Adds UIs for volume and pressure pumps (#5155)
* Adds UIs for volume and pressure pumps * Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs * Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs Co-authored-by: ike709 <ike709@github.com>
This commit is contained in:
79
Content.Client/Atmos/UI/GasPressurePumpBoundUserInterface.cs
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79
Content.Client/Atmos/UI/GasPressurePumpBoundUserInterface.cs
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@@ -0,0 +1,79 @@
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using System;
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using Content.Client.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Atmos.Piping.Trinary.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Atmos.UI
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{
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/// <summary>
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/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public class GasPressurePumpBoundUserInterface : BoundUserInterface
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{
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private GasPressurePumpWindow? _window;
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private const float MaxPressure = Atmospherics.MaxOutputPressure;
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public GasPressurePumpBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new GasPressurePumpWindow();
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if(State != null)
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UpdateState(State);
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
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_window.PumpOutputPressureChanged += OnPumpOutputPressurePressed;
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}
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private void OnToggleStatusButtonPressed()
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{
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if (_window is null) return;
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SendMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
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}
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private void OnPumpOutputPressurePressed(string value)
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{
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float pressure = float.TryParse(value, out var parsed) ? parsed : 0f;
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if (pressure > MaxPressure) pressure = MaxPressure;
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SendMessage(new GasPressurePumpChangeOutputPressureMessage(pressure));
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not GasPressurePumpBoundUserInterfaceState cast)
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return;
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_window.Title = (cast.PumpLabel);
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_window.SetPumpStatus(cast.Enabled);
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_window.SetOutputPressure(cast.OutputPressure);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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}
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}
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23
Content.Client/Atmos/UI/GasPressurePumpWindow.xaml
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23
Content.Client/Atmos/UI/GasPressurePumpWindow.xaml
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@@ -0,0 +1,23 @@
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<SS14Window xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:s="clr-namespace:Content.Client.Stylesheets"
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MinSize="200 120" Title="Pressure Pump">
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<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<Label Text="{Loc comp-gas-pump-ui-pump-status} "/>
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<Control MinSize="5 0" />
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<Button Name="ToggleStatusButton"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<Label Text="{Loc comp-gas-pump-ui-pump-output-pressure} "/>
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<Control MinSize="5 0" />
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<LineEdit Name="PumpPressureOutputInput" MinSize="60 0" />
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<Control MinSize="5 0" />
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<Button Name="SetMaxPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-max}" />
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<Control MinSize="5 0" />
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<Control HorizontalExpand="True" />
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<Button Name="SetOutputPressureButton" Text="{Loc comp-gas-pump-ui-pump-set-rate}" HorizontalAlignment="Right" Disabled="True"/>
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</BoxContainer>
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</BoxContainer>
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</SS14Window>
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65
Content.Client/Atmos/UI/GasPressurePumpWindow.xaml.cs
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65
Content.Client/Atmos/UI/GasPressurePumpWindow.xaml.cs
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@@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using Content.Client.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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namespace Content.Client.Atmos.UI
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{
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/// <summary>
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/// Client-side UI used to control a gas pressure pump.
