Reduce NPC static collision avoidance range (#13197)

This commit is contained in:
metalgearsloth
2022-12-27 12:30:31 +11:00
committed by GitHub
parent 033e87aa3b
commit 181e16db53
2 changed files with 4 additions and 4 deletions

View File

@@ -204,7 +204,7 @@ namespace Content.Server.NPC.Systems
var modifierQuery = GetEntityQuery<MovementSpeedModifierComponent>();
var xformQuery = GetEntityQuery<TransformComponent>();
var npcs = EntityQuery<NPCSteeringComponent, ActiveNPCComponent, InputMoverComponent, TransformComponent>()
var npcs = EntityQuery<ActiveNPCComponent, NPCSteeringComponent, InputMoverComponent, TransformComponent>()
.ToArray();
var options = new ParallelOptions
{
@@ -213,7 +213,7 @@ namespace Content.Server.NPC.Systems
Parallel.For(0, npcs.Length, options, i =>
{
var (steering, _, mover, xform) = npcs[i];
var (_, steering, mover, xform) = npcs[i];
Steer(steering, mover, xform, modifierQuery, bodyQuery, xformQuery, frameTime);
});
@@ -223,7 +223,7 @@ namespace Content.Server.NPC.Systems
{
var data = new List<NPCSteeringDebugData>(npcs.Length);
foreach (var (steering, _, mover, _) in npcs)
foreach (var (_, steering, mover, _) in npcs)
{
data.Add(new NPCSteeringDebugData(
mover.Owner,