Merge branch 'master' into 2020-08-19-firelocks
# Conflicts: # Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs # Content.Server/GameObjects/Components/Atmos/GridAtmosphereComponent.cs # SpaceStation14.sln.DotSettings
This commit is contained in:
@@ -70,14 +70,12 @@ namespace Content.Client.Chat
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// Flag Enums for holding filtered channels
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private ChatChannel _filteredChannels;
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#pragma warning disable 649
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[Dependency] private readonly IClientNetManager _netManager;
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[Dependency] private readonly IClientConsole _console;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly IEyeManager _eyeManager;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IClientConsole _console = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IClientConGroupController _groupController = default!;
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#pragma warning restore 649
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private ChatBox _currentChatBox;
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private Control _speechBubbleRoot;
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@@ -7,6 +7,7 @@ using Content.Client.Parallax;
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using Content.Client.Sandbox;
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using Content.Client.StationEvents;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.AdminMenu;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.Interfaces;
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@@ -33,6 +34,7 @@ namespace Content.Client
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IoCManager.Register<IScreenshotHook, ScreenshotHook>();
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IoCManager.Register<IClickMapManager, ClickMapManager>();
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IoCManager.Register<IStationEventManager, StationEventManager>();
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IoCManager.Register<IAdminMenuManager, AdminMenuManager>();
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}
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}
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}
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@@ -21,14 +21,12 @@ namespace Content.Client
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{
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public class ClientNotifyManager : SharedNotifyManager, IClientNotifyManager
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{
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#pragma warning disable 649
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[Dependency] private IPlayerManager _playerManager;
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[Dependency] private IUserInterfaceManager _userInterfaceManager;
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[Dependency] private IInputManager _inputManager;
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[Dependency] private IEyeManager _eyeManager;
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[Dependency] private IClientNetManager _netManager;
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[Dependency] private IEntityManager _entityManager;
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#pragma warning restore 649
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private readonly List<PopupLabel> _aliveLabels = new List<PopupLabel>();
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private bool _initialized;
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@@ -14,9 +14,7 @@ namespace Content.Client
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/// </summary>
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public class ClientPreferencesManager : SharedPreferencesManager, IClientPreferencesManager
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{
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#pragma warning disable 649
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[Dependency] private readonly IClientNetManager _netManager;
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#pragma warning restore 649
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[Dependency] private readonly IClientNetManager _netManager = default!;
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public event Action OnServerDataLoaded;
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public GameSettings Settings { get; private set; }
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@@ -12,9 +12,7 @@ namespace Content.Client.Command
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{
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public class CommunicationsConsoleMenu : SS14Window
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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[Dependency] private readonly ILocalizationManager _localizationManager = default!;
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protected override Vector2? CustomSize => new Vector2(600, 400);
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@@ -22,11 +22,9 @@ namespace Content.Client.Construction
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{
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public class ConstructionMenu : SS14Window
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{
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#pragma warning disable CS0649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IEntitySystemManager _systemManager;
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#pragma warning restore
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IEntitySystemManager _systemManager = default!;
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private readonly Button BuildButton;
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private readonly Button EraseButton;
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@@ -9,6 +9,7 @@ using Content.Client.Sandbox;
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using Content.Client.State;
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using Content.Client.StationEvents;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.AdminMenu;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Cargo;
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@@ -39,14 +40,12 @@ namespace Content.Client
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{
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public class EntryPoint : GameClient
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{
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#pragma warning disable 649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IBaseClient _baseClient;
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[Dependency] private readonly IEscapeMenuOwner _escapeMenuOwner;
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[Dependency] private readonly IGameController _gameController;
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[Dependency] private readonly IStateManager _stateManager;
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[Dependency] private readonly IConfigurationManager _configurationManager;
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#pragma warning restore 649
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IEscapeMenuOwner _escapeMenuOwner = default!;
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[Dependency] private readonly IGameController _gameController = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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public override void Init()
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{
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@@ -152,6 +151,7 @@ namespace Content.Client
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<IClientPreferencesManager>().Initialize();
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IoCManager.Resolve<IStationEventManager>().Initialize();
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IoCManager.Resolve<IAdminMenuManager>().Initialize();
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_baseClient.RunLevelChanged += (sender, args) =>
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{
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@@ -17,18 +17,16 @@ namespace Content.Client
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{
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internal sealed class EscapeMenuOwner : IEscapeMenuOwner
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{
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#pragma warning disable 649
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[Dependency] private readonly IClientConsole _clientConsole;
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[Dependency] private readonly IConfigurationManager _configurationManager;
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[Dependency] private readonly IInputManager _inputManager;
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[Dependency] private readonly IPlacementManager _placementManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly IStateManager _stateManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IGameHud _gameHud;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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[Dependency] private readonly IClientConsole _clientConsole = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly ILocalizationManager _localizationManager = default!;
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private EscapeMenu _escapeMenu;
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@@ -10,10 +10,9 @@ namespace Content.Client.GameObjects.Components.Access
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{
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public class IdCardConsoleBoundUserInterface : BoundUserInterface
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{
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _localizationManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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[Dependency] private readonly ILocalizationManager _localizationManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public IdCardConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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@@ -0,0 +1,58 @@
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Shared.IoC;
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using Robust.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.ActionBlocking;
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using Content.Shared.Preferences.Appearance;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.ActionBlocking
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{
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[RegisterComponent]
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public class CuffableComponent : SharedCuffableComponent
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{
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[ViewVariables]
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private string _currentRSI = default;
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (!(curState is CuffableComponentState cuffState))
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{
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return;
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}
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CanStillInteract = cuffState.CanStillInteract;
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if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
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{
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sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, cuffState.NumHandsCuffed > 0);
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sprite.LayerSetColor(HumanoidVisualLayers.Handcuffs, cuffState.Color);
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if (cuffState.NumHandsCuffed > 0)
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{
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if (_currentRSI != cuffState.RSI) // we don't want to keep loading the same RSI
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{
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_currentRSI = cuffState.RSI;
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sprite.LayerSetState(HumanoidVisualLayers.Handcuffs, new RSI.StateId(cuffState.IconState), new ResourcePath(cuffState.RSI));
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}
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else
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{
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sprite.LayerSetState(HumanoidVisualLayers.Handcuffs, new RSI.StateId(cuffState.IconState)); // TODO: safety check to see if RSI contains the state?
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}
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}
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}
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}
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public override void OnRemove()
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{
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base.OnRemove();
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if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
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{
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sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false);
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}
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}
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}
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}
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@@ -0,0 +1,27 @@
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using Robust.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.ActionBlocking;
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using Robust.Client.Graphics;
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using Robust.Client.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Client.GameObjects.Components.ActionBlocking
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{
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[RegisterComponent]
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public class HandcuffComponent : SharedHandcuffComponent
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{
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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var cuffState = curState as HandcuffedComponentState;
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if (cuffState == null || cuffState.IconState == string.Empty)
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{
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return;
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}
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if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
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{
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sprite.LayerSetState(0, new RSI.StateId(cuffState.IconState)); // TODO: safety check to see if RSI contains the state?
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}
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}
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}
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}
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@@ -14,12 +14,10 @@ namespace Content.Client.GameObjects.Components.Actor
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[RegisterComponent]
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public sealed class CharacterInfoComponent : Component, ICharacterUI
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{
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private CharacterInfoControl _control;
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[Dependency] private readonly ILocalizationManager _loc = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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#pragma warning disable 649
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[Dependency] private readonly ILocalizationManager _loc;
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[Dependency] private readonly IResourceCache _resourceCache;
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#pragma warning restore 649
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private CharacterInfoControl _control;
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public override string Name => "CharacterInfo";
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@@ -20,12 +20,9 @@ namespace Content.Client.GameObjects.Components.Actor
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[RegisterComponent]
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public class CharacterInterface : Component
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{
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public override string Name => "Character Interface Component";
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency]
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#pragma warning disable 649
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private readonly IGameHud _gameHud;
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#pragma warning restore 649
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public override string Name => "Character Interface Component";
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/// <summary>
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/// Window to hold each of the character interfaces
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@@ -17,9 +17,7 @@ namespace Content.Client.GameObjects.Components.Body
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[ComponentReference(typeof(IBodyManagerComponent))]
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public class BodyManagerComponent : SharedBodyManagerComponent, IClientDraggable
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntityManager _entityManager = default!;
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#pragma warning restore 649
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public bool ClientCanDropOn(CanDropEventArgs eventArgs)
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{
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@@ -10,9 +10,7 @@ namespace Content.Client.GameObjects.Components.Cargo
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[RegisterComponent]
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public class GalacticMarketComponent : SharedGalacticMarketComponent
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{
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#pragma warning disable CS0649
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[Dependency] private IPrototypeManager _prototypeManager;
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#pragma warning restore
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
/// <summary>
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/// Event called when the database is updated.
|
||||
|
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@@ -21,6 +21,8 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
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/// </summary>
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public class ChemMasterWindow : SS14Window
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{
|
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
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/// <summary>Contains info about the reagent container such as it's contents, if one is loaded into the dispenser.</summary>
|
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private readonly VBoxContainer ContainerInfo;
|
||||
|
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@@ -45,11 +47,6 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
public Button CreatePills { get; }
|
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public Button CreateBottles { get; }
|
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|
||||
#pragma warning disable 649
|
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[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
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#pragma warning restore 649
|
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|
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protected override Vector2? CustomSize => (400, 200);
|
||||
|
||||
/// <summary>
|
||||
@@ -69,9 +66,9 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = _localizationManager.GetString("Container")},
|
||||
new Label {Text = Loc.GetString("Container")},
|
||||
new Control {SizeFlagsHorizontal = SizeFlags.FillExpand},
|
||||
(EjectButton = new Button {Text = _localizationManager.GetString("Eject")})
|
||||
(EjectButton = new Button {Text = Loc.GetString("Eject")})
|
||||
}
|
||||
},
|
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//Wrap the container info in a PanelContainer so we can color it's background differently.
|
||||
@@ -94,7 +91,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
{
|
||||
new Label
|
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{
|
||||
Text = _localizationManager.GetString("No container loaded.")
|
||||
Text = Loc.GetString("No container loaded.")
|
||||
}
|
||||
}
|
||||
}),
|
||||
@@ -109,10 +106,10 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = _localizationManager.GetString("Buffer")},
|
||||
new Label {Text = Loc.GetString("Buffer")},
|
||||
new Control {SizeFlagsHorizontal = SizeFlags.FillExpand},
|
||||
(BufferTransferButton = new Button {Text = _localizationManager.GetString("Transfer"), Pressed = BufferModeTransfer, StyleClasses = { StyleBase.ButtonOpenRight }}),
|
||||
(BufferDiscardButton = new Button {Text = _localizationManager.GetString("Discard"), Pressed = !BufferModeTransfer, StyleClasses = { StyleBase.ButtonOpenLeft }})
|
||||
(BufferTransferButton = new Button {Text = Loc.GetString("Transfer"), Pressed = BufferModeTransfer, StyleClasses = { StyleBase.ButtonOpenRight }}),
|
||||
(BufferDiscardButton = new Button {Text = Loc.GetString("Discard"), Pressed = !BufferModeTransfer, StyleClasses = { StyleBase.ButtonOpenLeft }})
|
||||
}
|
||||
},
|
||||
|
||||
@@ -136,7 +133,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
{
|
||||
new Label
|
||||
{
|
||||
Text = _localizationManager.GetString("Buffer empty.")
|
||||
Text = Loc.GetString("Buffer empty.")
|
||||
}
|
||||
}
|
||||
}),
|
||||
@@ -151,7 +148,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = _localizationManager.GetString("Packaging ")},
|
||||
new Label {Text = Loc.GetString("Packaging ")},
|
||||
}
|
||||
},
|
||||
|
||||
@@ -185,7 +182,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
{
|
||||
new Label
|
||||
{
|
||||
Text = _localizationManager.GetString("Pills:")
|
||||
Text = Loc.GetString("Pills:")
|
||||
},
|
||||
|
||||
},
|
||||
@@ -212,7 +209,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
};
|
||||
PillInfo.AddChild((pillVolume));
|
||||
|
||||
CreatePills = new Button {Text = _localizationManager.GetString("Create")};
|
||||
CreatePills = new Button {Text = Loc.GetString("Create")};
|
||||
PillInfo.AddChild(CreatePills);
|
||||
|
||||
//Bottles
|
||||
@@ -222,7 +219,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
{
|
||||
new Label
|
||||
{
|
||||
Text = _localizationManager.GetString("Bottles:")
|
||||
Text = Loc.GetString("Bottles:")
|
||||
},
|
||||
|
||||
},
|
||||
@@ -249,7 +246,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
};
|
||||
BottleInfo.AddChild((bottleVolume));
|
||||
|
||||
CreateBottles = new Button {Text = _localizationManager.GetString("Create")};
|
||||
CreateBottles = new Button {Text = Loc.GetString("Create")};
|
||||
BottleInfo.AddChild(CreateBottles);
|
||||
}
|
||||
|
||||
@@ -314,7 +311,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
|
||||
if (!state.HasBeaker)
|
||||
{
|
||||
ContainerInfo.Children.Add(new Label {Text = _localizationManager.GetString("No container loaded.")});
|
||||
ContainerInfo.Children.Add(new Label {Text = Loc.GetString("No container loaded.")});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -333,7 +330,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
|
||||
foreach (var reagent in state.ContainerReagents)
|
||||
{
|
||||
var name = _localizationManager.GetString("Unknown reagent");
|
||||
var name = Loc.GetString("Unknown reagent");
|
||||
//Try to the prototype for the given reagent. This gives us it's name.
|
||||
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
{
|
||||
@@ -370,7 +367,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
|
||||
if (!state.BufferReagents.Any())
|
||||
{
|
||||
BufferInfo.Children.Add(new Label {Text = _localizationManager.GetString("Buffer empty.")});
|
||||
BufferInfo.Children.Add(new Label {Text = Loc.GetString("Buffer empty.")});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -388,7 +385,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
|
||||
|
||||
foreach (var reagent in state.BufferReagents)
|
||||
{
|
||||
var name = _localizationManager.GetString("Unknown reagent");
|
||||
var name = Loc.GetString("Unknown reagent");
|
||||
//Try to the prototype for the given reagent. This gives us it's name.
|
||||
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
{
|
||||
|
||||
@@ -17,10 +17,6 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
[UsedImplicitly]
|
||||
public class ReagentDispenserBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private ReagentDispenserWindow _window;
|
||||
private ReagentDispenserBoundUserInterfaceState _lastState;
|
||||
|
||||
@@ -41,7 +37,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
//Setup window layout/elements
|
||||
_window = new ReagentDispenserWindow
|
||||
{
|
||||
Title = _localizationManager.GetString("Reagent dispenser"),
|
||||
Title = Loc.GetString("Reagent dispenser"),
|
||||
};
|
||||
|
||||
_window.OpenCentered();
|
||||
|
||||
@@ -20,6 +20,8 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
/// </summary>
|
||||
public class ReagentDispenserWindow : SS14Window
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
/// <summary>Contains info about the reagent container such as it's contents, if one is loaded into the dispenser.</summary>
|
||||
private readonly VBoxContainer ContainerInfo;
|
||||
|
||||
@@ -50,11 +52,6 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
/// <summary>A grid of buttons for each reagent which can be dispensed.</summary>
|
||||
public GridContainer ChemicalList { get; }
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
protected override Vector2? CustomSize => (500, 600);
|
||||
|
||||
/// <summary>
|
||||
@@ -76,7 +73,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = _localizationManager.GetString("Amount")},
|
||||
new Label {Text = Loc.GetString("Amount")},
|
||||
//Padding
|
||||
new Control {CustomMinimumSize = (20, 0)},
|
||||
(DispenseButton1 = new Button {Text = "1", Group = dispenseAmountGroup, StyleClasses = { StyleBase.ButtonOpenRight }}),
|
||||
@@ -100,9 +97,9 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
{
|
||||
Children =
|
||||
{
|
||||
new Label {Text = _localizationManager.GetString("Container: ")},
|
||||
(ClearButton = new Button {Text = _localizationManager.GetString("Clear"), StyleClasses = {StyleBase.ButtonOpenRight}}),
|
||||
(EjectButton = new Button {Text = _localizationManager.GetString("Eject"), StyleClasses = {StyleBase.ButtonOpenLeft}})
|
||||
new Label {Text = Loc.GetString("Container: ")},
|
||||
(ClearButton = new Button {Text = Loc.GetString("Clear"), StyleClasses = {StyleBase.ButtonOpenRight}}),
|
||||
(EjectButton = new Button {Text = Loc.GetString("Eject"), StyleClasses = {StyleBase.ButtonOpenLeft}})
|
||||
}
|
||||
},
|
||||
//Wrap the container info in a PanelContainer so we can color it's background differently.
