Adds new "Short-Sighted" trait! (#26037)

* initial commit

* blindness trait now uses minDamage as suggested by deathride

* made fixes for review for shortsightedness

* review appeasal

* removed PermanentPoorVision & merged its functionality into PermanentBlindness
This commit is contained in:
Moomoobeef
2024-05-09 18:40:49 -07:00
committed by GitHub
parent 581e105aa2
commit 1699ddecf8
6 changed files with 52 additions and 25 deletions

View File

@@ -24,8 +24,12 @@ public sealed partial class BlindableComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("EyeDamage"), AutoNetworkedField] [ViewVariables(VVAccess.ReadWrite), DataField("EyeDamage"), AutoNetworkedField]
public int EyeDamage = 0; public int EyeDamage = 0;
[ViewVariables(VVAccess.ReadOnly), DataField]
public const int MaxDamage = 9; public const int MaxDamage = 9;
[ViewVariables(VVAccess.ReadOnly), DataField]
public int MinDamage = 0;
/// <description> /// <description>
/// Used to ensure that this doesn't break with sandbox or admin tools. /// Used to ensure that this doesn't break with sandbox or admin tools.
/// This is not "enabled/disabled". /// This is not "enabled/disabled".

View File

@@ -62,13 +62,31 @@ public sealed class BlindableSystem : EntitySystem
return; return;
blindable.Comp.EyeDamage += amount; blindable.Comp.EyeDamage += amount;
blindable.Comp.EyeDamage = Math.Clamp(blindable.Comp.EyeDamage, 0, BlindableComponent.MaxDamage); UpdateEyeDamage(blindable, true);
Dirty(blindable); }
UpdateIsBlind(blindable); private void UpdateEyeDamage(Entity<BlindableComponent?> blindable, bool isDamageChanged)
{
if (!Resolve(blindable, ref blindable.Comp, false))
return;
var previousDamage = blindable.Comp.EyeDamage;
blindable.Comp.EyeDamage = Math.Clamp(blindable.Comp.EyeDamage, blindable.Comp.MinDamage, BlindableComponent.MaxDamage);
Dirty(blindable);
if (!isDamageChanged && previousDamage == blindable.Comp.EyeDamage)
return;
UpdateIsBlind(blindable);
var ev = new EyeDamageChangedEvent(blindable.Comp.EyeDamage); var ev = new EyeDamageChangedEvent(blindable.Comp.EyeDamage);
RaiseLocalEvent(blindable.Owner, ref ev); RaiseLocalEvent(blindable.Owner, ref ev);
} }
public void SetMinDamage(Entity<BlindableComponent?> blindable, int amount)
{
if (!Resolve(blindable, ref blindable.Comp, false))
return;
blindable.Comp.MinDamage = amount;
UpdateEyeDamage(blindable, false);
}
} }
/// <summary> /// <summary>

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@@ -8,5 +8,7 @@ namespace Content.Shared.Traits.Assorted;
[RegisterComponent, NetworkedComponent] [RegisterComponent, NetworkedComponent]
public sealed partial class PermanentBlindnessComponent : Component public sealed partial class PermanentBlindnessComponent : Component
{ {
[ViewVariables(VVAccess.ReadWrite), DataField]
public int Blindness = 0; // How damaged should their eyes be. Set 0 for maximum damage.
} }