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/// </summary>
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[GenerateTypedNameReferences]
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public partial class GasPressurePumpWindow : SS14Window
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{
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public bool PumpStatus = true;
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public event Action? ToggleStatusButtonPressed;
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public event Action<string>? PumpOutputPressureChanged;
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public GasPressurePumpWindow()
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{
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RobustXamlLoader.Load(this);
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ToggleStatusButton.OnPressed += _ => SetPumpStatus(!PumpStatus);
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ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
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PumpPressureOutputInput.OnTextChanged += _ => SetOutputPressureButton.Disabled = false;
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SetOutputPressureButton.OnPressed += _ =>
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{
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PumpOutputPressureChanged?.Invoke(PumpPressureOutputInput.Text ??= "");
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SetOutputPressureButton.Disabled = true;
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};
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SetMaxPressureButton.OnPressed += _ =>
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{
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PumpPressureOutputInput.Text = Atmospherics.MaxOutputPressure.ToString(CultureInfo.InvariantCulture);
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SetOutputPressureButton.Disabled = false;
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};
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}
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public void SetOutputPressure(float pressure)
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{
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PumpPressureOutputInput.Text = pressure.ToString(CultureInfo.InvariantCulture);
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}
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public void SetPumpStatus(bool enabled)
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{
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PumpStatus = enabled;
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if (enabled)
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{
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ToggleStatusButton.Text = Loc.GetString("comp-gas-pump-ui-status-enabled");
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}
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else
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{
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ToggleStatusButton.Text = Loc.GetString("comp-gas-pump-ui-status-disabled");
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}
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}
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}
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}
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76
Content.Client/Atmos/UI/GasVolumePumpBoundUserInterface.cs
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76
Content.Client/Atmos/UI/GasVolumePumpBoundUserInterface.cs
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@@ -0,0 +1,76 @@
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Atmos.UI
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{
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/// <summary>
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/// Initializes a <see cref="GasVolumePumpWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public class GasVolumePumpBoundUserInterface : BoundUserInterface
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{
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private GasVolumePumpWindow? _window;
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private const float MaxTransferRate = Atmospherics.MaxTransferRate;
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public GasVolumePumpBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new GasVolumePumpWindow();
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if(State != null)
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UpdateState(State);
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
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_window.PumpTransferRateChanged += OnPumpTransferRatePressed;
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}
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private void OnToggleStatusButtonPressed()
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{
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if (_window is null) return;
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SendMessage(new GasVolumePumpToggleStatusMessage(_window.PumpStatus));
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}
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private void OnPumpTransferRatePressed(string value)
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{
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float rate = float.TryParse(value, out var parsed) ? parsed : 0f;
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if (rate > MaxTransferRate) rate = MaxTransferRate;
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SendMessage(new GasVolumePumpChangeTransferRateMessage(rate));
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not GasVolumePumpBoundUserInterfaceState cast)
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return;
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_window.Title = (cast.PumpLabel);
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_window.SetPumpStatus(cast.Enabled);
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_window.SetTransferRate(cast.TransferRate);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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}
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}
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23
Content.Client/Atmos/UI/GasVolumePumpWindow.xaml
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23
Content.Client/Atmos/UI/GasVolumePumpWindow.xaml
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@@ -0,0 +1,23 @@
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<SS14Window xmlns="https://spacestation14.io"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:s="clr-namespace:Content.Client.Stylesheets"
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MinSize="200 120" Title="Volume Pump">
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<BoxContainer Orientation="Vertical" Margin="5 5 5 5" SeparationOverride="10">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<Label Text="{Loc comp-gas-pump-ui-pump-status} "/>
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<Control MinSize="5 0" />
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<Button Name="ToggleStatusButton"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
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<Label Text="{Loc comp-gas-pump-ui-pump-transfer-rate} "/>
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<Control MinSize="5 0" />
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<LineEdit Name="PumpTransferRateInput" MinSize="60 0" />
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<Control MinSize="5 0" />
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<Button Name="SetMaxRateButton" Text="{Loc comp-gas-pump-ui-pump-set-max}" />
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<Control MinSize="5 0" />
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<Control HorizontalExpand="True" />
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<Button Name="SetTransferRateButton" Text="{Loc comp-gas-pump-ui-pump-set-rate}" HorizontalAlignment="Right" Disabled="True"/>
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</BoxContainer>
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</BoxContainer>
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</SS14Window>
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65
Content.Client/Atmos/UI/GasVolumePumpWindow.xaml.cs
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65
Content.Client/Atmos/UI/GasVolumePumpWindow.xaml.cs
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@@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using Content.Client.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Prototypes;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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namespace Content.Client.Atmos.UI
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{
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/// <summary>
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/// Client-side UI used to control a gas volume pump.
