Suit sensor and crew monitoring (#5521)

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Alex Evgrashin
2021-12-29 08:19:00 +03:00
committed by GitHub
parent 7c88129540
commit 1705eae96c
23 changed files with 845 additions and 11 deletions

View File

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using System;
using Content.Shared.Inventory;
using Content.Shared.Medical.SuitSensor;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Medical.SuitSensors
{
/// <summary>
/// Tracking device, embedded in almost all uniforms and jumpsuits.
/// If enabled, will report to crew monitoring console owners position and status.
/// </summary>
[RegisterComponent]
[Friend(typeof(SuitSensorSystem))]
[ComponentProtoName("SuitSensor")]
public sealed class SuitSensorComponent : Component
{
/// <summary>
/// Choose a random sensor mode when item is spawned.
/// </summary>
[DataField("randomMode")]
public bool RandomMode = true;
/// <summary>
/// If true user can't change suit sensor mode
/// </summary>
[DataField("controlsLocked")]
public bool ControlsLocked = false;
/// <summary>
/// Current sensor mode. Can be switched by user verbs.
/// </summary>
[DataField("mode")]
public SuitSensorMode Mode = SuitSensorMode.SensorOff;
/// <summary>
/// Activate sensor if user wear it in this slot.
/// </summary>
[DataField("activationSlot")]
public EquipmentSlotDefines.Slots ActivationSlot = EquipmentSlotDefines.Slots.INNERCLOTHING;
/// <summary>
/// How often does sensor update its owners status (in seconds).
/// </summary>
[DataField("updateRate")]
public float UpdateRate = 2f;
/// <summary>
/// Current user that wears suit sensor. Null if nobody wearing it.
/// </summary>
public EntityUid? User = null;
/// <summary>
/// Last time when sensor updated owners status
/// </summary>
public TimeSpan LastUpdate = TimeSpan.Zero;
}
}