|
||||
@@ -125,7 +122,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
{
|
||||
new Label
|
||||
{
|
||||
Text = _localizationManager.GetString("No container loaded.")
|
||||
Text = Loc.GetString("No container loaded.")
|
||||
}
|
||||
}
|
||||
}),
|
||||
@@ -155,7 +152,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
}
|
||||
else
|
||||
{
|
||||
ChemicalList.AddChild(new Button {Text = _localizationManager.GetString("Reagent name not found")});
|
||||
ChemicalList.AddChild(new Button {Text = Loc.GetString("Reagent name not found")});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -243,7 +240,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
|
||||
if (!state.HasBeaker)
|
||||
{
|
||||
ContainerInfo.Children.Add(new Label {Text = _localizationManager.GetString("No container loaded.")});
|
||||
ContainerInfo.Children.Add(new Label {Text = Loc.GetString("No container loaded.")});
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -267,7 +264,7 @@ namespace Content.Client.GameObjects.Components.Chemistry.ReagentDispenser
|
||||
|
||||
foreach (var reagent in state.ContainerReagents)
|
||||
{
|
||||
var name = _localizationManager.GetString("Unknown reagent");
|
||||
var name = Loc.GetString("Unknown reagent");
|
||||
//Try to the prototype for the given reagent. This gives us it's name.
|
||||
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
{
|
||||
|
||||
@@ -11,12 +11,9 @@ namespace Content.Client.GameObjects.Components.Command
|
||||
{
|
||||
public class CommunicationsConsoleBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
[ViewVariables]
|
||||
private CommunicationsConsoleMenu _menu;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
[ViewVariables] private CommunicationsConsoleMenu _menu;
|
||||
|
||||
public bool CountdownStarted { get; private set; }
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -12,9 +11,6 @@ namespace Content.Client.GameObjects.Components.Construction
|
||||
[RegisterComponent]
|
||||
public class ConstructionGhostComponent : Component, IExamine
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _loc;
|
||||
#pragma warning restore 649
|
||||
public override string Name => "ConstructionGhost";
|
||||
|
||||
[ViewVariables] public ConstructionPrototype Prototype { get; set; }
|
||||
@@ -22,7 +18,7 @@ namespace Content.Client.GameObjects.Components.Construction
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
message.AddText(_loc.GetString("Building: {0}\n", Prototype.Name));
|
||||
message.AddText(Loc.GetString("Building: {0}\n", Prototype.Name));
|
||||
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, 0, inDetailsRange);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ using Robust.Shared.GameObjects;
|
||||
namespace Content.Client.GameObjects.Components.Disposal
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedDisposalUnitComponent))]
|
||||
public class DisposalUnitComponent : SharedDisposalUnitComponent
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
@@ -13,6 +13,7 @@ namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
public override string Name => "EmergencyLight";
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
119
Content.Client/GameObjects/Components/FlashLightVisualizer.cs
Normal file
119
Content.Client/GameObjects/Components/FlashLightVisualizer.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class FlashLightVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private readonly Animation _radiatingLightAnimation = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(1),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty
|
||||
{
|
||||
ComponentType = typeof(PointLightComponent),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
Property = nameof(PointLightComponent.Radius),
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(3.0f, 0),
|
||||
new AnimationTrackProperty.KeyFrame(2.0f, 0.5f),
|
||||
new AnimationTrackProperty.KeyFrame(3.0f, 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private readonly Animation _blinkingLightAnimation = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(1),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty()
|
||||
{
|
||||
ComponentType = typeof(PointLightComponent),
|
||||
//To create the blinking effect we go from nearly zero radius, to the light radius, and back
|
||||
//We do this instead of messing with the `PointLightComponent.enabled` because we don't want the animation to affect component behavior
|
||||
InterpolationMode = AnimationInterpolationMode.Nearest,
|
||||
Property = nameof(PointLightComponent.Radius),
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(0.1f, 0),
|
||||
new AnimationTrackProperty.KeyFrame(2f, 0.5f),
|
||||
new AnimationTrackProperty.KeyFrame(0.1f, 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private Action<string> _radiatingCallback;
|
||||
private Action<string> _blinkingCallback;
|
||||
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
if (component.Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.TryGetData(HandheldLightVisuals.Power,
|
||||
out HandheldLightPowerStates state))
|
||||
{
|
||||
PlayAnimation(component, state);
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayAnimation(AppearanceComponent component, HandheldLightPowerStates state)
|
||||
{
|
||||
component.Owner.EnsureComponent(out AnimationPlayerComponent animationPlayer);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case HandheldLightPowerStates.LowPower:
|
||||
if (!animationPlayer.HasRunningAnimation("radiatingLight"))
|
||||
{
|
||||
animationPlayer.Play(_radiatingLightAnimation, "radiatingLight");
|
||||
_radiatingCallback = (s) => animationPlayer.Play(_radiatingLightAnimation, s);
|
||||
animationPlayer.AnimationCompleted += _radiatingCallback;
|
||||
}
|
||||
|
||||
break;
|
||||
case HandheldLightPowerStates.Dying:
|
||||
animationPlayer.Stop("radiatingLight");
|
||||
animationPlayer.AnimationCompleted -= _radiatingCallback;
|
||||
if (!animationPlayer.HasRunningAnimation("blinkingLight"))
|
||||
{
|
||||
animationPlayer.Play(_blinkingLightAnimation, "blinkingLight");
|
||||
_blinkingCallback = (s) => animationPlayer.Play(_blinkingLightAnimation, s);
|
||||
animationPlayer.AnimationCompleted += _blinkingCallback;
|
||||
}
|
||||
|
||||
break;
|
||||
case HandheldLightPowerStates.FullPower:
|
||||
if (animationPlayer.HasRunningAnimation("blinkingLight"))
|
||||
{
|
||||
animationPlayer.Stop("blinkingLight");
|
||||
animationPlayer.AnimationCompleted -= _blinkingCallback;
|
||||
}
|
||||
|
||||
if (animationPlayer.HasRunningAnimation("radiatingLight"))
|
||||
{
|
||||
animationPlayer.Stop("radiatingLight");
|
||||
animationPlayer.AnimationCompleted -= _radiatingCallback;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,11 +18,9 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
[UsedImplicitly]
|
||||
public class HumanInventoryInterfaceController : InventoryInterfaceController
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _loc;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
|
||||
|
||||
private readonly Dictionary<Slots, List<ItemSlotButton>> _inventoryButtons
|
||||
= new Dictionary<Slots, List<ItemSlotButton>>();
|
||||
@@ -43,7 +41,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
base.Initialize();
|
||||
|
||||
_window = new HumanInventoryWindow(_loc, _resourceCache);
|
||||
_window.OnClose += () => _gameHud.InventoryButtonDown = false;
|
||||
_window.OnClose += () => GameHud.InventoryButtonDown = false;
|
||||
foreach (var (slot, button) in _window.Buttons)
|
||||
{
|
||||
button.OnPressed = (e) => AddToInventory(e, slot);
|
||||
@@ -153,7 +151,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
{
|
||||
base.PlayerAttached();
|
||||
|
||||
_gameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
|
||||
GameHud.InventoryQuickButtonContainer.AddChild(_quickButtonsContainer);
|
||||
|
||||
// Update all the buttons to make sure they check out.
|
||||
|
||||
@@ -175,7 +173,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
{
|
||||
base.PlayerDetached();
|
||||
|
||||
_gameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
|
||||
GameHud.InventoryQuickButtonContainer.RemoveChild(_quickButtonsContainer);
|
||||
|
||||
foreach (var (slot, list) in _inventoryButtons)
|
||||
{
|
||||
|
||||
@@ -12,9 +12,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
{
|
||||
public abstract class InventoryInterfaceController : IDisposable
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] protected readonly IGameHud _gameHud;
|
||||
#pragma warning restore 649
|
||||
[Dependency] protected readonly IGameHud GameHud = default!;
|
||||
|
||||
protected InventoryInterfaceController(ClientInventoryComponent owner)
|
||||
{
|
||||
@@ -31,8 +29,8 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
|
||||
public virtual void PlayerAttached()
|
||||
{
|
||||
_gameHud.InventoryButtonVisible = true;
|
||||
_gameHud.InventoryButtonToggled = b =>
|
||||
GameHud.InventoryButtonVisible = true;
|
||||
GameHud.InventoryButtonToggled = b =>
|
||||
{
|
||||
if (b)
|
||||
{
|
||||
@@ -47,7 +45,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
|
||||
public virtual void PlayerDetached()
|
||||
{
|
||||
_gameHud.InventoryButtonVisible = false;
|
||||
GameHud.InventoryButtonVisible = false;
|
||||
Window.Close();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,8 +4,10 @@ using Content.Shared.GameObjects.Components.GUI;
|
||||
using Content.Shared.GameObjects.Components.Inventory;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Shared.Localization;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
@@ -15,6 +17,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
{
|
||||
public Dictionary<Slots, string> Inventory { get; private set; }
|
||||
public Dictionary<string, string> Hands { get; private set; }
|
||||
public Dictionary<EntityUid, string> Handcuffs { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
private StrippingMenu _strippingMenu;
|
||||
@@ -28,6 +31,8 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
base.Open();
|
||||
|
||||
_strippingMenu = new StrippingMenu($"{Owner.Owner.Name}'s inventory");
|
||||
|
||||
_strippingMenu.OnClose += Close;
|
||||
_strippingMenu.OpenCentered();
|
||||
UpdateMenu();
|
||||
}
|
||||
@@ -47,7 +52,8 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
|
||||
_strippingMenu.ClearButtons();
|
||||
|
||||
if(Inventory != null)
|
||||
if (Inventory != null)
|
||||
{
|
||||
foreach (var (slot, name) in Inventory)
|
||||
{
|
||||
_strippingMenu.AddButton(EquipmentSlotDefines.SlotNames[slot], name, (ev) =>
|
||||
@@ -55,8 +61,10 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
SendMessage(new StrippingInventoryButtonPressed(slot));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if(Hands != null)
|
||||
if (Hands != null)
|
||||
{
|
||||
foreach (var (hand, name) in Hands)
|
||||
{
|
||||
_strippingMenu.AddButton(hand, name, (ev) =>
|
||||
@@ -64,6 +72,18 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
SendMessage(new StrippingHandButtonPressed(hand));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (Handcuffs != null)
|
||||
{
|
||||
foreach (var (id, name) in Handcuffs)
|
||||
{
|
||||
_strippingMenu.AddButton(Loc.GetString("Restraints"), name, (ev) =>
|
||||
{
|
||||
SendMessage(new StrippingHandcuffButtonPressed(id));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
@@ -74,6 +94,7 @@ namespace Content.Client.GameObjects.Components.HUD.Inventory
|
||||
|
||||
Inventory = stripState.Inventory;
|
||||
Hands = stripState.Hands;
|
||||
Handcuffs = stripState.Handcuffs;
|
||||
|
||||
UpdateMenu();
|
||||
}
|
||||
|
||||
@@ -13,7 +13,10 @@ namespace Content.Client.GameObjects.Components
|
||||
[RegisterComponent]
|
||||
public sealed class HandheldLightComponent : SharedHandheldLightComponent, IItemStatus
|
||||
{
|
||||
private bool _hasCell;
|
||||
|
||||
[ViewVariables] public float? Charge { get; private set; }
|
||||
[ViewVariables] protected override bool HasCell => _hasCell;
|
||||
|
||||
public Control MakeControl()
|
||||
{
|
||||
@@ -26,6 +29,7 @@ namespace Content.Client.GameObjects.Components
|
||||
return;
|
||||
|
||||
Charge = cast.Charge;
|
||||
_hasCell = cast.HasCell;
|
||||
}
|
||||
|
||||
private sealed class StatusControl : Control
|
||||
|
||||
@@ -27,13 +27,9 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
/// </summary>
|
||||
public event Action? OnMidiPlaybackEnded;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMidiManager _midiManager = default!;
|
||||
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
#pragma warning restore 649
|
||||
|
||||
private IMidiRenderer? _renderer;
|
||||
|
||||
|
||||
@@ -9,15 +9,13 @@ namespace Content.Client.GameObjects.Components
|
||||
[RegisterComponent]
|
||||
public class InteractionOutlineComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private const string ShaderInRange = "SelectionOutlineInrange";
|
||||
private const string ShaderOutOfRange = "SelectionOutline";
|
||||
|
||||
public override string Name => "InteractionOutline";
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private ShaderInstance _selectionShaderInstance;
|
||||
private ShaderInstance _selectionShaderInRangeInstance;
|
||||
|
||||
|
||||
@@ -17,11 +17,9 @@ namespace Content.Client.GameObjects.Components.Items
|
||||
[ComponentReference(typeof(ISharedHandsComponent))]
|
||||
public class HandsComponent : SharedHandsComponent
|
||||
{
|
||||
private HandsGui? _gui;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
#pragma warning restore 649
|
||||
|
||||
private HandsGui? _gui;
|
||||
|
||||
/// <inheritdoc />
|
||||
private readonly List<Hand> _hands = new List<Hand>();
|
||||
@@ -158,7 +156,8 @@ namespace Content.Client.GameObjects.Components.Items
|
||||
}
|
||||
else
|
||||
{
|
||||
var (rsi, state) = maybeInHands.Value;
|
||||
var (rsi, state, color) = maybeInHands.Value;
|
||||
_sprite.LayerSetColor($"hand-{name}", color);
|
||||
_sprite.LayerSetVisible($"hand-{name}", true);
|
||||
_sprite.LayerSetState($"hand-{name}", state, rsi);
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Items
|
||||
@@ -25,6 +26,8 @@ namespace Content.Client.GameObjects.Components.Items
|
||||
|
||||
[ViewVariables] protected ResourcePath RsiPath;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] protected Color Color;
|
||||
|
||||
private string _equippedPrefix;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -40,7 +43,7 @@ namespace Content.Client.GameObjects.Components.Items
|
||||
}
|
||||
}
|
||||
|
||||
public (RSI rsi, RSI.StateId stateId)? GetInHandStateInfo(HandLocation hand)
|
||||
public (RSI rsi, RSI.StateId stateId, Color color)? GetInHandStateInfo(HandLocation hand)
|
||||
{
|
||||
if (RsiPath == null)
|
||||
{
|
||||
@@ -52,7 +55,7 @@ namespace Content.Client.GameObjects.Components.Items
|
||||
var stateId = EquippedPrefix != null ? $"{EquippedPrefix}-inhand-{handName}" : $"inhand-{handName}";
|
||||
if (rsi.TryGetState(stateId, out _))
|
||||
{
|
||||
return (rsi, stateId);
|
||||
return (rsi, stateId, Color);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -62,6 +65,7 @@ namespace Content.Client.GameObjects.Components.Items
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataFieldCached(ref Color, "color", Color.White);
|
||||
serializer.DataFieldCached(ref RsiPath, "sprite", null);
|
||||
serializer.DataFieldCached(ref _equippedPrefix, "HeldPrefix", null);
|
||||
}
|
||||
|
||||
@@ -20,10 +20,9 @@ namespace Content.Client.GameObjects.Components.Kitchen
|
||||
{
|
||||
public class MicrowaveBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private MicrowaveMenu _menu;
|
||||
|
||||
private Dictionary<int, EntityUid> _solids = new Dictionary<int, EntityUid>();
|
||||
|
||||
56
Content.Client/GameObjects/Components/LanternVisualizer.cs
Normal file
56
Content.Client/GameObjects/Components/LanternVisualizer.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Utility;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class LanternVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private readonly Animation _radiatingLightAnimation = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(5),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty
