resimmed offmed
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@@ -14,7 +14,7 @@ namespace Content.Server.Body.Components
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/// Volume of our breath in liters
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/// </summary>
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[DataField]
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public float BreathVolume = Atmospherics.BreathVolume;
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public float BreathVolume = 0.75f; // Offbrand
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/// <summary>
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/// How much of the gas we inhale is metabolized? Value range is (0, 1]
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@@ -33,7 +33,7 @@ namespace Content.Server.Body.Components
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/// so a full cycle takes twice as long.
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/// </summary>
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2);
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2.5); // Offbrand
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/// <summary>
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/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
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@@ -41,18 +41,48 @@ namespace Content.Server.Body.Components
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[DataField]
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public float UpdateIntervalMultiplier = 1f;
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/// <summary>
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/// Offbrand - Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on body respiratory rate
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/// </summary>
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[DataField]
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public float BreathRateMultiplier = 1f;
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/// <summary>
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/// Offbrand - Multiplier applied to exhalation to determine how efficient the purging of gases from the body is
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/// </summary>
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[DataField]
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public float ExhaleEfficacyModifier = 1f;
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/// <summary>
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/// Offbrand - Multiplier that determines if an entity is hyperventilating (should audibly breathe)
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/// </summary>
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[DataField]
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public float HyperventilationThreshold = 0.6f;
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/// <summary>
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/// Offbrand - Multiplier applied to <see cref="BreathVolume"/> for adjusting based on body respiratory rate
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/// </summary>
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[ViewVariables]
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public float AdjustedBreathVolume => BreathVolume * BreathRateMultiplier * BreathRateMultiplier;
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/// <summary>
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/// Adjusted update interval based only on body factors, no e.g. stasis
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/// </summary>
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[ViewVariables]
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public TimeSpan BodyAdjustedUpdateInterval => UpdateInterval * BreathRateMultiplier; // Offbrand
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/// <summary>
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/// Adjusted update interval based off of the multiplier value.
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/// </summary>
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[ViewVariables]
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public TimeSpan AdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier;
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public TimeSpan OverallAdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier * BreathRateMultiplier; // Offbrand
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/// <summary>
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/// Saturation level. Reduced by UpdateInterval each tick.
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/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.
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/// </summary>
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[DataField]
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public float Saturation = 5.0f;
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public float Saturation = 8.0f; // Offbrand
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/// <summary>
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/// At what level of saturation will you begin to suffocate?
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@@ -61,7 +91,7 @@ namespace Content.Server.Body.Components
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public float SuffocationThreshold;
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[DataField]
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public float MaxSaturation = 5.0f;
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public float MaxSaturation = 8.0f; // Offbrand
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[DataField]
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public float MinSaturation = -2.0f;
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