Mega Antag Refactor (#25786)

* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
This commit is contained in:
Nemanja
2024-04-24 21:31:45 -04:00
committed by GitHub
parent 771661f478
commit 161fd6c83c
99 changed files with 1931 additions and 2310 deletions

View File

@@ -62,6 +62,32 @@ public abstract class SharedRoleSystem : EntitySystem
_antagTypes.Add(typeof(T));
}
public void MindAddRole(EntityUid mindId, Component component, MindComponent? mind = null, bool silent = false)
{
if (!Resolve(mindId, ref mind))
return;
if (HasComp(mindId, component.GetType()))
{
throw new ArgumentException($"We already have this role: {component}");
}
EntityManager.AddComponent(mindId, component);
var antagonist = IsAntagonistRole(component.GetType());
var mindEv = new MindRoleAddedEvent(silent);
RaiseLocalEvent(mindId, ref mindEv);
var message = new RoleAddedEvent(mindId, mind, antagonist, silent);
if (mind.OwnedEntity != null)
{
RaiseLocalEvent(mind.OwnedEntity.Value, message, true);
}
_adminLogger.Add(LogType.Mind, LogImpact.Low,
$"'Role {component}' added to mind of {_minds.MindOwnerLoggingString(mind)}");
}
/// <summary>
/// Gives this mind a new role.
/// </summary>
@@ -180,6 +206,11 @@ public abstract class SharedRoleSystem : EntitySystem
return _antagTypes.Contains(typeof(T));
}
public bool IsAntagonistRole(Type component)
{
return _antagTypes.Contains(component);
}
/// <summary>
/// Play a sound for the mind, if it has a session attached.
/// Use this for role greeting sounds.