|
||||
{
|
||||
ComponentType = typeof(PointLightComponent),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
Property = nameof(PointLightComponent.Radius),
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(3.0f, 0),
|
||||
new AnimationTrackProperty.KeyFrame(2.0f, 1.5f),
|
||||
new AnimationTrackProperty.KeyFrame(3.0f, 3f)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
if (component.Deleted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlayAnimation(component);
|
||||
}
|
||||
|
||||
private void PlayAnimation(AppearanceComponent component)
|
||||
{
|
||||
component.Owner.EnsureComponent(out AnimationPlayerComponent animationPlayer);
|
||||
if (animationPlayer.HasRunningAnimation("radiatingLight")) return;
|
||||
animationPlayer.Play(_radiatingLightAnimation, "radiatingLight");
|
||||
animationPlayer.AnimationCompleted += s => animationPlayer.Play(_radiatingLightAnimation, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,6 +24,10 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
[ComponentReference(typeof(SharedOverlayEffectsComponent))]
|
||||
public sealed class ClientOverlayEffectsComponent : SharedOverlayEffectsComponent//, ICharacterUI
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A list of overlay containers representing the current overlays applied
|
||||
/// </summary>
|
||||
@@ -36,13 +40,6 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
set => SetEffects(value);
|
||||
}
|
||||
|
||||
#pragma warning disable 649
|
||||
// Required dependencies
|
||||
[Dependency] private readonly IOverlayManager _overlayManager;
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager;
|
||||
[Dependency] private readonly IClientNetManager _netManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
@@ -23,12 +23,10 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
[ComponentReference(typeof(SharedStatusEffectsComponent))]
|
||||
public sealed class ClientStatusEffectsComponent : SharedStatusEffectsComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private StatusEffectsUI _ui;
|
||||
private Dictionary<StatusEffect, StatusEffectStatus> _status = new Dictionary<StatusEffect, StatusEffectStatus>();
|
||||
|
||||
@@ -12,10 +12,8 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
[ComponentReference(typeof(SharedCombatModeComponent))]
|
||||
public sealed class CombatModeComponent : SharedCombatModeComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
|
||||
public override bool IsInCombatMode
|
||||
{
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -12,26 +13,26 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
[UsedImplicitly]
|
||||
public sealed class DamageStateVisualizer : AppearanceVisualizer
|
||||
{
|
||||
private DamageStateVisualData _data = DamageStateVisualData.Normal;
|
||||
private Dictionary<DamageStateVisualData, string> _stateMap = new Dictionary<DamageStateVisualData,string>();
|
||||
private int? _originalDrawDepth = null;
|
||||
private DamageState _data = DamageState.Alive;
|
||||
private readonly Dictionary<DamageState, string> _stateMap = new Dictionary<DamageState, string>();
|
||||
private int? _originalDrawDepth;
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
if (node.TryGetNode("normal", out var normal))
|
||||
{
|
||||
_stateMap.Add(DamageStateVisualData.Normal, normal.AsString());
|
||||
_stateMap.Add(DamageState.Alive, normal.AsString());
|
||||
}
|
||||
|
||||
if (node.TryGetNode("crit", out var crit))
|
||||
{
|
||||
_stateMap.Add(DamageStateVisualData.Crit, crit.AsString());
|
||||
_stateMap.Add(DamageState.Critical, crit.AsString());
|
||||
}
|
||||
|
||||
if (node.TryGetNode("dead", out var dead))
|
||||
{
|
||||
_stateMap.Add(DamageStateVisualData.Dead, dead.AsString());
|
||||
_stateMap.Add(DamageState.Dead, dead.AsString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +40,7 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
if (!component.TryGetData(DamageStateVisuals.State, out DamageStateVisualData data))
|
||||
if (!component.TryGetData(DamageStateVisuals.State, out DamageState data))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -57,7 +58,7 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
}
|
||||
|
||||
// So they don't draw over mobs anymore
|
||||
if (_data == DamageStateVisualData.Dead)
|
||||
if (_data == DamageState.Dead)
|
||||
{
|
||||
_originalDrawDepth = sprite.DrawDepth;
|
||||
sprite.DrawDepth = (int) DrawDepth.FloorObjects;
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Preferences.Appearance;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Content.Client.GameObjects.Components.ActionBlocking;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
@@ -49,6 +50,15 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
|
||||
sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, Sex == Sex.Female);
|
||||
|
||||
if (Owner.TryGetComponent<CuffableComponent>(out var cuffed))
|
||||
{
|
||||
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, !cuffed.CanStillInteract);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false);
|
||||
}
|
||||
|
||||
var hairStyle = Appearance.HairStyleName;
|
||||
if (string.IsNullOrWhiteSpace(hairStyle) || !HairStyles.HairStylesMap.ContainsKey(hairStyle))
|
||||
hairStyle = HairStyles.DefaultHairStyle;
|
||||
|
||||
@@ -12,6 +12,10 @@ namespace Content.Client.GameObjects.Components.Observer
|
||||
[RegisterComponent]
|
||||
public class GhostComponent : SharedGhostComponent
|
||||
{
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IComponentManager _componentManager = default!;
|
||||
|
||||
private GhostGui _gui;
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
@@ -19,12 +23,6 @@ namespace Content.Client.GameObjects.Components.Observer
|
||||
|
||||
private bool _isAttached;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private IComponentManager _componentManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
@@ -19,10 +19,9 @@ namespace Content.Client.GameObjects.Components.PDA
|
||||
{
|
||||
public class PDABoundUserInterface : BoundUserInterface
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
|
||||
private PDAMenu _menu;
|
||||
private PDAMenuPopup failPopup;
|
||||
|
||||
@@ -70,7 +69,7 @@ namespace Content.Client.GameObjects.Components.PDA
|
||||
};
|
||||
}
|
||||
|
||||
SendMessage(new PDAUplinkBuyListingMessage(listing));
|
||||
SendMessage(new PDAUplinkBuyListingMessage(listing.ItemId));
|
||||
};
|
||||
|
||||
_menu.OnCategoryButtonPressed += (args, category) =>
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
using System;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class RadiatingLightComponent : Component
|
||||
{
|
||||
public override string Name => "RadiatingLight";
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
var animation = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(4),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackComponentProperty
|
||||
{
|
||||
ComponentType = typeof(PointLightComponent),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
Property = nameof(PointLightComponent.Radius),
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(3.0f, 0),
|
||||
new AnimationTrackProperty.KeyFrame(2.0f, 1),
|
||||
new AnimationTrackProperty.KeyFrame(3.0f, 2)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var playerComponent = Owner.EnsureComponent<AnimationPlayerComponent>();
|
||||
playerComponent.Play(animation, "emergency");
|
||||
|
||||
playerComponent.AnimationCompleted += s => playerComponent.Play(animation, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,10 +12,8 @@ namespace Content.Client.GameObjects.Components.Research
|
||||
{
|
||||
public class LatheBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
[Dependency]
|
||||
private IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private LatheMenu _menu;
|
||||
[ViewVariables]
|
||||
|
||||
@@ -10,10 +10,7 @@ namespace Content.Client.GameObjects.Components.Research
|
||||
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
|
||||
public class LatheDatabaseComponent : SharedLatheDatabaseComponent
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
[Dependency]
|
||||
private IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
|
||||
@@ -11,10 +11,7 @@ namespace Content.Client.GameObjects.Components.Research
|
||||
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
|
||||
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
[Dependency]
|
||||
private IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore
|
||||
[Dependency] private IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the database gets updated.
|
||||
|
||||
@@ -14,10 +14,6 @@ namespace Content.Client.GameObjects.Components.Research
|
||||
private int[] _serverIds = new int[]{};
|
||||
private int _selectedServerId = -1;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
protected override Vector2? CustomSize => (300, 300);
|
||||
public ResearchClientBoundUserInterface Owner { get; set; }
|
||||
|
||||
@@ -25,7 +21,7 @@ namespace Content.Client.GameObjects.Components.Research
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
Title = _localizationManager.GetString("Research Server Selection");
|
||||
Title = Loc.GetString("Research Server Selection");
|
||||
|
||||
_servers = new ItemList() {SelectMode = ItemList.ItemListSelectMode.Single};
|
||||
|
||||
|
||||
@@ -16,11 +16,10 @@ namespace Content.Client.GameObjects.Components.Sound
|
||||
[RegisterComponent]
|
||||
public class LoopingSoundComponent : SharedLoopingSoundComponent
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private readonly Dictionary<ScheduledSound, IPlayingAudioStream> _audioStreams = new Dictionary<ScheduledSound, IPlayingAudioStream>();
|
||||
private AudioSystem _audioSystem;
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void StopAllSounds()
|
||||
{
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Suspicion;
|
||||
using Content.Shared.GameObjects.Components.Suspicion;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Suspicion
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class SuspicionRoleComponent : SharedSuspicionRoleComponent
|
||||
{
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private SuspicionGui? _gui;
|
||||
private string? _role;
|
||||
private bool? _antagonist;
|
||||
|
||||
public string? Role
|
||||
{
|
||||
get => _role;
|
||||
set
|
||||
{
|
||||
_role = value;
|
||||
_gui?.UpdateLabel();
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public bool? Antagonist
|
||||
{
|
||||
get => _antagonist;
|
||||
set
|
||||
{
|
||||
_antagonist = value;
|
||||
_gui?.UpdateLabel();
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public HashSet<IEntity> Allies { get; } = new HashSet<IEntity>();
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if (!(curState is SuspicionRoleComponentState state))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_role = state.Role;
|
||||
_antagonist = state.Antagonist;
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
if (_gui == null)
|
||||
{
|
||||
_gui = new SuspicionGui();
|
||||
}
|
||||
else
|
||||
{
|
||||
_gui.Parent?.RemoveChild(_gui);
|
||||
}
|
||||
|
||||
_gameHud.SuspicionContainer.AddChild(_gui);
|
||||
_gui.UpdateLabel();
|
||||
|
||||
break;
|
||||
case PlayerDetachedMsg _:
|
||||
_gui?.Parent?.RemoveChild(_gui);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, netChannel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case SuspicionAlliesMessage msg:
|
||||
Allies.Clear();
|
||||
Allies.UnionWith(msg.Allies.Select(_entityManager.GetEntity));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
|
||||
_gui?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,160 @@
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ClientBatteryBarrelComponent : Component, IItemStatus
|
||||
{
|
||||
public override string Name => "BatteryBarrel";
|
||||
public override uint? NetID => ContentNetIDs.BATTERY_BARREL;
|
||||
|
||||
private StatusControl _statusControl;
|
||||
|
||||
/// <summary>
|
||||
/// Count of bullets in the magazine.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Null if no magazine is inserted.
|
||||
/// </remarks>
|
||||
[ViewVariables]
|
||||
public (int count, int max)? MagazineCount { get; private set; }
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
if (!(curState is BatteryBarrelComponentState cast))
|
||||
return;
|
||||
|
||||
MagazineCount = cast.Magazine;
|
||||
_statusControl?.Update();
|
||||
}
|
||||
|
||||
public Control MakeControl()
|
||||
{
|
||||
_statusControl = new StatusControl(this);
|
||||
_statusControl.Update();
|
||||
return _statusControl;
|
||||
}
|
||||
|
||||
public void DestroyControl(Control control)
|
||||
{
|
||||
if (_statusControl == control)
|
||||
{
|
||||
_statusControl = null;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class StatusControl : Control
|
||||
{
|
||||
private readonly ClientBatteryBarrelComponent _parent;
|
||||
private readonly HBoxContainer _bulletsList;
|
||||
private readonly Label _noBatteryLabel;
|
||||
private readonly Label _ammoCount;
|
||||
|
||||
public StatusControl(ClientBatteryBarrelComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand;
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter;
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
new Control
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
(_bulletsList = new HBoxContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SeparationOverride = 4
|
||||
}),
|
||||
(_noBatteryLabel = new Label
|
||||
{
|
||||
Text = "No Battery!",
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus}
|
||||
})
|
||||
}
|
||||
},
|
||||
new Control() { CustomMinimumSize = (5,0) },
|
||||
(_ammoCount = new Label
|
||||
{
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus},
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
|
||||
}),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
_bulletsList.RemoveAllChildren();
|
||||
|
||||
if (_parent.MagazineCount == null)
|
||||
{
|
||||
_noBatteryLabel.Visible = true;
|
||||
_ammoCount.Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var (count, capacity) = _parent.MagazineCount.Value;
|
||||
|
||||
_noBatteryLabel.Visible = false;
|
||||
_ammoCount.Visible = true;
|
||||
|
||||
_ammoCount.Text = $"x{count:00}";
|
||||
capacity = Math.Min(capacity, 8);
|
||||
FillBulletRow(_bulletsList, count, capacity);
|
||||
}
|
||||
|
||||
private static void FillBulletRow(Control container, int count, int capacity)
|
||||
{
|
||||
var colorGone = Color.FromHex("#000000");
|
||||
var color = Color.FromHex("#E00000");
|
||||
|
||||
// Draw the empty ones
|
||||
for (var i = count; i < capacity; i++)
|
||||
{
|
||||
container.AddChild(new PanelContainer
|
||||
{
|
||||
PanelOverride = new StyleBoxFlat()
|
||||
{
|
||||
BackgroundColor = colorGone,
|
||||
},
|
||||
CustomMinimumSize = (10, 15),
|
||||
});
|
||||
}
|
||||
|
||||
// Draw the full ones, but limit the count to the capacity
|
||||
count = Math.Min(count, capacity);
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
container.AddChild(new PanelContainer
|
||||
{
|
||||
PanelOverride = new StyleBoxFlat()
|
||||
{
|
||||
BackgroundColor = color,
|
||||
},
|
||||
CustomMinimumSize = (10, 15),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 CalculateMinimumSize()
|
||||
{
|
||||
return Vector2.ComponentMax((0, 15), base.CalculateMinimumSize());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ClientBoltActionBarrelComponent : Component, IItemStatus
|
||||
{
|
||||
public override string Name => "BoltActionBarrel";
|
||||
public override uint? NetID => ContentNetIDs.BOLTACTION_BARREL;
|
||||
|
||||
private StatusControl _statusControl;
|
||||
|
||||
/// <summary>
|
||||
/// chambered is true when a bullet is chambered
|
||||
/// spent is true when the chambered bullet is spent
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public (bool chambered, bool spent) Chamber { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Count of bullets in the magazine.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Null if no magazine is inserted.
