resimmed offmed
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@@ -30,15 +30,17 @@ public sealed partial class StatusEffectsSystem
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.WoundGetDamageEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetWoundsWithSpaceEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetPainEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetStrainEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.HealWoundsEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetBleedLevelEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.PainSuppressionEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.BeforeDealBrainDamage>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.BeforeDepleteBrainOxygen>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.BeforeHealBrainDamage>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetOxygenationModifier>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.GetStoppedCirculationModifier>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedVascularToneEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedLungFunctionEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedMetabolicRateEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedCardiacOutputEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Wounds.ModifiedRespiratoryRateEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Weapons.RelayedGetMeleeDamageEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Weapons.RelayedGetMeleeAttackRateEvent>(RefRelayStatusEffectEvent); // Offbrand
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SubscribeLocalEvent<StatusEffectContainerComponent, Content.Shared._Offbrand.Weapons.RelayedGunRefreshModifiersEvent>(RefRelayStatusEffectEvent); // Offbrand
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