Auto comp (#6416)
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@@ -20,9 +20,6 @@ namespace Content.Server.Fluids.Components
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private static readonly FixedPoint2 DefaultSlipThreshold = FixedPoint2.New(3);
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public static readonly FixedPoint2 DefaultOverflowVolume = FixedPoint2.New(20);
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public override string Name => "Puddle";
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// Current design: Something calls the SpillHelper.Spill, that will either
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// A) Add to an existing puddle at the location (normalised to tile-center) or
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// B) add a new one
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