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/// </summary>
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[GenerateTypedNameReferences]
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public partial class GasVolumePumpWindow : SS14Window
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{
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public bool PumpStatus = true;
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public event Action? ToggleStatusButtonPressed;
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public event Action<string>? PumpTransferRateChanged;
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public GasVolumePumpWindow()
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{
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RobustXamlLoader.Load(this);
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ToggleStatusButton.OnPressed += _ => SetPumpStatus(!PumpStatus);
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ToggleStatusButton.OnPressed += _ => ToggleStatusButtonPressed?.Invoke();
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PumpTransferRateInput.OnTextChanged += _ => SetTransferRateButton.Disabled = false;
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SetTransferRateButton.OnPressed += _ =>
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{
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PumpTransferRateChanged?.Invoke(PumpTransferRateInput.Text ??= "");
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SetTransferRateButton.Disabled = true;
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};
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SetMaxRateButton.OnPressed += _ =>
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{
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PumpTransferRateInput.Text = Atmospherics.MaxTransferRate.ToString(CultureInfo.InvariantCulture);
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SetTransferRateButton.Disabled = false;
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};
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}
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public void SetTransferRate(float rate)
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{
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PumpTransferRateInput.Text = rate.ToString(CultureInfo.InvariantCulture);
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}
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public void SetPumpStatus(bool enabled)
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{
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PumpStatus = enabled;
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if (enabled)
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{
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ToggleStatusButton.Text = Loc.GetString("comp-gas-pump-ui-status-enabled");
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}
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else
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{
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ToggleStatusButton.Text = Loc.GetString("comp-gas-pump-ui-status-disabled");
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}
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}
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}
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}
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@@ -1,13 +1,17 @@
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using System;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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@@ -16,6 +20,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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[UsedImplicitly]
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public class GasPressurePumpSystem : EntitySystem
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{
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -23,6 +29,10 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
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SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceDisabledEvent>(OnPumpLeaveAtmosphere);
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SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasPressurePumpComponent, InteractHandEvent>(OnPumpInteractHand);
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// Bound UI subscriptions
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpChangeOutputPressureMessage>(OnOutputPressureChangeMessage);
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SubscribeLocalEvent<GasPressurePumpComponent, GasPressurePumpToggleStatusMessage>(OnToggleStatusMessage);
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}
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private void OnExamined(EntityUid uid, GasPressurePumpComponent pump, ExaminedEvent args)
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@@ -79,5 +89,37 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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}
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}
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private void OnPumpInteractHand(EntityUid uid, GasPressurePumpComponent component, InteractHandEvent args)
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{
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if (!args.User.TryGetComponent(out ActorComponent? actor))
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return;
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_userInterfaceSystem.TryOpen(uid, GasPressurePumpUiKey.Key, actor.PlayerSession);
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DirtyUI(uid, component);
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args.Handled = true;
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}
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private void OnToggleStatusMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpToggleStatusMessage args)
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{
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pump.Enabled = args.Enabled;
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DirtyUI(uid, pump);
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}
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private void OnOutputPressureChangeMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpChangeOutputPressureMessage args)
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{
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pump.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
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DirtyUI(uid, pump);
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}