|
||||
/// </remarks>
|
||||
[ViewVariables]
|
||||
public (int count, int max)? MagazineCount { get; private set; }
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
if (!(curState is BoltActionBarrelComponentState cast))
|
||||
return;
|
||||
|
||||
Chamber = cast.Chamber;
|
||||
MagazineCount = cast.Magazine;
|
||||
_statusControl?.Update();
|
||||
}
|
||||
|
||||
public Control MakeControl()
|
||||
{
|
||||
_statusControl = new StatusControl(this);
|
||||
_statusControl.Update();
|
||||
return _statusControl;
|
||||
}
|
||||
|
||||
public void DestroyControl(Control control)
|
||||
{
|
||||
if (_statusControl == control)
|
||||
{
|
||||
_statusControl = null;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class StatusControl : Control
|
||||
{
|
||||
private readonly ClientBoltActionBarrelComponent _parent;
|
||||
private readonly HBoxContainer _bulletsListTop;
|
||||
private readonly HBoxContainer _bulletsListBottom;
|
||||
private readonly TextureRect _chamberedBullet;
|
||||
private readonly Label _noMagazineLabel;
|
||||
|
||||
public StatusControl(ClientBoltActionBarrelComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand;
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter;
|
||||
AddChild(new VBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SeparationOverride = 0,
|
||||
Children =
|
||||
{
|
||||
(_bulletsListTop = new HBoxContainer {SeparationOverride = 0}),
|
||||
new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
new Control
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
(_bulletsListBottom = new HBoxContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SeparationOverride = 0
|
||||
}),
|
||||
(_noMagazineLabel = new Label
|
||||
{
|
||||
Text = "No Magazine!",
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus}
|
||||
})
|
||||
}
|
||||
},
|
||||
(_chamberedBullet = new TextureRect
|
||||
{
|
||||
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered.png"),
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Fill,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
_chamberedBullet.ModulateSelfOverride =
|
||||
_parent.Chamber.chambered ?
|
||||
_parent.Chamber.spent ? Color.Red : Color.FromHex("#d7df60")
|
||||
: Color.Black;
|
||||
|
||||
_bulletsListTop.RemoveAllChildren();
|
||||
_bulletsListBottom.RemoveAllChildren();
|
||||
|
||||
if (_parent.MagazineCount == null)
|
||||
{
|
||||
_noMagazineLabel.Visible = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var (count, capacity) = _parent.MagazineCount.Value;
|
||||
|
||||
_noMagazineLabel.Visible = false;
|
||||
|
||||
string texturePath;
|
||||
if (capacity <= 20)
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
|
||||
}
|
||||
else if (capacity <= 30)
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
|
||||
}
|
||||
else
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
|
||||
}
|
||||
|
||||
var texture = StaticIoC.ResC.GetTexture(texturePath);
|
||||
|
||||
const int tinyMaxRow = 60;
|
||||
|
||||
if (capacity > tinyMaxRow)
|
||||
{
|
||||
FillBulletRow(_bulletsListBottom, Math.Min(tinyMaxRow, count), tinyMaxRow, texture);
|
||||
FillBulletRow(_bulletsListTop, Math.Max(0, count - tinyMaxRow), capacity - tinyMaxRow, texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillBulletRow(_bulletsListBottom, count, capacity, texture);
|
||||
}
|
||||
}
|
||||
|
||||
private static void FillBulletRow(Control container, int count, int capacity, Texture texture)
|
||||
{
|
||||
var colorA = Color.FromHex("#b68f0e");
|
||||
var colorB = Color.FromHex("#d7df60");
|
||||
var colorGoneA = Color.FromHex("#000000");
|
||||
var colorGoneB = Color.FromHex("#222222");
|
||||
|
||||
var altColor = false;
|
||||
|
||||
for (var i = count; i < capacity; i++)
|
||||
{
|
||||
container.AddChild(new TextureRect
|
||||
{
|
||||
Texture = texture,
|
||||
ModulateSelfOverride = altColor ? colorGoneA : colorGoneB
|
||||
});
|
||||
|
||||
altColor ^= true;
|
||||
}
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
container.AddChild(new TextureRect
|
||||
{
|
||||
Texture = texture,
|
||||
ModulateSelfOverride = altColor ? colorA : colorB
|
||||
});
|
||||
|
||||
altColor ^= true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 CalculateMinimumSize()
|
||||
{
|
||||
return Vector2.ComponentMax((0, 15), base.CalculateMinimumSize());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Content.Client.Animations;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
@@ -138,54 +138,52 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
|
||||
private sealed class StatusControl : Control
|
||||
{
|
||||
private readonly ClientMagazineBarrelComponent _parent;
|
||||
private readonly HBoxContainer _bulletsListTop;
|
||||
private readonly HBoxContainer _bulletsListBottom;
|
||||
private readonly HBoxContainer _bulletsList;
|
||||
private readonly TextureRect _chamberedBullet;
|
||||
private readonly Label _noMagazineLabel;
|
||||
private readonly Label _ammoCount;
|
||||
|
||||
public StatusControl(ClientMagazineBarrelComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand;
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter;
|
||||
AddChild(new VBoxContainer
|
||||
|
||||
AddChild(new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SeparationOverride = 0,
|
||||
Children =
|
||||
{
|
||||
(_bulletsListTop = new HBoxContainer {SeparationOverride = 0}),
|
||||
new HBoxContainer
|
||||
(_chamberedBullet = new TextureRect
|
||||
{
|
||||
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered_rotated.png"),
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Fill,
|
||||
}),
|
||||
new Control() { CustomMinimumSize = (5,0) },
|
||||
new Control
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
new Control
|
||||
(_bulletsList = new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
(_bulletsListBottom = new HBoxContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SeparationOverride = 0
|
||||
}),
|
||||
(_noMagazineLabel = new Label
|
||||
{
|
||||
Text = "No Magazine!",
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus}
|
||||
})
|
||||
}
|
||||
},
|
||||
(_chamberedBullet = new TextureRect
|
||||
{
|
||||
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered.png"),
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Fill,
|
||||
SeparationOverride = 0
|
||||
}),
|
||||
(_noMagazineLabel = new Label
|
||||
{
|
||||
Text = "No Magazine!",
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus}
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
new Control() { CustomMinimumSize = (5,0) },
|
||||
(_ammoCount = new Label
|
||||
{
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus},
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkEnd,
|
||||
}),
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -195,46 +193,26 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
|
||||
_chamberedBullet.ModulateSelfOverride =
|
||||
_parent.Chambered ? Color.FromHex("#d7df60") : Color.Black;
|
||||
|
||||
_bulletsListTop.RemoveAllChildren();
|
||||
_bulletsListBottom.RemoveAllChildren();
|
||||
_bulletsList.RemoveAllChildren();
|
||||
|
||||
if (_parent.MagazineCount == null)
|
||||
{
|
||||
_noMagazineLabel.Visible = true;
|
||||
_ammoCount.Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
var (count, capacity) = _parent.MagazineCount.Value;
|
||||
|
||||
_noMagazineLabel.Visible = false;
|
||||
_ammoCount.Visible = true;
|
||||
|
||||
string texturePath;
|
||||
if (capacity <= 20)
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
|
||||
}
|
||||
else if (capacity <= 30)
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
|
||||
}
|
||||
else
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
|
||||
}
|
||||
|
||||
var texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
|
||||
var texture = StaticIoC.ResC.GetTexture(texturePath);
|
||||
|
||||
const int tinyMaxRow = 60;
|
||||
|
||||
if (capacity > tinyMaxRow)
|
||||
{
|
||||
FillBulletRow(_bulletsListBottom, Math.Min(tinyMaxRow, count), tinyMaxRow, texture);
|
||||
FillBulletRow(_bulletsListTop, Math.Max(0, count - tinyMaxRow), capacity - tinyMaxRow, texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillBulletRow(_bulletsListBottom, count, capacity, texture);
|
||||
}
|
||||
_ammoCount.Text = $"x{count:00}";
|
||||
capacity = Math.Min(capacity, 20);
|
||||
FillBulletRow(_bulletsList, count, capacity, texture);
|
||||
}
|
||||
|
||||
private static void FillBulletRow(Control container, int count, int capacity, Texture texture)
|
||||
@@ -246,23 +224,32 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
|
||||
|
||||
var altColor = false;
|
||||
|
||||
// Draw the empty ones
|
||||
for (var i = count; i < capacity; i++)
|
||||
{
|
||||
container.AddChild(new TextureRect
|
||||
{
|
||||
Texture = texture,
|
||||
ModulateSelfOverride = altColor ? colorGoneA : colorGoneB
|
||||
ModulateSelfOverride = altColor ? colorGoneA : colorGoneB,
|
||||
SizeFlagsHorizontal = SizeFlags.Fill,
|
||||
SizeFlagsVertical = SizeFlags.Fill,
|
||||
Stretch = TextureRect.StretchMode.KeepCentered
|
||||
});
|
||||
|
||||
altColor ^= true;
|
||||
}
|
||||
|
||||
// Draw the full ones, but limit the count to the capacity
|
||||
count = Math.Min(count, capacity);
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
container.AddChild(new TextureRect
|
||||
{
|
||||
Texture = texture,
|
||||
ModulateSelfOverride = altColor ? colorA : colorB
|
||||
ModulateSelfOverride = altColor ? colorA : colorB,
|
||||
SizeFlagsHorizontal = SizeFlags.Fill,
|
||||
SizeFlagsVertical = SizeFlags.Fill,
|
||||
Stretch = TextureRect.StretchMode.KeepCentered
|
||||
});
|
||||
|
||||
altColor ^= true;
|
||||
|
||||
@@ -0,0 +1,208 @@
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ClientPumpBarrelComponent : Component, IItemStatus
|
||||
{
|
||||
public override string Name => "PumpBarrel";
|
||||
public override uint? NetID => ContentNetIDs.PUMP_BARREL;
|
||||
|
||||
private StatusControl _statusControl;
|
||||
|
||||
/// <summary>
|
||||
/// chambered is true when a bullet is chambered
|
||||
/// spent is true when the chambered bullet is spent
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public (bool chambered, bool spent) Chamber { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Count of bullets in the magazine.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Null if no magazine is inserted.
|
||||
/// </remarks>
|
||||
[ViewVariables]
|
||||
public (int count, int max)? MagazineCount { get; private set; }
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
if (!(curState is PumpBarrelComponentState cast))
|
||||
return;
|
||||
|
||||
Chamber = cast.Chamber;
|
||||
MagazineCount = cast.Magazine;
|
||||
_statusControl?.Update();
|
||||
}
|
||||
|
||||
public Control MakeControl()
|
||||
{
|
||||
_statusControl = new StatusControl(this);
|
||||
_statusControl.Update();
|
||||
return _statusControl;
|
||||
}
|
||||
|
||||
public void DestroyControl(Control control)
|
||||
{
|
||||
if (_statusControl == control)
|
||||
{
|
||||
_statusControl = null;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class StatusControl : Control
|
||||
{
|
||||
private readonly ClientPumpBarrelComponent _parent;
|
||||
private readonly HBoxContainer _bulletsListTop;
|
||||
private readonly HBoxContainer _bulletsListBottom;
|
||||
private readonly TextureRect _chamberedBullet;
|
||||
private readonly Label _noMagazineLabel;
|
||||
|
||||
public StatusControl(ClientPumpBarrelComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand;
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter;
|
||||
AddChild(new VBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SeparationOverride = 0,
|
||||
Children =
|
||||
{
|
||||
(_bulletsListTop = new HBoxContainer {SeparationOverride = 0}),
|
||||
new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
new Control
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
(_bulletsListBottom = new HBoxContainer
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SeparationOverride = 0
|
||||
}),
|
||||
(_noMagazineLabel = new Label
|
||||
{
|
||||
Text = "No Magazine!",
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus}
|
||||
})
|
||||
}
|
||||
},
|
||||
(_chamberedBullet = new TextureRect
|
||||
{
|
||||
Texture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/chambered.png"),
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Fill,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
_chamberedBullet.ModulateSelfOverride =
|
||||
_parent.Chamber.chambered ?
