Auto comp (#6416)
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@@ -15,7 +15,6 @@ namespace Content.Server.ParticleAccelerator.Components
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public override string Name => "ParticleProjectile";
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public ParticleAcceleratorPowerState State;
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public void Fire(ParticleAcceleratorPowerState state, Angle angle, EntityUid firer)
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