View File

@@ -18,15 +18,14 @@ public sealed class PermanentBlindnessSystem : EntitySystem
/// <inheritdoc/> /// <inheritdoc/>
public override void Initialize() public override void Initialize()
{ {
SubscribeLocalEvent<PermanentBlindnessComponent, ComponentStartup>(OnStartup); SubscribeLocalEvent<PermanentBlindnessComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PermanentBlindnessComponent, ComponentShutdown>(OnShutdown); SubscribeLocalEvent<PermanentBlindnessComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<PermanentBlindnessComponent, EyeDamageChangedEvent>(OnDamageChanged);
SubscribeLocalEvent<PermanentBlindnessComponent, ExaminedEvent>(OnExamined); SubscribeLocalEvent<PermanentBlindnessComponent, ExaminedEvent>(OnExamined);
} }
private void OnExamined(Entity<PermanentBlindnessComponent> blindness, ref ExaminedEvent args) private void OnExamined(Entity<PermanentBlindnessComponent> blindness, ref ExaminedEvent args)
{ {
if (args.IsInDetailsRange && !_net.IsClient) if (args.IsInDetailsRange && !_net.IsClient && blindness.Comp.Blindness == 0)
{ {
args.PushMarkup(Loc.GetString("permanent-blindness-trait-examined", ("target", Identity.Entity(blindness, EntityManager)))); args.PushMarkup(Loc.GetString("permanent-blindness-trait-examined", ("target", Identity.Entity(blindness, EntityManager))));
} }
@@ -37,28 +36,17 @@ public sealed class PermanentBlindnessSystem : EntitySystem
_blinding.UpdateIsBlind(blindness.Owner); _blinding.UpdateIsBlind(blindness.Owner);
} }
private void OnStartup(Entity<PermanentBlindnessComponent> blindness, ref ComponentStartup args) private void OnMapInit(Entity<PermanentBlindnessComponent> blindness, ref MapInitEvent args)
{ {
if (!_entityManager.TryGetComponent<BlindableComponent>(blindness, out var blindable)) if (!_entityManager.TryGetComponent<BlindableComponent>(blindness, out var blindable))
return; return;
var damageToDeal = (int) BlurryVisionComponent.MaxMagnitude - blindable.EyeDamage; if (blindness.Comp.Blindness != 0)
_blinding.SetMinDamage(new Entity<BlindableComponent?>(blindness.Owner, blindable), blindness.Comp.Blindness);
if (damageToDeal <= 0) else
return;
_blinding.AdjustEyeDamage(blindness.Owner, damageToDeal);
}
private void OnDamageChanged(Entity<PermanentBlindnessComponent> blindness, ref EyeDamageChangedEvent args)
{ {
if (args.Damage >= BlurryVisionComponent.MaxMagnitude) var maxMagnitudeInt = (int) BlurryVisionComponent.MaxMagnitude;
return; _blinding.SetMinDamage(new Entity<BlindableComponent?>(blindness.Owner, blindable), maxMagnitudeInt);
}
if (!_entityManager.TryGetComponent<BlindableComponent>(blindness, out var blindable))
return;
var damageRestoration = (int) BlurryVisionComponent.MaxMagnitude - args.Damage;
_blinding.AdjustEyeDamage(blindness.Owner, damageRestoration);
} }
} }

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@@ -1,6 +1,9 @@
trait-blindness-name = Blindness trait-blindness-name = Blindness
trait-blindness-desc = You are legally blind, and can't see clearly past a few meters in front of you. trait-blindness-desc = You are legally blind, and can't see clearly past a few meters in front of you.
trait-poor-vision-name = Short-sighted
trait-poor-vision-desc = Your eyes are not what they once were, you have difficulty seeing things far away without corrective glasses.
trait-narcolepsy-name = Narcolepsy trait-narcolepsy-name = Narcolepsy
trait-narcolepsy-desc = You fall asleep randomly trait-narcolepsy-desc = You fall asleep randomly

View File

@@ -9,6 +9,18 @@
components: components:
- type: PermanentBlindness - type: PermanentBlindness
- type: trait
id: PoorVision
name: trait-poor-vision-name
description: trait-poor-vision-desc
traitGear: ClothingEyesGlasses
whitelist:
components:
- Blindable
components:
- type: PermanentBlindness
blindness: 4
- type: trait - type: trait
id: Narcolepsy id: Narcolepsy
name: trait-narcolepsy-name name: trait-narcolepsy-name