|
||||
_parent.Chamber.spent ? Color.Red : Color.FromHex("#d7df60")
|
||||
: Color.Black;
|
||||
|
||||
_bulletsListTop.RemoveAllChildren();
|
||||
_bulletsListBottom.RemoveAllChildren();
|
||||
|
||||
if (_parent.MagazineCount == null)
|
||||
{
|
||||
_noMagazineLabel.Visible = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var (count, capacity) = _parent.MagazineCount.Value;
|
||||
|
||||
_noMagazineLabel.Visible = false;
|
||||
|
||||
string texturePath;
|
||||
if (capacity <= 20)
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
|
||||
}
|
||||
else if (capacity <= 30)
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
|
||||
}
|
||||
else
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
|
||||
}
|
||||
|
||||
var texture = StaticIoC.ResC.GetTexture(texturePath);
|
||||
|
||||
const int tinyMaxRow = 60;
|
||||
|
||||
if (capacity > tinyMaxRow)
|
||||
{
|
||||
FillBulletRow(_bulletsListBottom, Math.Min(tinyMaxRow, count), tinyMaxRow, texture);
|
||||
FillBulletRow(_bulletsListTop, Math.Max(0, count - tinyMaxRow), capacity - tinyMaxRow, texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillBulletRow(_bulletsListBottom, count, capacity, texture);
|
||||
}
|
||||
}
|
||||
|
||||
private static void FillBulletRow(Control container, int count, int capacity, Texture texture)
|
||||
{
|
||||
var colorA = Color.FromHex("#b68f0e");
|
||||
var colorB = Color.FromHex("#d7df60");
|
||||
var colorGoneA = Color.FromHex("#000000");
|
||||
var colorGoneB = Color.FromHex("#222222");
|
||||
|
||||
var altColor = false;
|
||||
|
||||
for (var i = count; i < capacity; i++)
|
||||
{
|
||||
container.AddChild(new TextureRect
|
||||
{
|
||||
Texture = texture,
|
||||
ModulateSelfOverride = altColor ? colorGoneA : colorGoneB
|
||||
});
|
||||
|
||||
altColor ^= true;
|
||||
}
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
container.AddChild(new TextureRect
|
||||
{
|
||||
Texture = texture,
|
||||
ModulateSelfOverride = altColor ? colorA : colorB
|
||||
});
|
||||
|
||||
altColor ^= true;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 CalculateMinimumSize()
|
||||
{
|
||||
return Vector2.ComponentMax((0, 15), base.CalculateMinimumSize());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices.ComTypes;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ClientRevolverBarrelComponent : Component, IItemStatus
|
||||
{
|
||||
public override string Name => "RevolverBarrel";
|
||||
public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
|
||||
|
||||
private StatusControl _statusControl;
|
||||
|
||||
/// <summary>
|
||||
/// A array that lists the bullet states
|
||||
/// true means a spent bullet
|
||||
/// false means a "shootable" bullet
|
||||
/// null means no bullet
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool?[] Bullets { get; private set; }
|
||||
|
||||
[ViewVariables]
|
||||
public int CurrentSlot { get; private set; }
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
if (!(curState is RevolverBarrelComponentState cast))
|
||||
return;
|
||||
|
||||
CurrentSlot = cast.CurrentSlot;
|
||||
Bullets = cast.Bullets;
|
||||
_statusControl?.Update();
|
||||
}
|
||||
|
||||
public Control MakeControl()
|
||||
{
|
||||
_statusControl = new StatusControl(this);
|
||||
_statusControl.Update();
|
||||
return _statusControl;
|
||||
}
|
||||
|
||||
public void DestroyControl(Control control)
|
||||
{
|
||||
if (_statusControl == control)
|
||||
{
|
||||
_statusControl = null;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class StatusControl : Control
|
||||
{
|
||||
private readonly ClientRevolverBarrelComponent _parent;
|
||||
private readonly HBoxContainer _bulletsList;
|
||||
|
||||
public StatusControl(ClientRevolverBarrelComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand;
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter;
|
||||
AddChild((_bulletsList = new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
SeparationOverride = 0
|
||||
}));
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
_bulletsList.RemoveAllChildren();
|
||||
|
||||
var capacity = _parent.Bullets.Length;
|
||||
|
||||
string texturePath;
|
||||
if (capacity <= 20)
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/normal.png";
|
||||
}
|
||||
else if (capacity <= 30)
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/small.png";
|
||||
}
|
||||
else
|
||||
{
|
||||
texturePath = "/Textures/Interface/ItemStatus/Bullets/tiny.png";
|
||||
}
|
||||
|
||||
var texture = StaticIoC.ResC.GetTexture(texturePath);
|
||||
var spentTexture = StaticIoC.ResC.GetTexture("/Textures/Interface/ItemStatus/Bullets/empty.png");
|
||||
|
||||
FillBulletRow(_bulletsList, texture, spentTexture);
|
||||
}
|
||||
|
||||
private void FillBulletRow(Control container, Texture texture, Texture emptyTexture)
|
||||
{
|
||||
var colorA = Color.FromHex("#b68f0e");
|
||||
var colorB = Color.FromHex("#d7df60");
|
||||
var colorSpentA = Color.FromHex("#b50e25");
|
||||
var colorSpentB = Color.FromHex("#d3745f");
|
||||
var colorGoneA = Color.FromHex("#000000");
|
||||
var colorGoneB = Color.FromHex("#222222");
|
||||
|
||||
var altColor = false;
|
||||
var scale = 1.3f;
|
||||
|
||||
for (var i = 0; i < _parent.Bullets.Length; i++)
|
||||
{
|
||||
var bulletSpent = _parent.Bullets[i];
|
||||
// Add a outline
|
||||
var box = new Control()
|
||||
{
|
||||
CustomMinimumSize = texture.Size * scale,
|
||||
};
|
||||
if (i == _parent.CurrentSlot)
|
||||
{
|
||||
box.AddChild(new TextureRect
|
||||
{
|
||||
Texture = texture,
|
||||
TextureScale = (scale, scale),
|
||||
ModulateSelfOverride = Color.Green,
|
||||
});
|
||||
}
|
||||
Color color;
|
||||
Texture bulletTexture = texture;
|
||||
|
||||
if (bulletSpent.HasValue)
|
||||
{
|
||||
if (bulletSpent.Value)
|
||||
{
|
||||
color = altColor ? colorSpentA : colorSpentB;
|
||||
bulletTexture = emptyTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = altColor ? colorA : colorB;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
color = altColor ? colorGoneA : colorGoneB;
|
||||
}
|
||||
|
||||
box.AddChild(new TextureRect
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.Fill,
|
||||
SizeFlagsVertical = SizeFlags.Fill,
|
||||
Stretch = TextureRect.StretchMode.KeepCentered,
|
||||
Texture = bulletTexture,
|
||||
ModulateSelfOverride = color,
|
||||
});
|
||||
altColor ^= true;
|
||||
container.AddChild(box);
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 CalculateMinimumSize()
|
||||
{
|
||||
return Vector2.ComponentMax((0, 15), base.CalculateMinimumSize());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,9 @@ namespace Content.Client.GameObjects.Components.Wires
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (component.Owner.Deleted)
|
||||
return;
|
||||
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
if (component.TryGetData<bool>(WiresVisuals.MaintenancePanelState, out var state))
|
||||
{
|
||||
|
||||
@@ -15,9 +15,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
|
||||
#if DEBUG
|
||||
public class ClientAiDebugSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IEyeManager _eyeManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
private AiDebugMode _tooltips = AiDebugMode.None;
|
||||
private readonly Dictionary<IEntity, PanelContainer> _aiBoxes = new Dictionary<IEntity,PanelContainer>();
|
||||
|
||||
10
Content.Client/GameObjects/EntitySystems/AtmosphereSystem.cs
Normal file
10
Content.Client/GameObjects/EntitySystems/AtmosphereSystem.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using Content.Shared.GameObjects.EntitySystems.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class AtmosphereSystem : SharedAtmosphereSystem
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -11,10 +11,8 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public sealed class CharacterInterfaceSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -11,10 +11,8 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public sealed class ClientInventorySystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -17,11 +17,9 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
public sealed class CombatModeSystem : SharedCombatModeSystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -24,11 +24,9 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
public class ConstructionSystem : SharedConstructionSystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private int _nextId;
|
||||
private readonly Dictionary<int, ConstructionGhostComponent> _ghosts = new Dictionary<int, ConstructionGhostComponent>();
|
||||
|
||||
@@ -30,6 +30,13 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
public class DragDropSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
// drag will be triggered when mouse leaves this deadzone around the click position.
|
||||
private const float DragDeadzone = 2f;
|
||||
// how often to recheck possible targets (prevents calling expensive
|
||||
@@ -44,15 +51,6 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
private const string ShaderDropTargetInRange = "SelectionOutlineInrange";
|
||||
private const string ShaderDropTargetOutOfRange = "SelectionOutline";
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IStateManager _stateManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
// entity performing the drag action
|
||||
private IEntity _dragger;
|
||||
private IEntity _draggedEntity;
|
||||
|
||||
@@ -25,14 +25,12 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
internal sealed class ExamineSystem : ExamineSystemShared
|
||||
{
|
||||
public const string StyleClassEntityTooltip = "entity-tooltip";
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IInputManager _inputManager;
|
||||
[Dependency] private IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private IEntityManager _entityManager;
|
||||
[Dependency] private IPlayerManager _playerManager;
|
||||
#pragma warning restore 649
|
||||
public const string StyleClassEntityTooltip = "entity-tooltip";
|
||||
|
||||
private Popup _examineTooltipOpen;
|
||||
private CancellationTokenSource _requestCancelTokenSource;
|
||||
|
||||
@@ -2,12 +2,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.Atmos;
|
||||
using Content.Client.GameObjects.Components.Atmos;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.GameObjects.EntitySystems.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
@@ -47,15 +44,19 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
private Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>> _tileData =
|
||||
new Dictionary<GridId, Dictionary<MapIndices, GasOverlayChunk>>();
|
||||
|
||||
private AtmosphereSystem _atmosphereSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeNetworkEvent<GasOverlayMessage>(HandleGasOverlayMessage);
|
||||
_mapManager.OnGridRemoved += OnGridRemoved;
|
||||
|
||||
_atmosphereSystem = Get<AtmosphereSystem>();
|
||||
|
||||
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
|
||||
{
|
||||
var overlay = Atmospherics.GetOverlay(i);
|
||||
var overlay = _atmosphereSystem.GetOverlay(i);
|
||||
switch (overlay)
|
||||
{
|
||||
case SpriteSpecifier.Rsi animated:
|
||||
|
||||
@@ -19,9 +19,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
internal sealed class IconSmoothSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private readonly Queue<IEntity> _dirtyEntities = new Queue<IEntity>();
|
||||
|
||||
|
||||
@@ -17,9 +17,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
public sealed class MeleeWeaponSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
@@ -17,14 +17,11 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public class RangedWeaponSystem : EntitySystem
|
||||
{
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
private InputSystem _inputSystem;
|
||||
private CombatModeSystem _combatModeSystem;
|
||||
|
||||
@@ -7,9 +7,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
public class StatusEffectsSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
|
||||
@@ -15,12 +15,10 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
internal sealed class SubFloorHideSystem : EntitySystem
|
||||
{
|
||||
private bool _enableAll;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
#pragma warning restore 649
|
||||
private bool _enableAll;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool EnableAll
|
||||
|
||||
@@ -42,16 +42,14 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[UsedImplicitly]
|
||||
public sealed class VerbSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IStateManager _stateManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private EntityList _currentEntityList;
|
||||
private VerbPopup _currentVerbListRoot;
|
||||
|
||||
@@ -17,10 +17,8 @@ namespace Content.Client.GameTicking
|
||||
{
|
||||
public class ClientGameTicker : SharedGameTicker, IClientGameTicker
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IClientNetManager _netManager;
|
||||
[Dependency] private IStateManager _stateManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
|
||||
[ViewVariables] private bool _initialized;
|
||||
|
||||
|
||||
@@ -11,10 +11,8 @@ namespace Content.Client.Graphics.Overlays
|
||||
{
|
||||
public class CircleMaskOverlay : Overlay
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
private readonly ShaderInstance _shader;
|
||||
|
||||
@@ -16,11 +16,9 @@ namespace Content.Client.Graphics.Overlays
|
||||
{
|
||||
public class FlashOverlay : Overlay, IConfigurable<TimedOverlayParameter>
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IClyde _displayManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IClyde _displayManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
||||
private readonly ShaderInstance _shader;
|
||||
|
||||
@@ -11,10 +11,9 @@ namespace Content.Client.Graphics.Overlays
|
||||
{
|
||||
public class GradientCircleMaskOverlay : Overlay
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
private readonly ShaderInstance _shader;
|
||||
|
||||
|
||||
@@ -86,9 +86,6 @@
|
||||
"CanSpill",
|
||||
"SpeedLoader",
|
||||
"Hitscan",
|
||||
"BoltActionBarrel",
|
||||
"PumpBarrel",
|
||||
"RevolverBarrel",
|
||||
"ExplosiveProjectile",
|
||||
"StunnableProjectile",
|
||||
"RandomPottedPlant",
|
||||
@@ -108,7 +105,6 @@
|
||||
"SecureEntityStorage",
|
||||
"PresetIdCard",
|
||||
"SolarControlConsole",
|
||||
"BatteryBarrel",
|
||||
"FlashExplosive",
|
||||
"FlashProjectile",
|
||||
"Utensil",
|
||||
@@ -162,6 +158,11 @@
|
||||
"GasVapor",
|
||||
"MobStateManager",
|
||||
"Metabolism",
|
||||
"AiFactionTag",
|
||||
"PressureProtection",
|
||||
"DebugPump",
|
||||
"DebugVent",
|
||||
"DebugSiphon",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,6 +50,7 @@ namespace Content.Client.Input
|
||||
common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
|
||||
common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
|
||||
common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
|
||||
common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,10 +20,8 @@ namespace Content.Client.Instruments
|
||||
{
|
||||
public class InstrumentMenu : SS14Window
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IMidiManager _midiManager;
|
||||
[Dependency] private IFileDialogManager _fileDialogManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IMidiManager _midiManager = default!;
|
||||
[Dependency] private readonly IFileDialogManager _fileDialogManager = default!;
|
||||
|
||||
private InstrumentBoundUserInterface _owner;
|
||||
private Button midiLoopButton;
|
||||
|
||||
@@ -19,11 +19,9 @@ namespace Content.Client.Parallax
|
||||
{
|
||||
internal sealed class ParallaxManager : IParallaxManager, IPostInjectInit
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly ILogManager _logManager;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
|
||||
private static readonly ResourcePath ParallaxConfigPath = new ResourcePath("/parallax_config.toml");
|
||||
|
||||
|
||||
@@ -13,12 +13,10 @@ namespace Content.Client.Parallax
|
||||
{
|
||||
public class ParallaxOverlay : Overlay
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IParallaxManager _parallaxManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
[Dependency] private readonly IClyde _displayManager;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IParallaxManager _parallaxManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IClyde _displayManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override bool AlwaysDirty => true;
|
||||
private const float Slowness = 0.5f;
|
||||
|
||||
@@ -14,9 +14,7 @@ namespace Content.Client.Research
|
||||
{
|
||||
public class LatheMenu : SS14Window
|
||||
{
|
||||
#pragma warning disable CS0649
|
||||
[Dependency] private IPrototypeManager PrototypeManager;
|
||||
#pragma warning restore
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private ItemList Items;
|
||||
private ItemList Materials;
|
||||
@@ -174,7 +172,7 @@ namespace Content.Client.Research
|
||||
|
||||
foreach (var (id, amount) in Owner.Storage)
|
||||
{
|
||||
if (!PrototypeManager.TryIndex(id, out MaterialPrototype materialPrototype)) continue;
|
||||
if (!_prototypeManager.TryIndex(id, out MaterialPrototype materialPrototype)) continue;
|
||||
var material = materialPrototype.Material;
|
||||
Materials.AddItem($"{material.Name} {amount} cm³", material.Icon.Frame0(), false);
|
||||
}
|
||||
|
||||
@@ -32,9 +32,7 @@ namespace Content.Client.Research
|
||||
private ItemList _unlockableTechnologies;
|
||||
private ItemList _futureTechnologies;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager = default!;
|
||||
|
||||
public Button UnlockButton { get; private set; }
|
||||
public Button ServerSelectionButton { get; private set; }
|
||||
|
||||
@@ -74,19 +74,18 @@ namespace Content.Client.Sandbox
|
||||
vBox.AddChild(ShowBbButton);
|
||||
}
|
||||
}
|
||||
|
||||
internal class SandboxManager : SharedSandboxManager, ISandboxManager
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IClientConsole _console;
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IClientNetManager _netManager;
|
||||
