diff --git a/Content.Server/Fluids/Components/SprayComponent.cs b/Content.Server/Fluids/Components/SprayComponent.cs index a843ba0bbc..6b316e746e 100644 --- a/Content.Server/Fluids/Components/SprayComponent.cs +++ b/Content.Server/Fluids/Components/SprayComponent.cs @@ -154,7 +154,7 @@ namespace Content.Server.Fluids.Components if (vapor.TryGetComponent(out AppearanceComponent? appearance)) // Vapor sprite should face down. { - appearance.SetData(VaporVisuals.Rotation, -Angle.South + rotation); + appearance.SetData(VaporVisuals.Rotation, -Angle.Zero + rotation); appearance.SetData(VaporVisuals.Color, contents.Color.WithAlpha(1f)); appearance.SetData(VaporVisuals.State, true); }