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private void DirtyUI(EntityUid uid, GasPressurePumpComponent? pump)
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{
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if (!Resolve(uid, ref pump))
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return;
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_userInterfaceSystem.TrySetUiState(uid, GasPressurePumpUiKey.Key,
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new GasPressurePumpBoundUserInterfaceState(pump.Owner.Name, pump.TargetPressure, pump.Enabled));
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}
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}
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}
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@@ -1,10 +1,15 @@
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using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -17,6 +22,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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public override void Initialize()
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{
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@@ -24,6 +30,10 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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SubscribeLocalEvent<GasVolumePumpComponent, AtmosDeviceUpdateEvent>(OnVolumePumpUpdated);
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SubscribeLocalEvent<GasVolumePumpComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<GasVolumePumpComponent, InteractHandEvent>(OnPumpInteractHand);
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// Bound UI subscriptions
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SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpChangeTransferRateMessage>(OnTransferRateChangeMessage);
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SubscribeLocalEvent<GasVolumePumpComponent, GasVolumePumpToggleStatusMessage>(OnToggleStatusMessage);
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}
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private void OnExamined(EntityUid uid, GasVolumePumpComponent pump, ExaminedEvent args)
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||||
@@ -83,5 +93,38 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
|
||||
|
||||
outlet.AssumeAir(removed);
|
||||
}
|
||||
|
||||
private void OnPumpInteractHand(EntityUid uid, GasVolumePumpComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out ActorComponent? actor))
|
||||
return;
|
||||
|
||||
_userInterfaceSystem.TryOpen(uid, GasVolumePumpUiKey.Key, actor.PlayerSession);
|
||||
DirtyUI(uid, component);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnToggleStatusMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpToggleStatusMessage args)
|
||||
{
|
||||
pump.Enabled = args.Enabled;
|
||||
DirtyUI(uid, pump);
|
||||
}
|
||||
|
||||
private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
|
||||
{
|
||||
pump.TransferRate = Math.Clamp(args.TransferRate, 0f, Atmospherics.MaxTransferRate);
|
||||
DirtyUI(uid, pump);
|
||||
|
||||
}
|
||||
|
||||
private void DirtyUI(EntityUid uid, GasVolumePumpComponent? pump)
|
||||
{
|
||||
if (!Resolve(uid, ref pump))
|
||||
return;
|
||||
|
||||
_userInterfaceSystem.TrySetUiState(uid, GasVolumePumpUiKey.Key,
|
||||
new GasVolumePumpBoundUserInterfaceState(pump.Owner.Name, pump.TransferRate, pump.Enabled));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Binary.Components
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum GasPressurePumpUiKey
|
||||
{
|
||||
Key,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GasPressurePumpBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public string PumpLabel { get; }
|
||||
public float OutputPressure { get; }
|
||||
public bool Enabled { get; }
|
||||
|
||||
public GasPressurePumpBoundUserInterfaceState(string pumpLabel, float outputPressure, bool enabled)
|
||||
{
|
||||
PumpLabel = pumpLabel;
|
||||
OutputPressure = outputPressure;
|
||||
Enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GasPressurePumpToggleStatusMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public bool Enabled { get; }
|
||||
|
||||
public GasPressurePumpToggleStatusMessage(bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GasPressurePumpChangeOutputPressureMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public float Pressure { get; }
|
||||
|
||||
public GasPressurePumpChangeOutputPressureMessage(float pressure)
|
||||
{
|
||||
Pressure = pressure;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Piping.Binary.Components
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum GasVolumePumpUiKey
|
||||
{
|
||||
Key,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GasVolumePumpBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public string PumpLabel { get; }
|
||||
public float TransferRate { get; }
|
||||
public bool Enabled { get; }
|
||||
|
||||
public GasVolumePumpBoundUserInterfaceState(string pumpLabel, float transferRate, bool enabled)
|
||||
{
|
||||
PumpLabel = pumpLabel;
|
||||
TransferRate = transferRate;
|
||||
Enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GasVolumePumpToggleStatusMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public bool Enabled { get; }
|
||||
|
||||
public GasVolumePumpToggleStatusMessage(bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GasVolumePumpChangeTransferRateMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public float TransferRate { get; }
|
||||
|
||||
public GasVolumePumpChangeTransferRateMessage(float transferRate)
|
||||
{
|
||||
TransferRate = transferRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Resources/Locale/en-US/components/gas-pump-component.ftl
Normal file
10
Resources/Locale/en-US/components/gas-pump-component.ftl
Normal file
@@ -0,0 +1,10 @@
|
||||
comp-gas-pump-ui-pump-status = Status:
|
||||
comp-gas-pump-ui-status-enabled = On
|
||||
comp-gas-pump-ui-status-disabled = Off
|
||||
|
||||
comp-gas-pump-ui-pump-set-rate = Set
|
||||
comp-gas-pump-ui-pump-set-max = Max
|
||||
|
||||
comp-gas-pump-ui-pump-output-pressure = Output Pressure (kPa):
|
||||
|
||||
comp-gas-pump-ui-pump-transfer-rate = Transfer Rate (L/s):
|
||||
@@ -43,6 +43,10 @@
|
||||
disabledState: pumpPressure
|
||||
enabledState: pumpPressureOn
|
||||
- type: GasPressurePump
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.GasPressurePumpUiKey.Key
|
||||
type: GasPressurePumpBoundUserInterface
|
||||
|
||||
- type: entity
|
||||
parent: GasBinaryBase
|
||||
@@ -67,6 +71,10 @@
|
||||
- type: PipeConnectorVisualizer
|
||||
- type: PipeColorVisualizer
|
||||
- type: GasVolumePump
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
- key: enum.GasVolumePumpUiKey.Key
|
||||
type: GasVolumePumpBoundUserInterface
|
||||
|
||||
- type: entity
|
||||
parent: GasBinaryBase
|
||||
|
||||
Reference in New Issue
Block a user