[Dependency] private readonly ILocalizationManager _localization;
|
||||
[Dependency] private readonly IPlacementManager _placementManager;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IClientConsole _console = default!;
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
[Dependency] private readonly ILocalizationManager _localization = default!;
|
||||
[Dependency] private readonly IPlacementManager _placementManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
|
||||
public bool SandboxAllowed { get; private set; }
|
||||
|
||||
|
||||
@@ -14,12 +14,10 @@ namespace Content.Client.State
|
||||
{
|
||||
public class GameScreen : GameScreenBase
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IChatManager _chatManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
|
||||
[ViewVariables] private ChatBox _gameChat;
|
||||
|
||||
|
||||
@@ -28,17 +28,15 @@ namespace Content.Client.State
|
||||
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
|
||||
public partial class GameScreenBase : Robust.Client.State.State
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] protected readonly IClientEntityManager EntityManager;
|
||||
[Dependency] protected readonly IInputManager InputManager;
|
||||
[Dependency] protected readonly IPlayerManager PlayerManager;
|
||||
[Dependency] protected readonly IEyeManager EyeManager;
|
||||
[Dependency] protected readonly IEntitySystemManager EntitySystemManager;
|
||||
[Dependency] protected readonly IGameTiming Timing;
|
||||
[Dependency] protected readonly IMapManager MapManager;
|
||||
[Dependency] protected readonly IUserInterfaceManager UserInterfaceManager;
|
||||
[Dependency] protected readonly IConfigurationManager ConfigurationManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] protected readonly IClientEntityManager EntityManager = default!;
|
||||
[Dependency] protected readonly IInputManager InputManager = default!;
|
||||
[Dependency] protected readonly IPlayerManager PlayerManager = default!;
|
||||
[Dependency] protected readonly IEyeManager EyeManager = default!;
|
||||
[Dependency] protected readonly IEntitySystemManager EntitySystemManager = default!;
|
||||
[Dependency] protected readonly IGameTiming Timing = default!;
|
||||
[Dependency] protected readonly IMapManager MapManager = default!;
|
||||
[Dependency] protected readonly IUserInterfaceManager UserInterfaceManager = default!;
|
||||
[Dependency] protected readonly IConfigurationManager ConfigurationManager = default!;
|
||||
|
||||
private IEntity _lastHoveredEntity;
|
||||
|
||||
|
||||
@@ -16,13 +16,11 @@ namespace Content.Client.State
|
||||
{
|
||||
public class LauncherConnecting : Robust.Client.State.State
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private readonly IStylesheetManager _stylesheetManager;
|
||||
[Dependency] private readonly IClientNetManager _clientNetManager;
|
||||
[Dependency] private readonly IGameController _gameController;
|
||||
[Dependency] private readonly IBaseClient _baseClient;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
|
||||
[Dependency] private readonly IClientNetManager _clientNetManager = default!;
|
||||
[Dependency] private readonly IGameController _gameController = default!;
|
||||
[Dependency] private readonly IBaseClient _baseClient = default!;
|
||||
|
||||
private Control _control;
|
||||
private Label _connectStatus;
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Client.Interfaces.Chat;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Input;
|
||||
@@ -18,25 +16,25 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using static Content.Shared.SharedGameTicker;
|
||||
|
||||
namespace Content.Client.State
|
||||
{
|
||||
public class LobbyState : Robust.Client.State.State
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IBaseClient _baseClient;
|
||||
[Dependency] private readonly IClientConsole _console;
|
||||
[Dependency] private readonly IChatManager _chatManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly IClientGameTicker _clientGameTicker;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private readonly IClientPreferencesManager _preferencesManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IBaseClient _baseClient = default!;
|
||||
[Dependency] private readonly IClientConsole _console = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IClientGameTicker _clientGameTicker = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
|
||||
|
||||
[ViewVariables] private CharacterSetupGui _characterSetup;
|
||||
[ViewVariables] private LobbyGui _lobby;
|
||||
@@ -211,12 +209,11 @@ namespace Content.Client.State
|
||||
|
||||
private void UpdatePlayerList()
|
||||
{
|
||||
_lobby.OnlinePlayerItemList.Clear();
|
||||
_lobby.PlayerReadyList.Clear();
|
||||
_lobby.OnlinePlayerList.Clear();
|
||||
|
||||
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
|
||||
{
|
||||
_lobby.OnlinePlayerItemList.AddItem(session.Name);
|
||||
|
||||
|
||||
var readyState = "";
|
||||
// Don't show ready state if we're ingame
|
||||
@@ -236,7 +233,7 @@ namespace Content.Client.State
|
||||
_ => "",
|
||||
};
|
||||
}
|
||||
_lobby.PlayerReadyList.AddItem(readyState, null, false);
|
||||
_lobby.OnlinePlayerList.AddItem(session.Name, readyState);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,15 +27,13 @@ namespace Content.Client.State
|
||||
{
|
||||
private const string PublicServerAddress = "server.spacestation14.io";
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IBaseClient _client;
|
||||
[Dependency] private readonly IClientNetManager _netManager;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager;
|
||||
[Dependency] private readonly IGameController _controllerProxy;
|
||||
[Dependency] private readonly ILocalizationManager _loc;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly IUserInterfaceManager userInterfaceManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IBaseClient _client = default!;
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly IGameController _controllerProxy = default!;
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
|
||||
private MainMenuControl _mainMenuControl;
|
||||
private OptionsMenu OptionsMenu;
|
||||
@@ -48,7 +46,7 @@ namespace Content.Client.State
|
||||
public override void Startup()
|
||||
{
|
||||
_mainMenuControl = new MainMenuControl(_resourceCache, _configurationManager);
|
||||
userInterfaceManager.StateRoot.AddChild(_mainMenuControl);
|
||||
_userInterfaceManager.StateRoot.AddChild(_mainMenuControl);
|
||||
|
||||
_mainMenuControl.QuitButton.OnPressed += QuitButtonPressed;
|
||||
_mainMenuControl.OptionsButton.OnPressed += OptionsButtonPressed;
|
||||
@@ -108,7 +106,7 @@ namespace Content.Client.State
|
||||
if (!UsernameHelpers.IsNameValid(inputName, out var reason))
|
||||
{
|
||||
var invalidReason = _loc.GetString(reason.ToText());
|
||||
userInterfaceManager.Popup(
|
||||
_userInterfaceManager.Popup(
|
||||
_loc.GetString("Invalid username:\n{0}", invalidReason),
|
||||
_loc.GetString("Invalid Username"));
|
||||
return;
|
||||
@@ -130,7 +128,7 @@ namespace Content.Client.State
|
||||
}
|
||||
catch (ArgumentException e)
|
||||
{
|
||||
userInterfaceManager.Popup($"Unable to connect: {e.Message}", "Connection error.");
|
||||
_userInterfaceManager.Popup($"Unable to connect: {e.Message}", "Connection error.");
|
||||
Logger.Warning(e.ToString());
|
||||
_netManager.ConnectFailed -= _onConnectFailed;
|
||||
}
|
||||
@@ -185,7 +183,7 @@ namespace Content.Client.State
|
||||
|
||||
private void _onConnectFailed(object _, NetConnectFailArgs args)
|
||||
{
|
||||
userInterfaceManager.Popup($"Failed to connect:\n{args.Reason}");
|
||||
_userInterfaceManager.Popup($"Failed to connect:\n{args.Reason}");
|
||||
_netManager.ConnectFailed -= _onConnectFailed;
|
||||
_setConnectingState(false);
|
||||
}
|
||||
|
||||
@@ -9,5 +9,6 @@ namespace Content.Client.StationEvents
|
||||
public List<string>? StationEvents { get; }
|
||||
public void Initialize();
|
||||
public event Action OnStationEventsReceived;
|
||||
public void RequestEvents();
|
||||
}
|
||||
}
|
||||
|
||||
103
Content.Client/UserInterface/AdminMenu/AdminMenuManager.cs
Normal file
103
Content.Client/UserInterface/AdminMenu/AdminMenuManager.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Client.UserInterface.AdminMenu
|
||||
{
|
||||
internal class AdminMenuManager : IAdminMenuManager
|
||||
{
|
||||
[Dependency] private INetManager _netManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IClientConGroupController _clientConGroupController = default!;
|
||||
|
||||
private SS14Window _window;
|
||||
private List<SS14Window> _commandWindows;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_commandWindows = new List<SS14Window>();
|
||||
// Reset the AdminMenu Window on disconnect
|
||||
_netManager.Disconnect += (sender, channel) => ResetWindow();
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.OpenAdminMenu,
|
||||
InputCmdHandler.FromDelegate(session => Toggle()));
|
||||
}
|
||||
|
||||
public void ResetWindow()
|
||||
{
|
||||
_window?.Close();
|
||||
_window = null;
|
||||
|
||||
foreach (var window in _commandWindows)
|
||||
window?.Dispose();
|
||||
_commandWindows.Clear();
|
||||
}
|
||||
|
||||
public void OpenCommand(SS14Window window)
|
||||
{
|
||||
_commandWindows.Add(window);
|
||||
window.OpenCentered();
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if (_window == null)
|
||||
_window = new AdminMenuWindow();
|
||||
_window.OpenCentered();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
_window?.Close();
|
||||
|
||||
foreach (var window in _commandWindows)
|
||||
window?.Dispose();
|
||||
_commandWindows.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player can open the window
|
||||
/// </summary>
|
||||
/// <returns>True if the player is allowed</returns>
|
||||
public bool CanOpen()
|
||||
{
|
||||
return _clientConGroupController.CanAdminMenu();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player can open the window and tries to open it
|
||||
/// </summary>
|
||||
public void TryOpen()
|
||||
{
|
||||
if (CanOpen())
|
||||
Open();
|
||||
}
|
||||
|
||||
public void Toggle()
|
||||
{
|
||||
if (_window != null && _window.IsOpen)
|
||||
{
|
||||
Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
TryOpen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal interface IAdminMenuManager
|
||||
{
|
||||
void Initialize();
|
||||
void Open();
|
||||
void OpenCommand(SS14Window window);
|
||||
bool CanOpen();
|
||||
void TryOpen();
|
||||
void Toggle();
|
||||
}
|
||||
}
|
||||
670
Content.Client/UserInterface/AdminMenu/AdminMenuWindow.cs
Normal file
670
Content.Client/UserInterface/AdminMenu/AdminMenuWindow.cs
Normal file
@@ -0,0 +1,670 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.GameObjects.EntitySystems;
|
||||
using Content.Client.StationEvents;
|
||||
using Content.Shared.Atmos;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BaseButton;
|
||||
|
||||
namespace Content.Client.UserInterface.AdminMenu
|
||||
{
|
||||
public class AdminMenuWindow : SS14Window
|
||||
{
|
||||
public TabContainer MasterTabContainer;
|
||||
public VBoxContainer PlayerList;
|
||||
|
||||
private List<CommandButton> _adminButtons = new List<CommandButton>
|
||||
{
|
||||
new KickCommandButton(),
|
||||
new DirectCommandButton("Admin Ghost", "aghost"),
|
||||
//TODO: teleport
|
||||
};
|
||||
private List<CommandButton> _adminbusButtons = new List<CommandButton>
|
||||
{
|
||||
new SpawnEntitiesCommandButton(),
|
||||
new SpawnTilesCommandButton(),
|
||||
new StationEventsCommandButton(),
|
||||
};
|
||||
private List<CommandButton> _debugButtons = new List<CommandButton>
|
||||
{
|
||||
new AddAtmosCommandButton(),
|
||||
new FillGasCommandButton(),
|
||||
};
|
||||
private List<CommandButton> _roundButtons = new List<CommandButton>
|
||||
{
|
||||
new DirectCommandButton("Start Round", "startround"),
|
||||
new DirectCommandButton("End Round", "endround"),
|
||||
new DirectCommandButton("Restart Round", "restartround"),
|
||||
};
|
||||
private List<CommandButton> _serverButtons = new List<CommandButton>
|
||||
{
|
||||
new DirectCommandButton("Reboot", "restart"),
|
||||
new DirectCommandButton("Shutdown", "shutdown"),
|
||||
};
|
||||
|
||||
private void RefreshPlayerList(ButtonEventArgs args)
|
||||
{
|
||||
PlayerList.RemoveAllChildren();
|
||||
var sessions = IoCManager.Resolve<IPlayerManager>().Sessions;
|
||||
var header = new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
new Label { Text = "Name",
|
||||
SizeFlagsStretchRatio = 2f,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand },
|
||||
new Label { Text = "Player",
|
||||
SizeFlagsStretchRatio = 2f,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand },
|
||||
new Label { Text = "Status",
|
||||
SizeFlagsStretchRatio = 1f,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand },
|
||||
new Label { Text = "Ping",
|
||||
SizeFlagsStretchRatio = 1f,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Align = Label.AlignMode.Right },
|
||||
}
|
||||
};
|
||||
PlayerList.AddChild(header);
|
||||
PlayerList.AddChild(new Controls.HighDivider());
|
||||
foreach (var player in sessions)
|
||||
{
|
||||
var hbox = new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Children =
|
||||
{
|
||||
new Label {
|
||||
Text = player.Name,
|
||||
SizeFlagsStretchRatio = 2f,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand },
|
||||
new Label {
|
||||
Text = player.AttachedEntity?.Name,
|
||||
SizeFlagsStretchRatio = 2f,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand },
|
||||
new Label {
|
||||
Text = player.Status.ToString(),
|
||||
SizeFlagsStretchRatio = 1f,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand },
|
||||
new Label {
|
||||
Text = player.Ping.ToString(),
|
||||
SizeFlagsStretchRatio = 1f,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Align = Label.AlignMode.Right },
|
||||
}
|
||||
};
|
||||
PlayerList.AddChild(hbox);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddCommandButton(List<CommandButton> buttons, Control parent)
|
||||
{
|
||||
foreach (var cmd in buttons)
|
||||
{
|
||||
// Check if the player can do the command
|
||||
if (!cmd.CanPress())
|
||||
continue;
|
||||
|
||||
//TODO: make toggle?
|
||||
var button = new Button
|
||||
{
|
||||
Text = cmd.Name
|
||||
};
|
||||
button.OnPressed += cmd.ButtonPressed;
|
||||
parent.AddChild(button);
|
||||
}
|
||||
}
|
||||
|
||||
public AdminMenuWindow() //TODO: search for buttons?
|
||||
{
|
||||
CustomMinimumSize = (415,0);
|
||||
Title = Loc.GetString("Admin Menu");
|
||||
|
||||
#region PlayerList
|
||||
// Players // List of all the players, their entities and status
|
||||
var playerTabContainer = new MarginContainer
|
||||
{
|
||||
MarginLeftOverride = 4,
|
||||
MarginTopOverride = 4,
|
||||
MarginRightOverride = 4,
|
||||
MarginBottomOverride = 4,
|
||||
CustomMinimumSize = (50, 50),
|
||||
};
|
||||
PlayerList = new VBoxContainer();
|
||||
var refreshButton = new Button
|
||||
{
|
||||
Text = "Refresh"
|
||||
};
|
||||
refreshButton.OnPressed += RefreshPlayerList;
|
||||
RefreshPlayerList(null!);
|
||||
var playerVBox = new VBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
refreshButton,
|
||||
PlayerList
|
||||
}
|
||||
};
|
||||
playerTabContainer.AddChild(playerVBox);
|
||||
#endregion PlayerList
|
||||
|
||||
#region Admin Tab
|
||||
// Admin Tab // Actual admin stuff
|
||||
var adminTabContainer = new MarginContainer
|
||||
{
|
||||
MarginLeftOverride = 4,
|
||||
MarginTopOverride = 4,
|
||||
MarginRightOverride = 4,
|
||||
MarginBottomOverride = 4,
|
||||
CustomMinimumSize = (50, 50),
|
||||
};
|
||||
var adminButtonGrid = new GridContainer
|
||||
{
|
||||
Columns = 4,
|
||||
};
|
||||
AddCommandButton(_adminButtons, adminButtonGrid);
|
||||
adminTabContainer.AddChild(adminButtonGrid);
|
||||
#endregion
|
||||
|
||||
#region Adminbus
|
||||
// Adminbus // Fun Commands
|
||||
var adminbusTabContainer = new MarginContainer
|
||||
{
|
||||
MarginLeftOverride = 4,
|
||||
MarginTopOverride = 4,
|
||||
MarginRightOverride = 4,
|
||||
MarginBottomOverride = 4,
|
||||
CustomMinimumSize = (50, 50),
|
||||
};
|
||||
var adminbusButtonGrid = new GridContainer
|
||||
{
|
||||
Columns = 4,
|
||||
};
|
||||
AddCommandButton(_adminbusButtons, adminbusButtonGrid);
|
||||
adminbusTabContainer.AddChild(adminbusButtonGrid);
|
||||
#endregion
|
||||
|
||||
#region Debug
|
||||
// Debug // Mostly dev tools, like addatmos
|
||||
var debugTabContainer = new MarginContainer
|
||||
{
|
||||
MarginLeftOverride = 4,
|
||||
MarginTopOverride = 4,
|
||||
MarginRightOverride = 4,
|
||||
MarginBottomOverride = 4,
|
||||
CustomMinimumSize = (50, 50),
|
||||
};
|
||||
var debugButtonGrid = new GridContainer
|
||||
{
|
||||
Columns = 4,
|
||||
};
|
||||
AddCommandButton(_debugButtons, debugButtonGrid);
|
||||
debugTabContainer.AddChild(debugButtonGrid);
|
||||
#endregion
|
||||
|
||||
#region Round
|
||||
// Round // Commands like Check Antags, End Round, RestartRound
|
||||
var roundTabContainer = new MarginContainer
|
||||
{
|
||||
MarginLeftOverride = 4,
|
||||
MarginTopOverride = 4,
|
||||
MarginRightOverride = 4,
|
||||
MarginBottomOverride = 4,
|
||||
CustomMinimumSize = (50, 50),
|
||||
};
|
||||
var roundButtonGrid = new GridContainer
|
||||
{
|
||||
Columns = 4,
|
||||
};
|
||||
AddCommandButton(_roundButtons, roundButtonGrid);
|
||||
roundTabContainer.AddChild(roundButtonGrid);
|
||||
#endregion
|
||||
|
||||
#region Server
|
||||
// Server // Commands like Restart, Shutdown
|
||||
var serverTabContainer = new MarginContainer
|
||||
{
|
||||
MarginLeftOverride = 4,
|
||||
MarginTopOverride = 4,
|
||||
MarginRightOverride = 4,
|
||||
MarginBottomOverride = 4,
|
||||
CustomMinimumSize = (50, 50),
|
||||
};
|
||||
var serverButtonGrid = new GridContainer
|
||||
{
|
||||
Columns = 4,
|
||||
};
|
||||
AddCommandButton(_serverButtons, serverButtonGrid);
|
||||
serverTabContainer.AddChild(serverButtonGrid);
|
||||
#endregion
|
||||
|
||||
|
||||
//The master menu that contains all of the tabs.
