@@ -1,8 +1,6 @@
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.Maps;
|
||||
using Content.Shared.GridPreloader.Prototypes;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Whitelist;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
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||||
@@ -10,25 +8,27 @@ namespace Content.Server.GameTicking.Rules.Components;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for a game rule that loads a map when activated.
|
||||
/// Works with <see cref="RuleGridsComponent"/>.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, Access(typeof(LoadMapRuleSystem))]
|
||||
public sealed partial class LoadMapRuleComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public MapId? Map;
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="GameMapPrototype"/> to load on a new map.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<GameMapPrototype>? GameMap;
|
||||
|
||||
/// <summary>
|
||||
/// A map path to load on a new map.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ResPath? MapPath;
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="PreloadedGridPrototype"/> to move to a new map.
|
||||
/// If there are no instances left nothing is done.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<PreloadedGridPrototype>? PreloadedGrid;
|
||||
|
||||
[DataField]
|
||||
public List<EntityUid> MapGrids = new();
|
||||
|
||||
[DataField]
|
||||
public EntityWhitelist? SpawnerWhitelist;
|
||||
}
|
||||
|
||||
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