@@ -1,9 +1,6 @@
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using Content.Server.Antag;
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using Content.Server.GameTicking.Components;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.GridPreloader;
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using Content.Server.Spawners.Components;
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using Content.Shared.Whitelist;
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using Robust.Server.GameObjects;
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using Robust.Server.Maps;
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using Robust.Shared.Map;
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@@ -14,97 +11,70 @@ namespace Content.Server.GameTicking.Rules;
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public sealed class LoadMapRuleSystem : GameRuleSystem<LoadMapRuleComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly MapSystem _map = default!;
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[Dependency] private readonly MapLoaderSystem _mapLoader = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly GridPreloaderSystem _gridPreloader = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LoadMapRuleComponent, AntagSelectLocationEvent>(OnSelectLocation);
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SubscribeLocalEvent<GridSplitEvent>(OnGridSplit);
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}
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private void OnGridSplit(ref GridSplitEvent args)
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{
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var rule = QueryActiveRules();
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while (rule.MoveNext(out _, out var mapComp, out _))
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{
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if (!mapComp.MapGrids.Contains(args.Grid))
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continue;
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mapComp.MapGrids.AddRange(args.NewGrids);
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break;
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}
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}
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protected override void Added(EntityUid uid, LoadMapRuleComponent comp, GameRuleComponent rule, GameRuleAddedEvent args)
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{
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if (comp.Map != null)
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if (comp.PreloadedGrid != null && !_gridPreloader.PreloadingEnabled)
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{
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// Preloading will never work if it's disabled, duh
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Log.Debug($"Immediately ending {ToPrettyString(uid):rule} as preloading grids is disabled by cvar.");
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ForceEndSelf(uid, rule);
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return;
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}
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// grid preloading needs map to init after moving it
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var mapUid = comp.PreloadedGrid != null ? _map.CreateMap(out var mapId, false) : _map.CreateMap(out mapId);
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_metaData.SetEntityName(mapUid, $"LoadMapRule destination for rule {ToPrettyString(uid)}");
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comp.Map = mapId;
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var mapUid = _map.CreateMap(out var mapId, runMapInit: comp.PreloadedGrid == null);
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Log.Info($"Created map {mapId} for {ToPrettyString(uid):rule}");
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IReadOnlyList<EntityUid> grids;
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if (comp.GameMap != null)
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{
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var gameMap = _prototypeManager.Index(comp.GameMap.Value);
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comp.MapGrids.AddRange(GameTicker.LoadGameMap(gameMap, comp.Map.Value, new MapLoadOptions()));
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grids = GameTicker.LoadGameMap(gameMap, mapId, new MapLoadOptions());
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}
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else if (comp.MapPath != null)
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else if (comp.MapPath is {} path)
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{
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if (!_mapLoader.TryLoad(comp.Map.Value,
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comp.MapPath.Value.ToString(),
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out var roots,
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new MapLoadOptions { LoadMap = true }))
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var options = new MapLoadOptions { LoadMap = true };
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if (!_mapLoader.TryLoad(mapId, path.ToString(), out var roots, options))
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{
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_mapManager.DeleteMap(mapId);
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Log.Error($"Failed to load map from {path}!");
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Del(mapUid);
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ForceEndSelf(uid, rule);
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return;
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}
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comp.MapGrids.AddRange(roots);
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grids = roots;
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}
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else if (comp.PreloadedGrid != null)
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else if (comp.PreloadedGrid is {} preloaded)
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{
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// TODO: If there are no preloaded grids left, any rule announcements will still go off!
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if (!_gridPreloader.TryGetPreloadedGrid(comp.PreloadedGrid.Value, out var loadedShuttle))
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if (!_gridPreloader.TryGetPreloadedGrid(preloaded, out var loadedShuttle))
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{
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_mapManager.DeleteMap(mapId);
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Log.Error($"Failed to get a preloaded grid with {preloaded}!");
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Del(mapUid);
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ForceEndSelf(uid, rule);
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return;
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}
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_transform.SetParent(loadedShuttle.Value, mapUid);
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comp.MapGrids.Add(loadedShuttle.Value);
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_map.InitializeMap(mapId);
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grids = new List<EntityUid>() { loadedShuttle.Value };
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_map.InitializeMap(mapUid);
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}
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else
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{
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Log.Error($"No valid map prototype or map path associated with the rule {ToPrettyString(uid)}");
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Del(mapUid);
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ForceEndSelf(uid, rule);
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return;
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}
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}
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private void OnSelectLocation(Entity<LoadMapRuleComponent> ent, ref AntagSelectLocationEvent args)
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{
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var query = EntityQueryEnumerator<SpawnPointComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out _, out var xform))
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{
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if (xform.MapID != ent.Comp.Map)
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continue;
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if (xform.GridUid == null || !ent.Comp.MapGrids.Contains(xform.GridUid.Value))
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continue;
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if (_whitelistSystem.IsWhitelistFail(ent.Comp.SpawnerWhitelist, uid))
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continue;
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args.Coordinates.Add(_transform.GetMapCoordinates(xform));
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}
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var ev = new RuleLoadedGridsEvent(mapId, grids);
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RaiseLocalEvent(uid, ref ev);
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}
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}
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