Adds UIs for volume and pressure pumps (#5155)

* Adds UIs for volume and pressure pumps

* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasPressurePumpSystem.cs

* Update Content.Server/Atmos/Piping/Binary/EntitySystems/GasVolumePumpSystem.cs

Co-authored-by: ike709 <ike709@github.com>
This commit is contained in:
ike709
2021-11-04 19:41:56 -05:00
committed by GitHub
parent b4f0051ca3
commit 17e1b7827e
12 changed files with 532 additions and 0 deletions

View File

@@ -0,0 +1,76 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Binary.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Atmos.UI
{
/// <summary>
/// Initializes a <see cref="GasVolumePumpWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class GasVolumePumpBoundUserInterface : BoundUserInterface
{
private GasVolumePumpWindow? _window;
private const float MaxTransferRate = Atmospherics.MaxTransferRate;
public GasVolumePumpBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new GasVolumePumpWindow();
if(State != null)
UpdateState(State);
_window.OpenCentered();
_window.OnClose += Close;
_window.ToggleStatusButtonPressed += OnToggleStatusButtonPressed;
_window.PumpTransferRateChanged += OnPumpTransferRatePressed;
}
private void OnToggleStatusButtonPressed()
{
if (_window is null) return;
SendMessage(new GasVolumePumpToggleStatusMessage(_window.PumpStatus));
}
private void OnPumpTransferRatePressed(string value)
{
float rate = float.TryParse(value, out var parsed) ? parsed : 0f;
if (rate > MaxTransferRate) rate = MaxTransferRate;
SendMessage(new GasVolumePumpChangeTransferRateMessage(rate));
}
/// <summary>
/// Update the UI state based on server-sent info
/// </summary>
/// <param name="state"></param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not GasVolumePumpBoundUserInterfaceState cast)
return;
_window.Title = (cast.PumpLabel);
_window.SetPumpStatus(cast.Enabled);
_window.SetTransferRate(cast.TransferRate);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
}
}