resimmed offmed
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@@ -34,7 +34,7 @@ public sealed class DamageOverlayUiController : UIController
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SubscribeLocalEvent<LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<MobThresholdChecked>(OnThresholdCheck);
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SubscribeLocalEvent<bPotentiallyUpdateDamageOverlayEventb>(OnPotentiallyUpdateDamageOverlay); // Offbrand
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SubscribeLocalEvent<PotentiallyUpdateDamageOverlayEvent>(OnPotentiallyUpdateDamageOverlay); // Offbrand
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}
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private void OnPlayerAttach(LocalPlayerAttachedEvent args)
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@@ -86,7 +86,7 @@ public sealed class DamageOverlayUiController : UIController
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TryUpdateWoundableOverlays(entity);
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}
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private void OnPotentiallyUpdateDamageOverlay(ref bPotentiallyUpdateDamageOverlayEventb args)
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private void OnPotentiallyUpdateDamageOverlay(ref PotentiallyUpdateDamageOverlayEvent args)
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{
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if (args.Target != _playerManager.LocalEntity)
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return;
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@@ -113,7 +113,7 @@ public sealed class DamageOverlayUiController : UIController
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{
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_overlay.CritLevel = FixedPoint2.Clamp(brainDamage.Damage / maxBrain, 0, 1).Float();
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_overlay.PainLevel = FixedPoint2.Clamp(_pain.GetShock((entity, pain)) / maxShock, 0, 1).Float();
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_overlay.OxygenLevel = FixedPoint2.Clamp(1 - _heart.BloodOxygenation((entity, heartrate)), 0, 1).Float();
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_overlay.OxygenLevel = FixedPoint2.Clamp(1 - _heart.Spo2((entity, heartrate)), 0, 1).Float();
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_overlay.DeadLevel = 0;
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break;
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}
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