|
||||
MasterTabContainer = new TabContainer();
|
||||
|
||||
//Add all the tabs to the Master container.
|
||||
MasterTabContainer.AddChild(adminTabContainer);
|
||||
MasterTabContainer.SetTabTitle(0, Loc.GetString("Admin"));
|
||||
MasterTabContainer.AddChild(adminbusTabContainer);
|
||||
MasterTabContainer.SetTabTitle(1, Loc.GetString("Adminbus"));
|
||||
MasterTabContainer.AddChild(debugTabContainer);
|
||||
MasterTabContainer.SetTabTitle(2, Loc.GetString("Debug"));
|
||||
MasterTabContainer.AddChild(roundTabContainer);
|
||||
MasterTabContainer.SetTabTitle(3, Loc.GetString("Round"));
|
||||
MasterTabContainer.AddChild(serverTabContainer);
|
||||
MasterTabContainer.SetTabTitle(4, Loc.GetString("Server"));
|
||||
MasterTabContainer.AddChild(playerTabContainer);
|
||||
MasterTabContainer.SetTabTitle(5, Loc.GetString("Players"));
|
||||
Contents.AddChild(MasterTabContainer);
|
||||
//Request station events, so we can use them later
|
||||
IoCManager.Resolve<IStationEventManager>().RequestEvents();
|
||||
}
|
||||
|
||||
#region CommandButtonBaseClass
|
||||
private abstract class CommandButton
|
||||
{
|
||||
public virtual string Name { get; }
|
||||
public virtual string RequiredCommand { get; }
|
||||
public abstract void ButtonPressed(ButtonEventArgs args);
|
||||
public virtual bool CanPress()
|
||||
{
|
||||
return RequiredCommand == string.Empty ||
|
||||
IoCManager.Resolve<IClientConGroupController>().CanCommand(RequiredCommand);
|
||||
}
|
||||
|
||||
public CommandButton() : this(string.Empty, string.Empty) {}
|
||||
public CommandButton(string name, string command)
|
||||
{
|
||||
Name = name;
|
||||
RequiredCommand = command;
|
||||
}
|
||||
}
|
||||
|
||||
// Button that opens a UI
|
||||
private abstract class UICommandButton : CommandButton
|
||||
{
|
||||
// The text on the submit button
|
||||
public virtual string? SubmitText { get; }
|
||||
/// <summary>
|
||||
/// Called when the Submit button is pressed
|
||||
/// </summary>
|
||||
/// <param name="val">Dictionary of the parameter names and values</param>
|
||||
public abstract void Submit();
|
||||
public override void ButtonPressed(ButtonEventArgs args)
|
||||
{
|
||||
var manager = IoCManager.Resolve<IAdminMenuManager>();
|
||||
var window = new CommandWindow(this);
|
||||
window.Submit += Submit;
|
||||
manager.OpenCommand(window);
|
||||
}
|
||||
// List of all the UI Elements
|
||||
public abstract List<CommandUIControl> UI { get; }
|
||||
}
|
||||
|
||||
// Button that directly calls a Command
|
||||
private class DirectCommandButton : CommandButton
|
||||
{
|
||||
public DirectCommandButton(string name, string command) : base(name, command) { }
|
||||
|
||||
public override void ButtonPressed(ButtonEventArgs args)
|
||||
{
|
||||
IoCManager.Resolve<IClientConsole>().ProcessCommand(RequiredCommand);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CommandButtons
|
||||
private class SpawnEntitiesCommandButton : CommandButton
|
||||
{
|
||||
public override string Name => "Spawn Entities";
|
||||
//TODO: override CanPress
|
||||
public override void ButtonPressed(ButtonEventArgs args)
|
||||
{
|
||||
var manager = IoCManager.Resolve<IAdminMenuManager>();
|
||||
var window = new EntitySpawnWindow(IoCManager.Resolve<IPlacementManager>(),
|
||||
IoCManager.Resolve<IPrototypeManager>(),
|
||||
IoCManager.Resolve<IResourceCache>(),
|
||||
IoCManager.Resolve<ILocalizationManager>());
|
||||
manager.OpenCommand(window);
|
||||
}
|
||||
}
|
||||
|
||||
private class SpawnTilesCommandButton : CommandButton
|
||||
{
|
||||
public override string Name => "Spawn Tiles";
|
||||
//TODO: override CanPress
|
||||
public override void ButtonPressed(ButtonEventArgs args)
|
||||
{
|
||||
var manager = IoCManager.Resolve<IAdminMenuManager>();
|
||||
var window = new TileSpawnWindow(IoCManager.Resolve<ITileDefinitionManager>(),
|
||||
IoCManager.Resolve<IPlacementManager>(),
|
||||
IoCManager.Resolve<IResourceCache>());
|
||||
manager.OpenCommand(window);
|
||||
}
|
||||
}
|
||||
|
||||
private class StationEventsCommandButton : UICommandButton
|
||||
{
|
||||
public override string Name => "Station Events";
|
||||
public override string RequiredCommand => "events";
|
||||
public override string? SubmitText => "Run";
|
||||
|
||||
private CommandUIDropDown _eventsDropDown = new CommandUIDropDown
|
||||
{
|
||||
Name = "Event",
|
||||
GetData = () =>
|
||||
{
|
||||
var events = IoCManager.Resolve<IStationEventManager>().StationEvents;
|
||||
if (events == null)
|
||||
return new List<object> { "Not loaded" };
|
||||
events.Add("Random");
|
||||
return events.ToList<object>();
|
||||
},
|
||||
GetDisplayName = (obj) => (string) obj,
|
||||
GetValueFromData = (obj) => ((string) obj).ToLower(),
|
||||
};
|
||||
|
||||
public override List<CommandUIControl> UI => new List<CommandUIControl>
|
||||
{
|
||||
_eventsDropDown,
|
||||
new CommandUIButton
|
||||
{
|
||||
Name = "Pause",
|
||||
Handler = () =>
|
||||
{
|
||||
IoCManager.Resolve<IClientConsole>().ProcessCommand($"events pause");
|
||||
},
|
||||
},
|
||||
new CommandUIButton
|
||||
{
|
||||
Name = "Resume",
|
||||
Handler = () =>
|
||||
{
|
||||
IoCManager.Resolve<IClientConsole>().ProcessCommand($"events resume");
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
public override void Submit()
|
||||
{
|
||||
IoCManager.Resolve<IClientConsole>().ProcessCommand($"events run \"{_eventsDropDown.GetValue()}\"");
|
||||
}
|
||||
}
|
||||
|
||||
private class KickCommandButton : UICommandButton
|
||||
{
|
||||
public override string Name => "Kick";
|
||||
public override string RequiredCommand => "kick";
|
||||
|
||||
private CommandUIDropDown _playerDropDown = new CommandUIDropDown
|
||||
{
|
||||
Name = "Player",
|
||||
GetData = () => IoCManager.Resolve<IPlayerManager>().Sessions.ToList<object>(),
|
||||
GetDisplayName = (obj) => $"{((IPlayerSession) obj).Name} ({((IPlayerSession) obj).AttachedEntity?.Name})",
|
||||
GetValueFromData = (obj) => ((IPlayerSession) obj).Name,
|
||||
};
|
||||
private CommandUILineEdit _reason = new CommandUILineEdit
|
||||
{
|
||||
Name = "Reason"
|
||||
};
|
||||
|
||||
public override List<CommandUIControl> UI => new List<CommandUIControl>
|
||||
{
|
||||
_playerDropDown,
|
||||
_reason
|
||||
};
|
||||
|
||||
public override void Submit()
|
||||
{
|
||||
IoCManager.Resolve<IClientConsole>().ProcessCommand($"kick \"{_playerDropDown.GetValue()}\" \"{CommandParsing.Escape(_reason.GetValue())}\"");
|
||||
}
|
||||
}
|
||||
|
||||
private class AddAtmosCommandButton : UICommandButton
|
||||
{
|
||||
public override string Name => "Add Atmos";
|
||||
public override string RequiredCommand => "addatmos";
|
||||
|
||||
private CommandUIDropDown _grid = new CommandUIDropDown
|
||||
{
|
||||
Name = "Grid",
|
||||
GetData = () => IoCManager.Resolve<IMapManager>().GetAllGrids().Where(g => (int) g.Index != 0).ToList<object>(),
|
||||
GetDisplayName = (obj) => $"{((IMapGrid) obj).Index}{(IoCManager.Resolve<IPlayerManager>().LocalPlayer?.ControlledEntity?.Transform.GridID == ((IMapGrid) obj).Index ? " (Current)" : "")}",
|
||||
GetValueFromData = (obj) => ((IMapGrid) obj).Index.ToString(),
|
||||
};
|
||||
|
||||
public override List<CommandUIControl> UI => new List<CommandUIControl>
|
||||
{
|
||||
_grid,
|
||||
};
|
||||
|
||||
public override void Submit()
|
||||
{
|
||||
IoCManager.Resolve<IClientConsole>().ProcessCommand($"addatmos {_grid.GetValue()}");
|
||||
}
|
||||
}
|
||||
|
||||
private class FillGasCommandButton : UICommandButton
|
||||
{
|
||||
public override string Name => "Fill Gas";
|
||||
public override string RequiredCommand => "fillgas";
|
||||
|
||||
private CommandUIDropDown _grid = new CommandUIDropDown
|
||||
{
|
||||
Name = "Grid",
|
||||
GetData = () => IoCManager.Resolve<IMapManager>().GetAllGrids().Where(g => (int) g.Index != 0).ToList<object>(),
|
||||
GetDisplayName = (obj) => $"{((IMapGrid) obj).Index}{(IoCManager.Resolve<IPlayerManager>().LocalPlayer?.ControlledEntity?.Transform.GridID == ((IMapGrid) obj).Index ? " (Current)" : "")}",
|
||||
GetValueFromData = (obj) => ((IMapGrid) obj).Index.ToString(),
|
||||
};
|
||||
|
||||
private CommandUIDropDown _gas = new CommandUIDropDown
|
||||
{
|
||||
Name = "Gas",
|
||||
GetData = () =>
|
||||
{
|
||||
var atmosSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
return atmosSystem.Gases.ToList<object>();
|
||||
},
|
||||
GetDisplayName = (obj) => $"{((GasPrototype) obj).Name} ({((GasPrototype) obj).ID})",
|
||||
GetValueFromData = (obj) => ((GasPrototype) obj).ID.ToString(),
|
||||
};
|
||||
|
||||
private CommandUISpinBox _amount = new CommandUISpinBox
|
||||
{
|
||||
Name = "Amount"
|
||||
};
|
||||
|
||||
public override List<CommandUIControl> UI => new List<CommandUIControl>
|
||||
{
|
||||
_grid,
|
||||
_gas,
|
||||
_amount,
|
||||
};
|
||||
|
||||
public override void Submit()
|
||||
{
|
||||
IoCManager.Resolve<IClientConsole>().ProcessCommand($"fillgas {_grid.GetValue()} {_gas.GetValue()} {_amount.GetValue()}");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CommandUIControls
|
||||
private abstract class CommandUIControl
|
||||
{
|
||||
public string? Name;
|
||||
public Control? Control;
|
||||
public abstract Control GetControl();
|
||||
public abstract string GetValue();
|
||||
}
|
||||
private class CommandUIDropDown : CommandUIControl
|
||||
{
|
||||
public Func<List<object>>? GetData;
|
||||
// The string that the player sees in the list
|
||||
public Func<object, string>? GetDisplayName;
|
||||
// The value that is given to Submit
|
||||
public Func<object, string>? GetValueFromData;
|
||||
// Cache
|
||||
protected List<object>? Data; //TODO: make this like IEnumerable or smth, so you don't have to do this ToList<object> shittery
|
||||
|
||||
public override Control GetControl() //TODO: fix optionbutton being shitty after moving the window
|
||||
{
|
||||
var opt = new OptionButton { CustomMinimumSize = (100, 0), SizeFlagsHorizontal = SizeFlags.FillExpand };
|
||||
Data = GetData!();
|
||||
foreach (var item in Data)
|
||||
opt.AddItem(GetDisplayName!(item));
|
||||
|
||||
opt.OnItemSelected += eventArgs => opt.SelectId(eventArgs.Id);
|
||||
Control = opt;
|
||||
return Control;
|
||||
}
|
||||
|
||||
public override string GetValue()
|
||||
{
|
||||
return GetValueFromData!(Data![((OptionButton)Control!).SelectedId]);
|
||||
}
|
||||
}
|
||||
private class CommandUICheckBox : CommandUIControl
|
||||
{
|
||||
public override Control GetControl()
|
||||
{
|
||||
Control = new CheckBox { SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsVertical = SizeFlags.ShrinkCenter };
|
||||
return Control;
|
||||
}
|
||||
|
||||
public override string GetValue()
|
||||
{
|
||||
return ((CheckBox)Control!).Pressed ? "1" : "0";
|
||||
}
|
||||
}
|
||||
private class CommandUILineEdit : CommandUIControl
|
||||
{
|
||||
public override Control GetControl()
|
||||
{
|
||||
Control = new LineEdit { CustomMinimumSize = (100, 0), SizeFlagsHorizontal = SizeFlags.FillExpand };
|
||||
return Control;
|
||||
}
|
||||
|
||||
public override string GetValue()
|
||||
{
|
||||
return ((LineEdit)Control!).Text;
|
||||
}
|
||||
}
|
||||
|
||||
private class CommandUISpinBox : CommandUIControl
|
||||
{
|
||||
public override Control GetControl()
|
||||
{
|
||||
Control = new SpinBox { CustomMinimumSize = (100, 0), SizeFlagsHorizontal = SizeFlags.FillExpand };
|
||||
return Control;
|
||||
}
|
||||
|
||||
public override string GetValue()
|
||||
{
|
||||
return ((SpinBox)Control!).Value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private class CommandUIButton : CommandUIControl
|
||||
{
|
||||
public Action? Handler { get; set; }
|
||||
|
||||
public override Control GetControl()
|
||||
{
|
||||
Control = new Button {
|
||||
CustomMinimumSize = (100, 0),
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
Text = Name };
|
||||
return Control;
|
||||
}
|
||||
|
||||
public override string GetValue()
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region CommandWindow
|
||||
private class CommandWindow : SS14Window
|
||||
{
|
||||
List<CommandUIControl> _controls;
|
||||
public Action? Submit { get; set; }
|
||||
public CommandWindow(UICommandButton button)
|
||||
{
|
||||
Title = button.Name;
|
||||
_controls = button.UI;
|
||||
var container = new VBoxContainer //TODO: add margin between different controls
|
||||
{
|
||||
};
|
||||
// Init Controls in a hbox + a label
|
||||
foreach (var control in _controls)
|
||||
{
|
||||
var c = control.GetControl();
|
||||
if (c is Button)
|
||||
{
|
||||
((Button) c).OnPressed += (args) =>
|
||||
{
|
||||
((CommandUIButton) control).Handler?.Invoke();
|
||||
};
|
||||
container.AddChild(c);
|
||||
}
|
||||
else
|
||||
{
|
||||
var label = new Label
|
||||
{
|
||||
Text = control.Name,
|
||||
CustomMinimumSize = (100, 0)
|
||||
};
|
||||
var divider = new Control
|
||||
{
|
||||
CustomMinimumSize = (50, 0)
|
||||
};
|
||||
var hbox = new HBoxContainer
|
||||
{
|
||||
Children =
|
||||
{
|
||||
label,
|
||||
divider,
|
||||
c
|
||||
},
|
||||
};
|
||||
container.AddChild(hbox);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
// Init Submit Button
|
||||
var submitButton = new Button
|
||||
{
|
||||
Text = button.SubmitText ?? button.Name
|
||||
};
|
||||
submitButton.OnPressed += SubmitPressed;
|
||||
container.AddChild(submitButton);
|
||||
|
||||
Contents.AddChild(container);
|
||||
}
|
||||
|
||||
public void SubmitPressed(ButtonEventArgs args)
|
||||
{
|
||||
Submit?.Invoke();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -15,9 +15,7 @@ namespace Content.Client.UserInterface.Cargo
|
||||
{
|
||||
public class CargoConsoleMenu : SS14Window
