diff --git a/Content.Shared/CombatMode/SharedCombatModeSystem.cs b/Content.Shared/CombatMode/SharedCombatModeSystem.cs index 46e263b63c..57c7b5c8d8 100644 --- a/Content.Shared/CombatMode/SharedCombatModeSystem.cs +++ b/Content.Shared/CombatMode/SharedCombatModeSystem.cs @@ -53,8 +53,8 @@ namespace Content.Shared.CombatMode if (!_timing.IsFirstTimePredicted) return; - var msg = component.IsInCombatMode ? "action-popup-combat" : "action-popup-combat-enabled"; - _popup.PopupEntity(Loc.GetString(msg), args.Performer); + var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled"; + _popup.PopupEntity(Loc.GetString(msg), args.Performer, args.Performer); } public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null) diff --git a/Resources/Locale/en-US/actions/actions/combat-mode.ftl b/Resources/Locale/en-US/actions/actions/combat-mode.ftl index 978038d39d..2479748de8 100644 --- a/Resources/Locale/en-US/actions/actions/combat-mode.ftl +++ b/Resources/Locale/en-US/actions/actions/combat-mode.ftl @@ -1,7 +1,7 @@ action-name-combat = [color=red]Combat Mode[/color] action-description-combat = Enter combat mode -action-popup-combat = Combat mode disabled +action-popup-combat-disabled = Combat mode disabled action-popup-combat-enabled = Combat mode enabled