
}
drain.Accumulator -= drain.DrainFrequency;
/// Best to do this one every second rather than once every tick...
_solutionSystem.TryGetSolution(drain.Owner, DrainComponent.SolutionName, out var drainSolution);
if (drainSolution is null)
return;
/// Remove a bit from the buffer
_solutionSystem.SplitSolution(drain.Owner, drainSolution, (drain.UnitsDestroyedPerSecond * drain.DrainFrequency));
/// This will ensure that UnitsPerSecond is per second...
var amount = drain.UnitsPerSecond * drain.DrainFrequency;
var xform = Transform(drain.Owner);
List<PuddleComponent> puddles = new();
foreach (var entity in _lookup.GetEntitiesInRange(xform.MapPosition, drain.Range))
{
/// No InRangeUnobstructed because there's no collision group that fits right now
/// and these are placed by mappers and not buildable/movable so shouldnt really be a problem...
if (TryComp<PuddleComponent>(entity, out var puddleComp))
{
puddles.Add(puddleComp);
}
}
if (puddles.Count == 0)
{
_ambientSoundSystem.SetAmbience(drain.Owner, false);
continue;
}
_ambientSoundSystem.SetAmbience(drain.Owner, true);
amount /= puddles.Count;
foreach (var puddle in puddles)
{
/// Queue the solution deletion if it's empty. EvaporationSystem might also do this
/// but queuedelete should be pretty safe.
if (!_solutionSystem.TryGetSolution(puddle.Owner, puddle.SolutionName, out var puddleSolution))
{
EntityManager.QueueDeleteEntity(puddle.Owner);
continue;
}
/// Removes the lowest of:
/// the drain component's units per second adjusted for # of puddles
/// the puddle's remaining volume (making it cleanly zero)
/// the drain's remaining volume in its buffer.
var transferSolution = _solutionSystem.SplitSolution(puddle.Owner, puddleSolution,
FixedPoint2.Min(FixedPoint2.New(amount), puddleSolution.CurrentVolume, drainSolution.AvailableVolume));
_solutionSystem.TryAddSolution(drain.Owner, drainSolution, transferSolution);
if (puddleSolution.CurrentVolume <= 0)
{
EntityManager.QueueDeleteEntity(puddle.Owner);
}
}
}
}
}
}

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@@ -4,3 +4,4 @@ gas_hiss - https://freesound.org/people/geodylabs/sounds/122803/ - CC-BY-3.0
gas_vent - https://freesound.org/people/kyles/sounds/453642/ - CC0-1.0 gas_vent - https://freesound.org/people/kyles/sounds/453642/ - CC0-1.0
flowing_water_open - https://freesound.org/people/sterferny/sounds/382322/ - CC0-1.0 flowing_water_open - https://freesound.org/people/sterferny/sounds/382322/ - CC0-1.0
server_fans - https://freesound.org/people/DeVern/sounds/610761/ - CC-BY-3.0 server_fans - https://freesound.org/people/DeVern/sounds/610761/ - CC-BY-3.0
drain.ogg - https://freesound.org/people/PhreaKsAccount/sounds/46266/ - CC-BY-3.0 (by PhreaKsAccount)

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@@ -18,7 +18,7 @@
maxVol: 50 maxVol: 50
- type: Tag - type: Tag
tags: tags:
- DroneUsable #No bucket because it holds chems, they can drag the thing around instead - DroneUsable #No bucket because it holds chems, they can drag the cart or use a drain
- Mop - Mop
- type: entity - type: entity
@@ -42,6 +42,7 @@
reagents: reagents:
- ReagentId: Water - ReagentId: Water
Quantity: 250 # half-full at roundstart to leave room for puddles Quantity: 250 # half-full at roundstart to leave room for puddles
- type: Spillable
- type: DrainableSolution - type: DrainableSolution
solution: bucket solution: bucket
- type: RefillableSolution - type: RefillableSolution
@@ -128,6 +129,7 @@
mask: mask:
- VaultImpassable - VaultImpassable
mass: 100 mass: 100
- type: Spillable
- type: SolutionContainerManager - type: SolutionContainerManager
solutions: solutions:
bucket: bucket:
@@ -203,3 +205,37 @@
maxFillLevels: 3 maxFillLevels: 3
fillBaseName: cart_water_ fillBaseName: cart_water_
changeColor: false changeColor: false
- type: entity
id: FloorDrain
name: drain
description: Drains puddles around it. Useful for dumping mop buckets or keeping certain rooms clean.
placement:
mode: SnapgridCenter
components:
- type: Sprite
netsync: false
drawdepth: FloorObjects
sprite: Objects/Specific/Janitorial/drain.rsi
state: icon
- type: InteractionOutline
- type: Clickable
- type: Transform
anchored: true
- type: Physics
bodyType: Static
- type: Drain
- type: AmbientSound
enabled: false
volume: -8
range: 8
sound:
path: /Audio/Ambience/Objects/drain.ogg
- type: SolutionContainerManager
solutions:
drainBuffer:
maxVol: 500
- type: DrainableSolution
solution: drainBuffer

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@@ -0,0 +1,15 @@
{
"version":1,
"size":{
"x":32,
"y":32
},
"license":"CC-BY-SA-3.0",
"copyright":"Created by EmoGarbage",
"states":[
{
"name":"icon",
"directions": 4
}
]
}