More UI fixes (#22431)
* Fix chat filter button
Oh look, the popup code was copy pasted between chat filter and channel selector.
Hilarious.
Anyways same stuff as 995f506aaf. I pulled it all out into a base class so NO MORE COPY PASTE.
Fixes #22360
* Remove all further EnableAllKeybinds buttons.
Fixes #22346
Yeah none of these are valid use cases, why is this set...
This commit is contained in:
committed by
GitHub
parent
93f8c4ef60
commit
16bd6802df
@@ -1,80 +1,51 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.Chat;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Chat.Controls;
|
||||
|
||||
public sealed class ChannelSelectorButton : Button
|
||||
public sealed class ChannelSelectorButton : ChatPopupButton<ChannelSelectorPopup>
|
||||
{
|
||||
private readonly IGameTiming _gameTiming;
|
||||
|
||||
private readonly ChannelSelectorPopup _channelSelectorPopup;
|
||||
public event Action<ChatSelectChannel>? OnChannelSelect;
|
||||
|
||||
public ChatSelectChannel SelectedChannel { get; private set; }
|
||||
|
||||
private const int SelectorDropdownOffset = 38;
|
||||
|
||||
private uint _frameLastPopupChanged;
|
||||
|
||||
public ChannelSelectorButton()
|
||||
{
|
||||
_gameTiming = IoCManager.Resolve<IGameTiming>();
|
||||
|
||||
Name = "ChannelSelector";
|
||||
|
||||
ToggleMode = true;
|
||||
Popup.Selected += OnChannelSelected;
|
||||
|
||||
OnToggled += OnSelectorButtonToggled;
|
||||
_channelSelectorPopup = UserInterfaceManager.CreatePopup<ChannelSelectorPopup>();
|
||||
_channelSelectorPopup.Selected += OnChannelSelected;
|
||||
_channelSelectorPopup.OnVisibilityChanged += OnPopupVisibilityChanged;
|
||||
|
||||
if (_channelSelectorPopup.FirstChannel is { } firstSelector)
|
||||
if (Popup.FirstChannel is { } firstSelector)
|
||||
{
|
||||
Select(firstSelector);
|
||||
}
|
||||
}
|
||||
|
||||
protected override UIBox2 GetPopupPosition()
|
||||
{
|
||||
var globalLeft = GlobalPosition.X;
|
||||
var globalBot = GlobalPosition.Y + Height;
|
||||
return UIBox2.FromDimensions(
|
||||
new Vector2(globalLeft, globalBot),
|
||||
new Vector2(SizeBox.Width, SelectorDropdownOffset));
|
||||
}
|
||||
|
||||
private void OnChannelSelected(ChatSelectChannel channel)
|
||||
{
|
||||
Select(channel);
|
||||
}
|
||||
|
||||
private void OnPopupVisibilityChanged(Control control)
|
||||
{
|
||||
// If the popup gets closed (e.g. by clicking anywhere else on the screen)
|
||||
// We clear the button pressed state.
|
||||
|
||||
Pressed = control.Visible;
|
||||
_frameLastPopupChanged = _gameTiming.CurFrame;
|
||||
}
|
||||
|
||||
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
|
||||
{
|
||||
// If you try to close the popup by clicking on the button again the following would happen:
|
||||
// The UI system would see that you clicked outside a popup, and would close it.
|
||||
// Because of the above logic, that sets the button to UNPRESSED.
|
||||
// THEN, it would propagate the keyboard event to us, the chat selector...
|
||||
// And we would become pressed again.
|
||||
// As a workaround, we check the frame the popup was last dismissed (above)
|
||||
// and don't allow changing it again this frame.
|
||||
if (_frameLastPopupChanged == _gameTiming.CurFrame)
|
||||
return;
|
||||
|
||||
base.KeyBindDown(args);
|
||||
}
|
||||
|
||||
public void Select(ChatSelectChannel channel)
|
||||
{
|
||||
if (_channelSelectorPopup.Visible)
|
||||
if (Popup.Visible)
|
||||
{
|
||||
_channelSelectorPopup.Close();
|
||||
Popup.Close();
|
||||
}
|
||||
|
||||
if (SelectedChannel == channel) return;
|
||||
if (SelectedChannel == channel)
|
||||
return;
|
||||
SelectedChannel = channel;
|
||||
OnChannelSelect?.Invoke(channel);
|
||||
}
|
||||
@@ -102,19 +73,4 @@ public sealed class ChannelSelectorButton : Button
|
||||
Text = radio != null ? Loc.GetString(radio.Name) : ChannelSelectorName(channel);
|
||||
Modulate = radio?.Color ?? ChannelSelectColor(channel);
|
||||
}
|
||||
|
||||
private void OnSelectorButtonToggled(ButtonToggledEventArgs args)
|
||||
{
|
||||
if (args.Pressed)
|
||||
{
|
||||
var globalLeft = GlobalPosition.X;
|
||||
var globalBot = GlobalPosition.Y + Height;
|
||||
var box = UIBox2.FromDimensions(new Vector2(globalLeft, globalBot), new Vector2(SizeBox.Width, SelectorDropdownOffset));
|
||||
_channelSelectorPopup.Open(box);
|
||||
}
|
||||
else
|
||||
{
|
||||
_channelSelectorPopup.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user