Mega Antag Refactor (#25786)
* Mega Antag Refactor * last minute delta save * more workshopping * more shit * ok tested this for once * okkkkk sure * generic delays for starting rules * well darn * nukies partially * ouagh * ballin' faded and smonkin wed * obliterated the diff * Spread my arms and soak up congratulations * I've got plenty of love, but nothing to show for it * but there’s too much sunlight Shining on my laptop monitor, so I Can’t see anything with any amount of clarity * ok this junk * OOK! * fubar * most of sloth's review * oh boy * eek * hell yea! * ASDFJASDJFvsakcvjkzjnhhhyh
This commit is contained in:
@@ -1,8 +1,6 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Inventory;
|
||||
@@ -96,7 +94,7 @@ public partial class InventorySystem
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity that you want to spawn an item on</param>
|
||||
/// <param name="items">A list of prototype IDs that you want to spawn in the bag.</param>
|
||||
public void SpawnItemsOnEntity(EntityUid entity, List<EntProtoId> items)
|
||||
public void SpawnItemsOnEntity(EntityUid entity, List<string> items)
|
||||
{
|
||||
foreach (var item in items)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user