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _loc;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
|
||||
protected override Vector2? CustomSize => (400, 600);
|
||||
|
||||
|
||||
@@ -8,9 +8,7 @@ namespace Content.Client.UserInterface.Cargo
|
||||
{
|
||||
class CargoConsoleOrderMenu : SS14Window
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _loc;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
|
||||
public LineEdit Requester { get; set; }
|
||||
public LineEdit Reason { get; set; }
|
||||
|
||||
@@ -10,16 +10,14 @@ namespace Content.Client.UserInterface.Cargo
|
||||
{
|
||||
public class GalacticBankSelectionMenu : SS14Window
|
||||
{
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
|
||||
private ItemList _accounts;
|
||||
private int _accountCount = 0;
|
||||
private string[] _accountNames = new string[] { };
|
||||
private int[] _accountIds = new int[] { };
|
||||
private int _selectedAccountId = -1;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ILocalizationManager _loc;
|
||||
#pragma warning restore 649
|
||||
|
||||
protected override Vector2? CustomSize => (300, 300);
|
||||
|
||||
public CargoConsoleBoundUserInterface Owner;
|
||||
|
||||
@@ -47,6 +47,7 @@ namespace Content.Client.UserInterface
|
||||
Action<bool> SandboxButtonToggled { get; set; }
|
||||
|
||||
Control HandsContainer { get; }
|
||||
Control SuspicionContainer { get; }
|
||||
Control InventoryQuickButtonContainer { get; }
|
||||
|
||||
bool CombatPanelVisible { get; set; }
|
||||
@@ -74,13 +75,12 @@ namespace Content.Client.UserInterface
|
||||
private Button _combatModeButton;
|
||||
private VBoxContainer _combatPanelContainer;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly ILocalizationManager _loc;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly ILocalizationManager _loc = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
|
||||
public Control HandsContainer { get; private set; }
|
||||
public Control SuspicionContainer { get; private set; }
|
||||
public Control InventoryQuickButtonContainer { get; private set; }
|
||||
|
||||
public bool CombatPanelVisible
|
||||
@@ -244,6 +244,17 @@ namespace Content.Client.UserInterface
|
||||
LayoutContainer.SetAnchorAndMarginPreset(HandsContainer, LayoutContainer.LayoutPreset.CenterBottom);
|
||||
LayoutContainer.SetGrowHorizontal(HandsContainer, LayoutContainer.GrowDirection.Both);
|
||||
LayoutContainer.SetGrowVertical(HandsContainer, LayoutContainer.GrowDirection.Begin);
|
||||
|
||||
SuspicionContainer = new MarginContainer
|
||||
{
|
||||
SizeFlagsHorizontal = Control.SizeFlags.ShrinkCenter
|
||||
};
|
||||
|
||||
RootControl.AddChild(SuspicionContainer);
|
||||
|
||||
LayoutContainer.SetAnchorAndMarginPreset(SuspicionContainer, LayoutContainer.LayoutPreset.BottomLeft, margin: 10);
|
||||
LayoutContainer.SetGrowHorizontal(SuspicionContainer, LayoutContainer.GrowDirection.End);
|
||||
LayoutContainer.SetGrowVertical(SuspicionContainer, LayoutContainer.GrowDirection.Begin);
|
||||
}
|
||||
|
||||
private void ButtonTutorialOnOnToggled()
|
||||
|
||||
@@ -17,11 +17,9 @@ namespace Content.Client.UserInterface
|
||||
{
|
||||
public class HandsGui : Control
|
||||
{
|
||||
#pragma warning disable 0649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager;
|
||||
#pragma warning restore 0649
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
[Dependency] private readonly IItemSlotManager _itemSlotManager = default!;
|
||||
|
||||
private readonly TextureRect _activeHandRect;
|
||||
|
||||
|
||||
@@ -21,15 +21,13 @@ namespace Content.Client.UserInterface
|
||||
{
|
||||
public class ItemSlotManager : IItemSlotManager
|
||||
{
|
||||
#pragma warning disable 0649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
#pragma warning restore 0649
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public bool SetItemSlot(ItemSlotButton button, IEntity entity)
|
||||
{
|
||||
|
||||
@@ -16,10 +16,8 @@ namespace Content.Client.UserInterface
|
||||
{
|
||||
public sealed class LateJoinGui : SS14Window
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IClientConsole _console;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IClientConsole _console = default!;
|
||||
|
||||
protected override Vector2? CustomSize => (360, 560);
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Content.Client.UserInterface
|
||||
{
|
||||
@@ -21,8 +23,7 @@ namespace Content.Client.UserInterface
|
||||
public Button CreditsButton { get; }
|
||||
public Button LeaveButton { get; }
|
||||
public ChatBox Chat { get; }
|
||||
public ItemList OnlinePlayerItemList { get; }
|
||||
public ItemList PlayerReadyList { get; }
|
||||
public LobbyPlayerList OnlinePlayerList { get; }
|
||||
public ServerInfo ServerInfo { get; }
|
||||
public LobbyCharacterPreviewPanel CharacterPreview { get; }
|
||||
|
||||
@@ -226,17 +227,11 @@ namespace Content.Client.UserInterface
|
||||
CustomMinimumSize = (50,50),
|
||||
Children =
|
||||
{
|
||||
(OnlinePlayerItemList = new ItemList
|
||||
(OnlinePlayerList = new LobbyPlayerList
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
}),
|
||||
(PlayerReadyList = new ItemList
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.FillExpand,
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsStretchRatio = 0.2f
|
||||
}),
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -262,4 +257,82 @@ namespace Content.Client.UserInterface
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LobbyPlayerList : Control
|
||||
{
|
||||
private ScrollContainer _scroll;
|
||||
private VBoxContainer _vBox;
|
||||
|
||||
public LobbyPlayerList()
|
||||
{
|
||||
var panel = new PanelContainer()
|
||||
{
|
||||
PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#202028") },
|
||||
};
|
||||
_vBox = new VBoxContainer();
|
||||
_scroll = new ScrollContainer();
|
||||
_scroll.AddChild(_vBox);
|
||||
panel.AddChild(_scroll);
|
||||
AddChild(panel);
|
||||
}
|
||||
|
||||
// Adds a row
|
||||
public void AddItem(string name, string status)
|
||||
{
|
||||
var hbox = new HBoxContainer
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
};
|
||||
|
||||
// Player Name
|
||||
hbox.AddChild(new PanelContainer()
|
||||
{
|
||||
PanelOverride = new StyleBoxFlat
|
||||
{
|
||||
BackgroundColor = Color.FromHex("#373744"),
|
||||
ContentMarginBottomOverride = 2,
|
||||
ContentMarginLeftOverride = 4,
|
||||
ContentMarginRightOverride = 4,
|
||||
ContentMarginTopOverride = 2
|
||||
},
|
||||
Children =
|
||||
{
|
||||
new Label
|
||||
{
|
||||
Text = name
|
||||
}
|
||||
},
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand
|
||||
});
|
||||
// Status
|
||||
hbox.AddChild(new PanelContainer()
|
||||
{
|
||||
PanelOverride = new StyleBoxFlat
|
||||
{
|
||||
BackgroundColor = Color.FromHex("#373744"),
|
||||
ContentMarginBottomOverride = 2,
|
||||
ContentMarginLeftOverride = 4,
|
||||
ContentMarginRightOverride = 4,
|
||||
ContentMarginTopOverride = 2
|
||||
},
|
||||
Children =
|
||||
{
|
||||
new Label
|
||||
{
|
||||
Text = status
|
||||
}
|
||||
},
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand,
|
||||
SizeFlagsStretchRatio = 0.2f,
|
||||
});
|
||||
|
||||
_vBox.AddChild(hbox);
|
||||
}
|
||||
|
||||
// Deletes all rows
|
||||
public void Clear()
|
||||
{
|
||||
_vBox.RemoveAllChildren();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,8 +69,8 @@ namespace Content.Client.UserInterface
|
||||
scrollContainer.SizeFlagsVertical = SizeFlags.FillExpand;
|
||||
var innerScrollContainer = new VBoxContainer();
|
||||
|
||||
//Put antags on top of the list.
|
||||
var manifestSortedList = info.OrderBy(p => !p.Antag);
|
||||
//Put observers at the bottom of the list. Put antags on top.
|
||||
var manifestSortedList = info.OrderBy(p => p.Observer).ThenBy(p => !p.Antag);
|
||||
//Create labels for each player info.
|
||||
foreach (var plyinfo in manifestSortedList)
|
||||
{
|
||||
@@ -79,12 +79,21 @@ namespace Content.Client.UserInterface
|
||||
SizeFlagsVertical = SizeFlags.Fill,
|
||||
};
|
||||
|
||||
//TODO: On Hover display a popup detailing more play info.
|
||||
//For example: their antag goals and if they completed them sucessfully.
|
||||
var icNameColor = plyinfo.Antag ? "red" : "white";
|
||||
playerInfoText.SetMarkup(
|
||||
Loc.GetString("[color=gray]{0}[/color] was [color={1}]{2}[/color] playing role of [color=orange]{3}[/color].",
|
||||
plyinfo.PlayerOOCName, icNameColor, plyinfo.PlayerICName, Loc.GetString(plyinfo.Role)));
|
||||
if (plyinfo.Observer)
|
||||
{
|
||||
playerInfoText.SetMarkup(
|
||||
Loc.GetString("[color=gray]{0}[/color] was [color=lightblue]{1}[/color], an observer.",
|
||||
plyinfo.PlayerOOCName, plyinfo.PlayerICName));
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO: On Hover display a popup detailing more play info.
|
||||
//For example: their antag goals and if they completed them sucessfully.
|
||||
var icNameColor = plyinfo.Antag ? "red" : "white";
|
||||
playerInfoText.SetMarkup(
|
||||
Loc.GetString("[color=gray]{0}[/color] was [color={1}]{2}[/color] playing role of [color=orange]{3}[/color].",
|
||||
plyinfo.PlayerOOCName, icNameColor, plyinfo.PlayerICName, Loc.GetString(plyinfo.Role)));
|
||||
}
|
||||
innerScrollContainer.AddChild(playerInfoText);
|
||||
}
|
||||
|
||||
|
||||
@@ -7,10 +7,8 @@ namespace Content.Client.UserInterface.Stylesheets
|
||||
{
|
||||
public sealed class StylesheetManager : IStylesheetManager
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
#pragma warning restore 649
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
||||
|
||||
public Stylesheet SheetNano { get; private set; }
|
||||
public Stylesheet SheetSpace { get; private set; }
|
||||
|
||||
116
Content.Client/UserInterface/Suspicion/SuspicionGui.cs
Normal file
116
Content.Client/UserInterface/Suspicion/SuspicionGui.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using Content.Client.GameObjects.Components.Suspicion;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Timing;
|
||||
using static Robust.Client.UserInterface.Controls.BaseButton;
|
||||
|
||||
namespace Content.Client.UserInterface.Suspicion
|
||||
{
|
||||
public class SuspicionGui : Control
|
||||
{
|
||||
#pragma warning disable 0649
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
#pragma warning restore 0649
|
||||
|
||||
private readonly VBoxContainer _container;
|
||||
private readonly Button _roleButton;
|
||||
|
||||
private string _previousRoleName;
|
||||
private bool _previousAntagonist;
|
||||
|
||||
public SuspicionGui()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
AddChild(_container = new VBoxContainer
|
||||
{
|
||||
SeparationOverride = 0,
|
||||
Children =
|
||||
{
|
||||
(_roleButton = new Button
|
||||
{
|
||||
Name = "Suspicion Role Button"
|
||||
})
|
||||
}
|
||||
});
|
||||
|
||||
_roleButton.CustomMinimumSize = (200, 60);
|
||||
_roleButton.OnPressed += RoleButtonPressed;
|
||||
}
|
||||
|
||||
private void RoleButtonPressed(ButtonEventArgs obj)
|
||||
{
|
||||
if (!TryGetComponent(out var role))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!role.Antagonist ?? false)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var allies = string.Join(", ", role.Allies);
|
||||
var message = role.Allies.Count switch
|
||||
{
|
||||
0 => Loc.GetString("You have no allies"),
|
||||
1 => Loc.GetString("Your ally is {0}", allies),
|
||||
var n when n > 2 => Loc.GetString("Your allies are {0}", allies),
|
||||
_ => throw new ArgumentException($"Invalid number of allies: {role.Allies.Count}")
|
||||
};
|
||||
|
||||
role.Owner.PopupMessage(role.Owner, message);
|
||||
}
|
||||
|
||||
private bool TryGetComponent(out SuspicionRoleComponent suspicion)
|
||||
{
|
||||
suspicion = default;
|
||||
|
||||
return _playerManager?.LocalPlayer?.ControlledEntity?.TryGetComponent(out suspicion) == true;
|
||||
}
|
||||
|
||||
public void UpdateLabel()
|
||||
{
|
||||
if (!TryGetComponent(out var suspicion))
|
||||
{
|
||||
Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (suspicion.Role == null || suspicion.Antagonist == null)
|
||||
{
|
||||
Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_previousRoleName == suspicion.Role && _previousAntagonist == suspicion.Antagonist)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_previousRoleName = suspicion.Role;
|
||||
_previousAntagonist = suspicion.Antagonist.Value;
|
||||
|
||||
var buttonText = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(_previousRoleName);
|
||||
buttonText = Loc.GetString(buttonText);
|
||||
|
||||
_roleButton.Text = buttonText;
|
||||
_roleButton.ModulateSelfOverride = _previousAntagonist ? Color.Red : Color.Green;
|
||||
|
||||
Visible = true;
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
UpdateLabel();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -92,7 +92,8 @@ Toggle UI: [color=#a4885c]{17}[/color]
|
||||
Toggle debug overlay: [color=#a4885c]{18}[/color]
|
||||
Toggle entity spawner: [color=#a4885c]{19}[/color]
|
||||
Toggle tile spawner: [color=#a4885c]{20}[/color]
|
||||
Toggle sandbox window: [color=#a4885c]{21}[/color]",
|
||||
Toggle sandbox window: [color=#a4885c]{21}[/color]
|
||||
Toggle admin menu [color=#a4885c]{31}[/color]",
|
||||
Key(MoveUp), Key(MoveLeft), Key(MoveDown), Key(MoveRight),
|
||||
Key(SwapHands),
|
||||
Key(ActivateItemInHand),
|
||||
@@ -120,7 +121,8 @@ Toggle sandbox window: [color=#a4885c]{21}[/color]",
|
||||
Key(FocusAdminChat),
|
||||
Key(Point),
|
||||
Key(TryPullObject),
|
||||
Key(MovePulledObject)));
|
||||
Key(MovePulledObject),
|
||||
Key(OpenAdminMenu)));
|
||||
|
||||
//Gameplay
|
||||
VBox.AddChild(new Label { FontOverride = headerFont, Text = "\nGameplay" });
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user